Merge branch 'master' into inventoryGUI

This commit is contained in:
scrawl 2012-05-17 19:03:41 +02:00
commit 1f85475536
3 changed files with 52 additions and 42 deletions

View file

@ -482,6 +482,7 @@ void WindowManager::changeCell(MWWorld::Ptr::CellStore* cell)
else else
{ {
const ESM::Region* region = MWBase::Environment::get().getWorld()->getStore().regions.search(cell->cell->region); const ESM::Region* region = MWBase::Environment::get().getWorld()->getStore().regions.search(cell->cell->region);
if (region)
name = region->name; name = region->name;
} }

View file

@ -86,7 +86,11 @@ namespace MWWorld
} }
if (!((*iter)->cell->data.flags & ESM::Cell::Interior)) if (!((*iter)->cell->data.flags & ESM::Cell::Interior))
{
ESM::Land* land = mWorld->getStore().lands.search((*iter)->cell->data.gridX,(*iter)->cell->data.gridY);
if (land)
mPhysics->removeHeightField( (*iter)->cell->data.gridX, (*iter)->cell->data.gridY ); mPhysics->removeHeightField( (*iter)->cell->data.gridX, (*iter)->cell->data.gridY );
}
} }
mRendering.removeCell(*iter); mRendering.removeCell(*iter);
@ -122,6 +126,7 @@ namespace MWWorld
if (!(cell->cell->data.flags & ESM::Cell::Interior)) if (!(cell->cell->data.flags & ESM::Cell::Interior))
{ {
ESM::Land* land = mWorld->getStore().lands.search(cell->cell->data.gridX,cell->cell->data.gridY); ESM::Land* land = mWorld->getStore().lands.search(cell->cell->data.gridX,cell->cell->data.gridY);
if (land)
mPhysics->addHeightField (land->landData->heights, mPhysics->addHeightField (land->landData->heights,
cell->cell->data.gridX, cell->cell->data.gridY, cell->cell->data.gridX, cell->cell->data.gridY,
0, ( worldsize/(verts-1) ), verts); 0, ( worldsize/(verts-1) ), verts);
@ -255,6 +260,9 @@ namespace MWWorld
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position) void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
{ {
std::cout << "Changing to interior\n"; std::cout << "Changing to interior\n";
Ptr::CellStore *cell = mWorld->getInterior(cellName);
// remove active // remove active
CellStoreCollection::iterator active = mActiveCells.begin(); CellStoreCollection::iterator active = mActiveCells.begin();
@ -265,11 +273,9 @@ namespace MWWorld
// Load cell. // Load cell.
std::cout << "cellName:" << cellName << std::endl; std::cout << "cellName:" << cellName << std::endl;
Ptr::CellStore *cell = mWorld->getInterior(cellName);
loadCell (cell); loadCell (cell);
// adjust player // adjust player
mCurrentCell = cell; mCurrentCell = cell;
playerCellChange (cell, position); playerCellChange (cell, position);

View file

@ -499,15 +499,17 @@ void WeatherManager::update(float duration)
mCurrentRegion = regionstr; mCurrentRegion = regionstr;
mWeatherUpdateTime = WeatherGlobals::mWeatherUpdateTime*3600; mWeatherUpdateTime = WeatherGlobals::mWeatherUpdateTime*3600;
std::string weather; std::string weather = "clear";
if (mRegionOverrides.find(regionstr) != mRegionOverrides.end()) if (mRegionOverrides.find(regionstr) != mRegionOverrides.end())
weather = mRegionOverrides[regionstr]; weather = mRegionOverrides[regionstr];
else else
{ {
// get weather probabilities for the current region // get weather probabilities for the current region
const ESM::Region *region = MWBase::Environment::get().getWorld()->getStore().regions.find (regionstr); const ESM::Region *region = MWBase::Environment::get().getWorld()->getStore().regions.search (regionstr);
if (region != 0)
{
float clear = region->data.clear/255.f; float clear = region->data.clear/255.f;
float cloudy = region->data.cloudy/255.f; float cloudy = region->data.cloudy/255.f;
float foggy = region->data.foggy/255.f; float foggy = region->data.foggy/255.f;
@ -545,6 +547,7 @@ void WeatherManager::update(float duration)
else else
weather = "clear"; weather = "clear";
} }
}
setWeather(weather, false); setWeather(weather, false);
} }