forked from mirror/openmw-tes3mp
Remove renderWorldMap()
This commit is contained in:
parent
bfdde0262f
commit
1ffb9e1bf3
3 changed files with 1 additions and 7 deletions
|
@ -526,7 +526,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
||||||
|
|
||||||
window->setStore(mEnvironment.getWorld()->getStore());
|
window->setStore(mEnvironment.getWorld()->getStore());
|
||||||
window->initUI();
|
window->initUI();
|
||||||
window->renderWorldMap();
|
|
||||||
|
|
||||||
//Load translation data
|
//Load translation data
|
||||||
mTranslationDataStorage.setEncoder(mEncoder);
|
mTranslationDataStorage.setEncoder(mEncoder);
|
||||||
|
|
|
@ -289,6 +289,7 @@ namespace MWGui
|
||||||
mMenu = new MainMenu(w, h, mResourceSystem->getVFS(), mVersionDescription);
|
mMenu = new MainMenu(w, h, mResourceSystem->getVFS(), mVersionDescription);
|
||||||
mLocalMapRender = new MWRender::LocalMap(mViewer->getSceneData()->asGroup());
|
mLocalMapRender = new MWRender::LocalMap(mViewer->getSceneData()->asGroup());
|
||||||
mMap = new MapWindow(mCustomMarkers, mDragAndDrop, mLocalMapRender, mWorkQueue);
|
mMap = new MapWindow(mCustomMarkers, mDragAndDrop, mLocalMapRender, mWorkQueue);
|
||||||
|
mMap->renderGlobalMap();
|
||||||
trackWindow(mMap, "map");
|
trackWindow(mMap, "map");
|
||||||
mStatsWindow = new StatsWindow(mDragAndDrop);
|
mStatsWindow = new StatsWindow(mDragAndDrop);
|
||||||
trackWindow(mStatsWindow, "stats");
|
trackWindow(mStatsWindow, "stats");
|
||||||
|
@ -374,11 +375,6 @@ namespace MWGui
|
||||||
MWBase::Environment::get().getInputManager()->changeInputMode(false);
|
MWBase::Environment::get().getInputManager()->changeInputMode(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WindowManager::renderWorldMap()
|
|
||||||
{
|
|
||||||
mMap->renderGlobalMap();
|
|
||||||
}
|
|
||||||
|
|
||||||
void WindowManager::setNewGame(bool newgame)
|
void WindowManager::setNewGame(bool newgame)
|
||||||
{
|
{
|
||||||
// This method will always be called after loading a savegame or starting a new game
|
// This method will always be called after loading a savegame or starting a new game
|
||||||
|
|
|
@ -137,7 +137,6 @@ namespace MWGui
|
||||||
void setStore (const MWWorld::ESMStore& store);
|
void setStore (const MWWorld::ESMStore& store);
|
||||||
|
|
||||||
void initUI();
|
void initUI();
|
||||||
void renderWorldMap();
|
|
||||||
|
|
||||||
virtual Loading::Listener* getLoadingScreen();
|
virtual Loading::Listener* getLoadingScreen();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue