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@ -1053,6 +1053,34 @@ namespace MWWorld
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}
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}
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template<>
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void Store<ESM::Static>::setUp()
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{
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// Load default marker definitions, if game files do not have them for some reason
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std::pair<std::string, std::string> markers[] = {
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std::make_pair("divinemarker", "marker_divine.nif"),
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std::make_pair("doormarker", "marker_arrow.nif"),
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std::make_pair("northmarker", "marker_north.nif"),
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std::make_pair("templemarker", "marker_temple.nif"),
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std::make_pair("travelmarker", "marker_travel.nif")
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};
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for (const std::pair<std::string, std::string> marker : markers)
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{
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if (search(marker.first) == 0)
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{
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ESM::Static newMarker = ESM::Static(marker.first, marker.second);
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mStatic.insert(std::make_pair(marker.first, newMarker));
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std::map<std::string, ESM::Static>::iterator found = mStatic.find(marker.first);
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if (found != mStatic.end())
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{
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mShared.push_back(&found->second);
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}
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}
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}
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}
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template <>
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inline RecordId Store<ESM::Dialogue>::load(ESM::ESMReader &esm) {
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// The original letter case of a dialogue ID is saved, because it's printed
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