post master-merge fixes. Looks a little odd.

This commit is contained in:
gus 2013-04-01 17:30:40 +00:00
parent 2be9405c96
commit 20af7d89a2

View file

@ -47,7 +47,7 @@ namespace MWMechanics
//check if actor is near the border of an inactive cell. If so, disable aitravel.
if(sideX*(pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX*(ESM::Land::REAL_SIZE/2. - 2000))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mForwardBackward = 0;
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
}
}
@ -57,7 +57,7 @@ namespace MWMechanics
//check if actor is near the border of an inactive cell. If so, disable aitravel.
if(sideY*(pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY*(ESM::Land::REAL_SIZE/2. - 2000))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mForwardBackward = 0;
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
}
}
@ -88,13 +88,13 @@ namespace MWMechanics
}
if(mPathFinder.checkIfNextPointReached(pos.pos[0],pos.pos[1],pos.pos[2]))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mForwardBackward = 0;
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
}
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0],pos.pos[1],pos.pos[2]);
MWBase::Environment::get().getWorld()->rotateObject(actor,0,0,zAngle,false);
MWWorld::Class::get(actor).getMovementSettings(actor).mForwardBackward = 1;
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
return false;
}