Build fix for MyGUI 3.2.1

c++11
scrawl 10 years ago
parent 30053140a1
commit 231b217664

@ -274,8 +274,6 @@ namespace Gui
else if (name.size() >= 7 && Misc::StringUtils::ciEqual(name.substr(0, 7), "daedric"))
resourceName = "Daedric";
std::string textureName = name;
if (exportToFile)
{
osg::ref_ptr<osg::Image> image = new osg::Image;
@ -298,8 +296,6 @@ namespace Gui
memcpy(texData, &textureData[0], textureData.size());
tex->unlock();
font->setSource(bitmapFilename);
// Using ResourceManualFont::setTexture, enable for MyGUI 3.2.3
/*
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
@ -319,7 +315,7 @@ namespace Gui
defaultHeight->addAttribute("value", fontSize);
MyGUI::xml::ElementPtr source = root->createChild("Property");
source->addAttribute("key", "Source");
source->addAttribute("value", std::string(textureName));
source->addAttribute("value", std::string(bitmapFilename));
MyGUI::xml::ElementPtr codes = root->createChild("Codes");
for(int i = 0; i < 256; i++)

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