[Client] Use CellController pointers to make code easier to read

0.6.1
David Cernat 8 years ago
parent e05adbfe65
commit 206c9cc357

@ -27,6 +27,7 @@ void Cell::updateLocal(bool forceUpdate)
{
if (localActors.empty()) return;
CellController *cellController = Main::get().getCellController();
ActorList *actorList = mwmp::Main::get().getNetworking()->getActorList();
actorList->reset();
@ -44,17 +45,17 @@ void Cell::updateLocal(bool forceUpdate)
std::string mapIndex = it->first;
// If the cell this actor has moved to is under our authority, move them to it
if (Main::get().getCellController()->hasLocalAuthority(actor->cell))
if (cellController->hasLocalAuthority(actor->cell))
{
LOG_APPEND(Log::LOG_INFO, "- Moving LocalActor %s to our authority in %s", mapIndex.c_str(), actor->cell.getDescription().c_str());
Cell *newCell = Main::get().getCellController()->getCell(actor->cell);
Cell *newCell = cellController->getCell(actor->cell);
newCell->localActors[mapIndex] = actor;
Main::get().getCellController()->setLocalActorRecord(mapIndex, newCell->getDescription());
cellController->setLocalActorRecord(mapIndex, newCell->getDescription());
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Deleting LocalActor %s which is no longer under our authority", mapIndex.c_str(), getDescription().c_str());
Main::get().getCellController()->removeLocalActorRecord(mapIndex);
cellController->removeLocalActorRecord(mapIndex);
delete actor;
}
@ -233,6 +234,7 @@ void Cell::readCellChange(ActorList& actorList)
initializeDedicatedActors(actorList);
BaseActor baseActor;
CellController *cellController = Main::get().getCellController();
for (unsigned int i = 0; i < actorList.count; i++)
{
@ -247,21 +249,21 @@ void Cell::readCellChange(ActorList& actorList)
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Server says DedicatedActor %s moved to %s", mapIndex.c_str(), actor->cell.getDescription().c_str());
MWWorld::CellStore *newStore = Main::get().getCellController()->getCellStore(actor->cell);
MWWorld::CellStore *newStore = cellController->getCellStore(actor->cell);
actor->setCell(newStore);
// If the cell this actor has moved to is active, move them to it
if (Main::get().getCellController()->isInitializedCell(actor->cell))
// If the cell this actor has moved to is active and not under our authority, move them to it
if (cellController->isInitializedCell(actor->cell))
{
LOG_APPEND(Log::LOG_INFO, "- Moving DedicatedActor %s to our active cell %s", mapIndex.c_str(), actor->cell.getDescription().c_str());
Cell *newCell = Main::get().getCellController()->getCell(actor->cell);
Cell *newCell = cellController->getCell(actor->cell);
newCell->dedicatedActors[mapIndex] = actor;
Main::get().getCellController()->setDedicatedActorRecord(mapIndex, newCell->getDescription());
cellController->setDedicatedActorRecord(mapIndex, newCell->getDescription());
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Deleting DedicatedActor %s which is no longer in an active cell", mapIndex.c_str(), getDescription().c_str());
Main::get().getCellController()->removeDedicatedActorRecord(mapIndex);
cellController->removeDedicatedActorRecord(mapIndex);
delete actor;
}

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