forked from mirror/openmw-tes3mp
Merge pull request #404 from TES3MP/0.6.3 while resolving conflicts
Conflicts: apps/openmw-mp/Player.hpp apps/openmw-mp/Script/Functions/Mechanics.cpp apps/openmw-mp/Script/Functions/Mechanics.hpp apps/openmw-mp/Script/Functions/Settings.hpp apps/openmw-mp/Script/Functions/Stats.cpp apps/openmw-mp/Script/Functions/Stats.hpp components/openmw-mp/Base/BasePlayer.hpp
This commit is contained in:
commit
2390744b45
30 changed files with 489 additions and 348 deletions
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@ -21,6 +21,7 @@ NetActor::NetActor() : inventory(this), cellAPI(this), isActorPlayer(false)
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void NetActor::resetUpdateFlags()
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{
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baseInfoChanged = false;
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shapeshiftChanged = false;
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levelChanged = false;
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statsChanged = false;
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positionChanged = false;
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@ -68,7 +68,7 @@ public:
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bool isPlayer() const { return isActorPlayer; }
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Player *toPlayer();
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protected:
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bool baseInfoChanged, levelChanged, statsChanged, positionChanged, attributesChanged, skillsChanged;
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bool baseInfoChanged, shapeshiftChanged, levelChanged, statsChanged, positionChanged, attributesChanged, skillsChanged;
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mwmp::BasePlayer *basePlayer;
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mwmp::BaseNetCreature *netCreature;
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@ -106,8 +106,12 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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if (!player->isHandshaked())
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{
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player->incrementHandshakeAttempts();
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with player %d", player->getId());
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if (player->handshakeAttempts() > 5)
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Attempts so far: %i", player->getHandshakeAttempts());
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if (player->getHandshakeAttempts() > 5)
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kickPlayer(player->guid);
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return;
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}
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@ -60,11 +60,13 @@ void Player::Init(LuaState &lua)
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"head", sol::property(&Player::getHead, &Player::setHead),
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"hair", sol::property(&Player::getHair, &Player::setHair),
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"birthsign", sol::property(&Player::getBirthsign, &Player::setBirthsign),
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"setResetStats", &Player::setResetStats,
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"bounty", sol::property(&Player::getBounty, &Player::setBounty),
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"reputation", sol::property(&Player::getReputation, &Player::setReputation),
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"levelProgress", sol::property(&Player::getLevelProgress, &Player::setLevelProgress),
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"creatureModel", sol::property(&Player::getCreatureModel, &Player::setCreatureModel),
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"isCreatureName", sol::property(&Player::isCreatureName, &Player::creatureName),
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"creatureRefId", sol::property(&Player::getCreatureRefId, &Player::setCreatureRefId),
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"displayCreatureName", sol::property(&Player::getCreatureNameDisplayState, &Player::setCreatureNameDisplayState),
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"resurrect", &Player::resurrect,
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"jail", &Player::jail,
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@ -182,6 +184,14 @@ void Player::update()
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packet->Send(false);
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}
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if (shapeshiftChanged)
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{
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auto packet = plPCtrl->GetPacket(ID_PLAYER_SHAPESHIFT);
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packet->setPlayer(basePlayer);
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packet->Send(false);
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packet->Send(true);
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}
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// The character class can override values from below on the client, so send it first
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cClass.update();
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@ -300,9 +310,14 @@ void Player::setHandshake()
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handshakeCounter = numeric_limits<int>::max();
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}
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int Player::handshakeAttempts()
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void Player::incrementHandshakeAttempts()
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{
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return handshakeCounter++;
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handshakeCounter++;
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}
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int Player::getHandshakeAttempts()
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{
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return handshakeCounter;
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}
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int Player::getLoadState()
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@ -627,6 +642,12 @@ void Player::setBirthsign(const std::string &sign)
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baseInfoChanged = true;
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}
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void Player::setResetStats(bool state)
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{
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resetStats = state;
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baseInfoChanged = true;
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}
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int Player::getBounty() const
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{
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return npcStats.mBounty;
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@ -668,26 +689,26 @@ void Player::setLevelProgress(int progress)
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levelChanged = true;
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}
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std::string Player::getCreatureModel() const
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std::string Player::getCreatureRefId() const
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{
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return creatureModel;
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return creatureRefId;
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}
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void Player::setCreatureModel(const std::string &model)
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void Player::setCreatureRefId(const std::string &refId)
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{
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creatureModel = model;
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baseInfoChanged = true;
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creatureRefId = refId;
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shapeshiftChanged = true;
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}
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void Player::creatureName(bool useName)
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bool Player::getCreatureNameDisplayState() const
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{
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useCreatureName = useName;
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baseInfoChanged = true;
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return displayCreatureName;
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}
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bool Player::isCreatureName() const
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void Player::setCreatureNameDisplayState(bool useName)
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{
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return useCreatureName;
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displayCreatureName = useName;
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shapeshiftChanged = true;
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}
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std::tuple<int, int> Player::getAttribute(unsigned short attributeId) const
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@ -846,11 +867,7 @@ bool Player::getWerewolfState() const
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void Player::setWerewolfState(bool state)
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{
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isWerewolf = state;
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SHAPESHIFT);
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packet->setPlayer(this);
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packet->Send(false);
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packet->Send(true);
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shapeshiftChanged = true;
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}
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float Player::getScale() const
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@ -861,11 +878,7 @@ float Player::getScale() const
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void Player::setScale(float newScale)
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{
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scale = newScale;
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SHAPESHIFT);
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packet->setPlayer(this);
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packet->Send(false);
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packet->Send(true);
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shapeshiftChanged = true;
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}
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void Player::setMark(float x, float y, float z, float xRot, float zRot, const std::string &cellDescription)
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@ -58,7 +58,8 @@ public:
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void setId(unsigned short id);
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bool isHandshaked();
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int handshakeAttempts();
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int getHandshakeAttempts();
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void incrementHandshakeAttempts();
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void setHandshake();
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void setLoadState(int state);
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@ -101,6 +102,7 @@ public:
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void setHair(const std::string &hair);
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std::string getBirthsign() const;
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void setBirthsign(const std::string &sign);
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void setResetStats(bool state);
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int getBounty() const;
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void setBounty(int bounty);
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@ -148,10 +150,10 @@ public:
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float getScale() const;
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void setScale(float newScale);
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std::string getCreatureModel() const;
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void setCreatureModel(const std::string &model);
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void creatureName(bool useName);
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bool isCreatureName() const;
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std::string getCreatureRefId() const;
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void setCreatureRefId(const std::string &model);
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bool getCreatureNameDisplayState() const;
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void setCreatureNameDisplayState(bool useName);
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std::string getIP() const;
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@ -207,8 +209,8 @@ public:
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private:
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CellController::TContainer cells;
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int handshakeCounter;
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int loadState;
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int handshakeCounter;
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bool /*statsChanged, attributesChanged, skillsChanged, baseInfoChanged, positionChanged,*/ changedMarkLocation, changedSelectedSpell, changedMap;
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CharClass cClass;
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GameSettings settings;
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@ -4,6 +4,8 @@
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#include <MyGUI_ScrollView.h>
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#include <MyGUI_Gui.h>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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@ -72,7 +74,10 @@ namespace MWGui
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MWWorld::ActionTeleport::getFollowersToTeleport(player, followers);
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// Apply followers cost, in vanilla one follower travels for free
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price *= std::max(1, static_cast<int>(followers.size()));
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if (Settings::Manager::getBool("charge for every follower travelling", "Game"))
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price *= 1 + static_cast<int>(followers.size());
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else
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price *= std::max(1, static_cast<int>(followers.size()));
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MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>("SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
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toAdd->setEnabled(price <= playerGold);
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@ -1502,7 +1502,20 @@ namespace MWMechanics
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// Attacker is in combat with us, but we are not in combat with the attacker yet. Time to fight back.
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// Note: accidental or collateral damage attacks are ignored.
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if (!target.getClass().getCreatureStats(target).getAiSequence().hasPackage(AiPackage::TypeIdPursue))
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startCombat(target, attacker);
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{
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// If an actor has OnPCHitMe declared in his script, his Fight = 0 and the attacker is player,
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// he will attack the player only if we will force him (e.g. via StartCombat console command)
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bool peaceful = false;
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std::string script = target.getClass().getScript(target);
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if (!script.empty() && target.getRefData().getLocals().hasVar(script, "onpchitme") && attacker == getPlayer())
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{
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int fight = std::max(0, target.getClass().getCreatureStats(target).getAiSetting(CreatureStats::AI_Fight).getModified());
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peaceful = (fight == 0);
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}
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if (!peaceful)
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startCombat(target, attacker);
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}
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}
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return true;
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@ -214,7 +214,7 @@ void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_,
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}
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}
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void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress)
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void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress, bool readBook)
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{
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int base = getSkill (skillIndex).getBase();
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@ -256,9 +256,14 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
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MWBase::Environment::get().getWindowManager()->playSound("skillraise");
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std::stringstream message;
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if (readBook)
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message << std::string("#{sBookSkillMessage}\n");
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message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", ""))
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% std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}")
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% static_cast<int> (base);
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MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), MWGui::ShowInDialogueMode_Never);
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if (mLevelProgress >= gmst.find("iLevelUpTotal")->getInt())
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@ -81,7 +81,7 @@ namespace MWMechanics
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void useSkill (int skillIndex, const ESM::Class& class_, int usageType = -1, float extraFactor=1.f);
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///< Increase skill by usage.
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void increaseSkill (int skillIndex, const ESM::Class& class_, bool preserveProgress);
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void increaseSkill (int skillIndex, const ESM::Class& class_, bool preserveProgress, bool readBook = false);
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int getLevelProgress() const;
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@ -586,7 +586,7 @@ namespace MWMechanics
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ActiveSpells::ActiveEffect effect_ = effect;
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effect_.mMagnitude *= -1;
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absorbEffects.push_back(effect_);
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if (reflected && Settings::Manager::getBool("classic reflected absorb attribute behavior", "Game"))
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if (reflected && Settings::Manager::getBool("classic reflect absorb attribute behavior", "Game"))
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target.getClass().getCreatureStats(target).getActiveSpells().addSpell("", true,
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absorbEffects, mSourceName, caster.getClass().getCreatureStats(caster).getActorId());
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else
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@ -1,7 +1,3 @@
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//
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// Created by koncord on 02.01.16.
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//
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#include <boost/algorithm/clamp.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <apps/openmw/mwmechanics/steering.hpp>
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@ -50,6 +46,10 @@ DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
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creatureStats.mDead = false;
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movementFlags = 0;
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attack.instant = false;
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cell.blank();
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position.pos[0] = position.pos[1] = Main::get().getCellController()->getCellSize() / 2;
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position.pos[2] = 0;
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}
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DedicatedPlayer::~DedicatedPlayer()
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{
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@ -98,7 +98,7 @@ void DedicatedPlayer::update(float dt)
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void DedicatedPlayer::move(float dt)
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{
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if (state != 2) return;
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if (!reference) return;
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ESM::Position refPos = ptr.getRefData().getPosition();
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MWBase::World *world = MWBase::Environment::get().getWorld();
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@ -130,6 +130,61 @@ void DedicatedPlayer::move(float dt)
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MWMechanics::zTurn(ptr, position.rot[2], osg::DegreesToRadians(1.0));
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}
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void DedicatedPlayer::setBaseInfo()
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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if (reference)
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{
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deleteReference();
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}
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std::string recId = getNpcRecordId();
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createReference(recId);
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// Give this new character a temporary high fatigue of at least 1 so it doesn't
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// spawn on the ground
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creatureStats.mDynamic[2].mBase = 1000;
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}
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void DedicatedPlayer::setShapeshift()
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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if (reference)
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{
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deleteReference();
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}
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std::string recId;
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if (!creatureRefId.empty())
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{
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const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
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if (tmpCreature != 0)
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{
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recId = getCreatureRecordId();
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}
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}
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if (recId.empty())
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{
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recId = getNpcRecordId();
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}
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createReference(recId);
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if (ptr.getTypeName() == typeid(ESM::NPC).name())
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{
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MWBase::Environment::get().getMechanicsManager()->setWerewolf(ptr, isWerewolf);
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if (!isWerewolf)
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setEquipment();
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}
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MWBase::Environment::get().getWorld()->scaleObject(ptr, scale);
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}
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void DedicatedPlayer::setAnimFlags()
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{
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using namespace MWMechanics;
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@ -203,9 +258,8 @@ void DedicatedPlayer::setEquipment()
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void DedicatedPlayer::setCell()
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{
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// Prevent cell update when player hasn't been instantiated yet
|
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if (state == 0)
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return;
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// Prevent cell update when reference doesn't exist
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if (!reference) return;
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MWBase::World *world = MWBase::Environment::get().getWorld();
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|
@ -240,12 +294,6 @@ void DedicatedPlayer::setCell()
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Main::get().getCellController()->getCell(cell)->updateLocal(true);
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}
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void DedicatedPlayer::setShapeshift()
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{
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MWBase::Environment::get().getWorld()->scaleObject(ptr, scale);
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MWBase::Environment::get().getMechanicsManager()->setWerewolf(ptr, isWerewolf);
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}
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void DedicatedPlayer::updateMarker()
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{
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if (!markerEnabled)
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|
@ -301,16 +349,84 @@ void DedicatedPlayer::playSpeech()
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winMgr->messageBox(MWBase::Environment::get().getDialogueManager()->getVoiceCaption(sound), MWGui::ShowInDialogueMode_Never);
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}
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std::string DedicatedPlayer::getNpcRecordId()
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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ESM::NPC newNpc = *player.get<ESM::NPC>()->mBase;
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// To avoid freezes caused by invalid races, only set race if we find it
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// on our client
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if (world->getStore().get<ESM::Race>().search(npc.mRace) != 0)
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newNpc.mRace = npc.mRace;
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newNpc.mHead = npc.mHead;
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newNpc.mHair = npc.mHair;
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newNpc.mClass = npc.mClass;
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newNpc.mName = npc.mName;
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newNpc.mFlags = npc.mFlags;
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LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
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newNpc.mId = "Dedicated Player";
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std::string recId = world->createRecord(newNpc)->mId;
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return recId;
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}
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std::string DedicatedPlayer::getCreatureRecordId()
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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ESM::Creature creature;
|
||||
|
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const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
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creature = *tmpCreature;
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creature.mScript = "";
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if (!displayCreatureName)
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creature.mName = npc.mName;
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LOG_APPEND(Log::LOG_INFO, "Player %s looks like %s", npc.mName.c_str(), creatureRefId.c_str());
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LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
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creature.mId = "Dedicated Player";
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std::string recId = world->createRecord(creature)->mId;
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return recId;
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}
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||||
|
||||
void DedicatedPlayer::createReference(const std::string& recId)
|
||||
{
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
|
||||
reference = new MWWorld::ManualRef(world->getStore(), recId, 1);
|
||||
|
||||
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s", npc.mName.c_str());
|
||||
|
||||
ptr = world->placeObject(reference->getPtr(), Main::get().getCellController()->getCellStore(cell), position);
|
||||
|
||||
ESM::CustomMarker mEditingMarker = Main::get().getGUIController()->createMarker(guid);
|
||||
marker = mEditingMarker;
|
||||
setMarkerState(true);
|
||||
}
|
||||
|
||||
void DedicatedPlayer::deleteReference()
|
||||
{
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
|
||||
LOG_APPEND(Log::LOG_INFO, "- Deleting reference");
|
||||
world->deleteObject(ptr);
|
||||
delete reference;
|
||||
reference = nullptr;
|
||||
}
|
||||
|
||||
MWWorld::Ptr DedicatedPlayer::getPtr()
|
||||
{
|
||||
return ptr;
|
||||
}
|
||||
|
||||
MWWorld::Ptr DedicatedPlayer::getLiveCellPtr()
|
||||
{
|
||||
return reference->getPtr();
|
||||
}
|
||||
|
||||
MWWorld::ManualRef *DedicatedPlayer::getRef()
|
||||
{
|
||||
return reference;
|
||||
|
|
|
@ -6,9 +6,12 @@
|
|||
#define OPENMW_DEDICATEDPLAYER_HPP
|
||||
|
||||
#include <components/esm/custommarkerstate.hpp>
|
||||
#include <components/esm/loadcrea.hpp>
|
||||
#include <components/esm/loadnpc.hpp>
|
||||
#include <components/openmw-mp/Base/BasePlayer.hpp>
|
||||
|
||||
#include "../mwclass/npc.hpp"
|
||||
|
||||
#include "../mwmechanics/aisequence.hpp"
|
||||
|
||||
#include "../mwworld/manualref.hpp"
|
||||
|
@ -32,10 +35,11 @@ namespace mwmp
|
|||
void update(float dt);
|
||||
|
||||
void move(float dt);
|
||||
void setBaseInfo();
|
||||
void setShapeshift();
|
||||
void setAnimFlags();
|
||||
void setEquipment();
|
||||
void setCell();
|
||||
void setShapeshift();
|
||||
|
||||
void updateMarker();
|
||||
void removeMarker();
|
||||
|
@ -44,8 +48,13 @@ namespace mwmp
|
|||
void playAnimation();
|
||||
void playSpeech();
|
||||
|
||||
std::string getNpcRecordId();
|
||||
std::string getCreatureRecordId();
|
||||
|
||||
void createReference(const std::string& recId);
|
||||
void deleteReference();
|
||||
|
||||
MWWorld::Ptr getPtr();
|
||||
MWWorld::Ptr getLiveCellPtr();
|
||||
MWWorld::ManualRef* getRef();
|
||||
|
||||
void setPtr(const MWWorld::Ptr& newPtr);
|
||||
|
@ -55,7 +64,6 @@ namespace mwmp
|
|||
DedicatedPlayer(RakNet::RakNetGUID guid);
|
||||
virtual ~DedicatedPlayer();
|
||||
|
||||
int state;
|
||||
MWWorld::ManualRef* reference;
|
||||
|
||||
MWWorld::Ptr ptr;
|
||||
|
|
|
@ -334,7 +334,7 @@ ESM::CustomMarker mwmp::GUIController::createMarker(const RakNet::RakNetGUID &gu
|
|||
ESM::CustomMarker mEditingMarker;
|
||||
if (!player)
|
||||
{
|
||||
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Unknown player guid: %lu", guid.g);
|
||||
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Unknown player guid: %s", guid.ToString());
|
||||
return mEditingMarker;
|
||||
}
|
||||
|
||||
|
|
|
@ -431,13 +431,6 @@ void LocalPlayer::updateCell(bool forceUpdate)
|
|||
}
|
||||
}
|
||||
|
||||
void LocalPlayer::updateChar()
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(npc.mRace, npc.isMale(), npc.mHead, npc.mHair);
|
||||
MWBase::Environment::get().getMechanicsManager()->setPlayerBirthsign(birthsign);
|
||||
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->rebuildAvatar();
|
||||
}
|
||||
|
||||
void LocalPlayer::updateEquipment(bool forceUpdate)
|
||||
{
|
||||
MWWorld::Ptr ptrPlayer = getPlayerPtr();
|
||||
|
@ -829,6 +822,40 @@ void LocalPlayer::closeInventoryWindows()
|
|||
MWBase::Environment::get().getWindowManager()->finishDragDrop();
|
||||
}
|
||||
|
||||
void LocalPlayer::setCharacter()
|
||||
{
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
|
||||
// Ignore invalid races
|
||||
if (world->getStore().get<ESM::Race>().search(npc.mRace) != 0)
|
||||
{
|
||||
MWBase::Environment::get().getWorld()->getPlayer().setBirthSign(birthsign);
|
||||
|
||||
if (resetStats)
|
||||
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(npc.mRace, npc.isMale(), npc.mHead, npc.mHair);
|
||||
else
|
||||
{
|
||||
ESM::NPC player = *world->getPlayerPtr().get<ESM::NPC>()->mBase;
|
||||
|
||||
player.mRace = npc.mRace;
|
||||
player.mHead = npc.mHead;
|
||||
player.mHair = npc.mHair;
|
||||
player.setIsMale(npc.isMale());
|
||||
world->createRecord(player);
|
||||
|
||||
MWBase::Environment::get().getMechanicsManager()->playerLoaded();
|
||||
}
|
||||
|
||||
setEquipment();
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->rebuildAvatar();
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_APPEND(Log::LOG_INFO, "- Character update was ignored due to invalid race %s", npc.mRace.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void LocalPlayer::setDynamicStats()
|
||||
{
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
|
|
|
@ -32,7 +32,6 @@ namespace mwmp
|
|||
void updateReputation(bool forceUpdate = false);
|
||||
void updatePosition(bool forceUpdate = false);
|
||||
void updateCell(bool forceUpdate = false);
|
||||
void updateChar();
|
||||
void updateEquipment(bool forceUpdate = false);
|
||||
void updateInventory(bool forceUpdate = false);
|
||||
void updateAttack();
|
||||
|
@ -51,6 +50,7 @@ namespace mwmp
|
|||
|
||||
void closeInventoryWindows();
|
||||
|
||||
void setCharacter();
|
||||
void setDynamicStats();
|
||||
void setAttributes();
|
||||
void setSkills();
|
||||
|
|
|
@ -34,199 +34,24 @@ void PlayerList::update(float dt)
|
|||
}
|
||||
}
|
||||
|
||||
void PlayerList::createPlayer(RakNet::RakNetGUID guid)
|
||||
{
|
||||
LOG_APPEND(Log::LOG_INFO, "- Setting up character info");
|
||||
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
|
||||
DedicatedPlayer *dedicPlayer = players[guid];
|
||||
|
||||
ESM::Creature creature;
|
||||
ESM::NPC npc;
|
||||
if (!dedicPlayer->creatureModel.empty())
|
||||
{
|
||||
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(dedicPlayer->creatureModel);
|
||||
if (tmpCreature == 0)
|
||||
{
|
||||
dedicPlayer->creatureModel = "";
|
||||
createPlayer(guid);
|
||||
return;
|
||||
}
|
||||
creature = *tmpCreature;
|
||||
creature.mScript = "";
|
||||
if (!dedicPlayer->useCreatureName)
|
||||
creature.mName = dedicPlayer->npc.mName;
|
||||
LOG_APPEND(Log::LOG_INFO, "Player %s looks like %s", dedicPlayer->npc.mName.c_str(),
|
||||
dedicPlayer->creatureModel.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
MWWorld::Ptr player = world->getPlayerPtr();
|
||||
|
||||
npc = *player.get<ESM::NPC>()->mBase;
|
||||
|
||||
// To avoid freezes caused by invalid races, only set race if we find it
|
||||
// on our client
|
||||
if (world->getStore().get<ESM::Race>().search(dedicPlayer->npc.mRace) != 0)
|
||||
npc.mRace = dedicPlayer->npc.mRace;
|
||||
|
||||
npc.mHead = dedicPlayer->npc.mHead;
|
||||
npc.mHair = dedicPlayer->npc.mHair;
|
||||
npc.mClass = dedicPlayer->npc.mClass;
|
||||
npc.mName = dedicPlayer->npc.mName;
|
||||
npc.mFlags = dedicPlayer->npc.mFlags;
|
||||
}
|
||||
|
||||
bool reset = false;
|
||||
if (dedicPlayer->reference)
|
||||
{
|
||||
bool isNPC = dedicPlayer->reference->getPtr().getTypeName() == typeid(ESM::NPC).name();
|
||||
if ((!dedicPlayer->creatureModel.empty() && isNPC) ||
|
||||
(dedicPlayer->creatureModel.empty() && !isNPC))
|
||||
{
|
||||
if (dedicPlayer->reference)
|
||||
{
|
||||
LOG_APPEND(Log::LOG_INFO, "- Deleting old reference");
|
||||
dedicPlayer->state = 0;
|
||||
world->deleteObject(dedicPlayer->ptr);
|
||||
delete dedicPlayer->reference;
|
||||
dedicPlayer->reference = nullptr;
|
||||
reset = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Temporarily spawn or move player to the center of exterior 0,0 whenever setting base info
|
||||
ESM::Position spawnPos;
|
||||
spawnPos.pos[0] = spawnPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
|
||||
spawnPos.pos[2] = 0;
|
||||
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
|
||||
|
||||
if (dedicPlayer->state == 0)
|
||||
{
|
||||
string recid;
|
||||
if (dedicPlayer->creatureModel.empty())
|
||||
{
|
||||
LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
|
||||
npc.mId = "Dedicated Player";
|
||||
recid = world->createRecord(npc)->mId;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_APPEND(Log::LOG_INFO, "- Creating new Creature record");
|
||||
creature.mId = "Dedicated Player";
|
||||
recid = world->createRecord(creature)->mId;
|
||||
}
|
||||
|
||||
dedicPlayer->reference = new MWWorld::ManualRef(world->getStore(), recid, 1);
|
||||
|
||||
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s", dedicPlayer->npc.mName.c_str());
|
||||
|
||||
MWWorld::Ptr tmp;
|
||||
|
||||
if (reset)
|
||||
{
|
||||
if (dedicPlayer->cell.isExterior())
|
||||
cellStore = world->getExterior(dedicPlayer->cell.mData.mX, dedicPlayer->cell.mData.mY);
|
||||
else
|
||||
cellStore = world->getInterior(dedicPlayer->cell.mName);
|
||||
|
||||
spawnPos = dedicPlayer->position;
|
||||
}
|
||||
|
||||
tmp = world->placeObject(dedicPlayer->reference->getPtr(), cellStore, spawnPos);
|
||||
|
||||
dedicPlayer->ptr.mCell = tmp.mCell;
|
||||
dedicPlayer->ptr.mRef = tmp.mRef;
|
||||
|
||||
if (!reset)
|
||||
{
|
||||
dedicPlayer->cell = *dedicPlayer->ptr.getCell()->getCell();
|
||||
dedicPlayer->position = dedicPlayer->ptr.getRefData().getPosition();
|
||||
}
|
||||
|
||||
ESM::CustomMarker mEditingMarker = Main::get().getGUIController()->createMarker(guid);
|
||||
dedicPlayer->marker = mEditingMarker;
|
||||
dedicPlayer->setMarkerState(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_APPEND(Log::LOG_INFO, "- Updating reference pointer for %s", dedicPlayer->npc.mName.c_str());
|
||||
|
||||
MWWorld::ESMStore *store = const_cast<MWWorld::ESMStore *>(&world->getStore());
|
||||
MWWorld::Store<ESM::Creature> *creature_store = const_cast<MWWorld::Store<ESM::Creature> *> (&store->get<ESM::Creature>());
|
||||
MWWorld::Store<ESM::NPC> *npc_store = const_cast<MWWorld::Store<ESM::NPC> *> (&store->get<ESM::NPC>());
|
||||
|
||||
if (!dedicPlayer->creatureModel.empty())
|
||||
{
|
||||
if (!npc.mId.empty() || npc.mId != "Dedicated Player")
|
||||
{
|
||||
LOG_APPEND(Log::LOG_INFO, "- Deleting NPC record");
|
||||
npc_store->erase(npc.mId);
|
||||
npc.mId.clear();
|
||||
}
|
||||
creature.mId = players[guid]->ptr.get<ESM::Creature>()->mBase->mId;
|
||||
creature_store->insert(creature);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!creature.mId.empty() || creature.mId != "Dedicated Player")
|
||||
{
|
||||
LOG_APPEND(Log::LOG_INFO, "- Deleting Creature record");
|
||||
creature_store->erase(creature.mId);
|
||||
creature.mId.clear();
|
||||
}
|
||||
npc.mId = players[guid]->ptr.get<ESM::NPC>()->mBase->mId;
|
||||
npc_store->insert(npc);
|
||||
}
|
||||
|
||||
// Disable Ptr to avoid graphical glitches caused by race changes
|
||||
world->disable(players[guid]->ptr);
|
||||
|
||||
dedicPlayer->setPtr(world->moveObject(dedicPlayer->ptr, cellStore, spawnPos.pos[0], spawnPos.pos[1], spawnPos.pos[2]));
|
||||
dedicPlayer->setCell();
|
||||
}
|
||||
|
||||
dedicPlayer->guid = guid;
|
||||
dedicPlayer->state = 2;
|
||||
|
||||
// Give this new character a fatigue of at least 1 so it doesn't spawn
|
||||
// on the ground
|
||||
dedicPlayer->creatureStats.mDynamic[2].mBase = 1;
|
||||
|
||||
world->enable(players[guid]->ptr);
|
||||
}
|
||||
|
||||
DedicatedPlayer *PlayerList::newPlayer(RakNet::RakNetGUID guid)
|
||||
{
|
||||
LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %lu", guid.g);
|
||||
LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %s", guid.ToString());
|
||||
|
||||
players[guid] = new DedicatedPlayer(guid);
|
||||
players[guid]->state = 0;
|
||||
|
||||
LOG_APPEND(Log::LOG_INFO, "- There are now %i DedicatedPlayers", players.size());
|
||||
|
||||
return players[guid];
|
||||
}
|
||||
|
||||
void PlayerList::disconnectPlayer(RakNet::RakNetGUID guid)
|
||||
void PlayerList::deletePlayer(RakNet::RakNetGUID guid)
|
||||
{
|
||||
if (players[guid]->state > 1)
|
||||
{
|
||||
players[guid]->state = 1;
|
||||
if (players[guid]->reference)
|
||||
players[guid]->deleteReference();
|
||||
|
||||
// Remove player's marker
|
||||
players[guid]->setMarkerState(false);
|
||||
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
world->disable(players[guid]->getPtr());
|
||||
|
||||
// Move player to exterior 0,0
|
||||
ESM::Position newPos;
|
||||
newPos.pos[0] = newPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
|
||||
newPos.pos[2] = 0;
|
||||
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
|
||||
|
||||
world->moveObject(players[guid]->getPtr(), cellStore, newPos.pos[0], newPos.pos[1], newPos.pos[2]);
|
||||
}
|
||||
delete players[guid];
|
||||
players.erase(guid);
|
||||
}
|
||||
|
||||
void PlayerList::cleanUp()
|
||||
|
|
|
@ -27,10 +27,9 @@ namespace mwmp
|
|||
|
||||
static void update(float dt);
|
||||
|
||||
static void createPlayer(RakNet::RakNetGUID guid);
|
||||
static DedicatedPlayer *newPlayer(RakNet::RakNetGUID guid);
|
||||
|
||||
static void disconnectPlayer(RakNet::RakNetGUID guid);
|
||||
static void deletePlayer(RakNet::RakNetGUID guid);
|
||||
static void cleanUp();
|
||||
|
||||
static DedicatedPlayer *getPlayer(RakNet::RakNetGUID guid);
|
||||
|
|
|
@ -32,8 +32,8 @@ namespace mwmp
|
|||
}
|
||||
else
|
||||
{
|
||||
LOG_APPEND(Log::LOG_INFO, "- Updating LocalPlayer");
|
||||
static_cast<LocalPlayer*>(player)->updateChar();
|
||||
LOG_APPEND(Log::LOG_INFO, "- Setting character for LocalPlayer");
|
||||
static_cast<LocalPlayer*>(player)->setCharacter();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -49,7 +49,7 @@ namespace mwmp
|
|||
packet.Read();
|
||||
}
|
||||
|
||||
PlayerList::createPlayer(guid);
|
||||
static_cast<DedicatedPlayer*>(player)->setBaseInfo();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace mwmp
|
|||
if (isLocal())
|
||||
MWBase::Environment::get().getStateManager()->requestQuit();
|
||||
else if (player != 0)
|
||||
PlayerList::disconnectPlayer(guid);
|
||||
PlayerList::deletePlayer(guid);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
@ -51,6 +51,16 @@
|
|||
#include "terrainstorage.hpp"
|
||||
#include "util.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
float DLLandFogStart;
|
||||
float DLLandFogEnd;
|
||||
float DLUnderwaterFogStart;
|
||||
float DLUnderwaterFogEnd;
|
||||
float DLInteriorFogStart;
|
||||
float DLInteriorFogEnd;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
|
@ -173,14 +183,18 @@ namespace MWRender
|
|||
, mResourceSystem(resourceSystem)
|
||||
, mWorkQueue(workQueue)
|
||||
, mUnrefQueue(new SceneUtil::UnrefQueue)
|
||||
, mFogDepth(0.f)
|
||||
, mLandFogStart(0.f)
|
||||
, mLandFogEnd(std::numeric_limits<float>::max())
|
||||
, mUnderwaterFogStart(0.f)
|
||||
, mUnderwaterFogEnd(std::numeric_limits<float>::max())
|
||||
, mUnderwaterColor(fallback->getFallbackColour("Water_UnderwaterColor"))
|
||||
, mUnderwaterWeight(fallback->getFallbackFloat("Water_UnderwaterColorWeight"))
|
||||
, mUnderwaterFog(0.f)
|
||||
, mUnderwaterIndoorFog(fallback->getFallbackFloat("Water_UnderwaterIndoorFog"))
|
||||
, mNightEyeFactor(0.f)
|
||||
, mFieldOfViewOverride(0.f)
|
||||
, mDistantFog(false)
|
||||
, mDistantTerrain(false)
|
||||
, mFieldOfViewOverridden(false)
|
||||
, mFieldOfViewOverride(0.f)
|
||||
{
|
||||
resourceSystem->getSceneManager()->setParticleSystemMask(MWRender::Mask_ParticleSystem);
|
||||
resourceSystem->getSceneManager()->setShaderPath(resourcePath + "/shaders");
|
||||
|
@ -216,12 +230,20 @@ namespace MWRender
|
|||
|
||||
mWater.reset(new Water(mRootNode, sceneRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), fallback, resourcePath));
|
||||
|
||||
const bool distantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
|
||||
DLLandFogStart = Settings::Manager::getFloat("distant land fog start", "Fog");
|
||||
DLLandFogEnd = Settings::Manager::getFloat("distant land fog end", "Fog");
|
||||
DLUnderwaterFogStart = Settings::Manager::getFloat("distant underwater fog start", "Fog");
|
||||
DLUnderwaterFogEnd = Settings::Manager::getFloat("distant underwater fog end", "Fog");
|
||||
DLInteriorFogStart = Settings::Manager::getFloat("distant interior fog start", "Fog");
|
||||
DLInteriorFogEnd = Settings::Manager::getFloat("distant interior fog end", "Fog");
|
||||
|
||||
mDistantFog = Settings::Manager::getBool("use distant fog", "Fog");
|
||||
mDistantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
|
||||
mTerrainStorage = new TerrainStorage(mResourceSystem, Settings::Manager::getString("normal map pattern", "Shaders"), Settings::Manager::getString("normal height map pattern", "Shaders"),
|
||||
Settings::Manager::getBool("auto use terrain normal maps", "Shaders"), Settings::Manager::getString("terrain specular map pattern", "Shaders"),
|
||||
Settings::Manager::getBool("auto use terrain normal maps", "Shaders"), Settings::Manager::getString("terrain specular map pattern", "Shaders"),
|
||||
Settings::Manager::getBool("auto use terrain specular maps", "Shaders"));
|
||||
|
||||
if (distantTerrain)
|
||||
if (mDistantTerrain)
|
||||
mTerrain.reset(new Terrain::QuadTreeWorld(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile));
|
||||
else
|
||||
mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile));
|
||||
|
@ -479,14 +501,44 @@ namespace MWRender
|
|||
{
|
||||
osg::Vec4f color = SceneUtil::colourFromRGB(cell->mAmbi.mFog);
|
||||
|
||||
configureFog (cell->mAmbi.mFogDensity, mUnderwaterIndoorFog, color);
|
||||
if(mDistantFog)
|
||||
{
|
||||
float density = std::max(0.2f, cell->mAmbi.mFogDensity);
|
||||
mLandFogStart = (DLInteriorFogEnd*(1.0f-density) + DLInteriorFogStart*density);
|
||||
mLandFogEnd = DLInteriorFogEnd;
|
||||
mUnderwaterFogStart = DLUnderwaterFogStart;
|
||||
mUnderwaterFogEnd = DLUnderwaterFogEnd;
|
||||
mFogColor = color;
|
||||
}
|
||||
else
|
||||
configureFog(cell->mAmbi.mFogDensity, mUnderwaterIndoorFog, 1.0f, 0.0f, color);
|
||||
}
|
||||
|
||||
void RenderingManager::configureFog(float fogDepth, float underwaterFog, const osg::Vec4f &color)
|
||||
void RenderingManager::configureFog(float fogDepth, float underwaterFog, float dlFactor, float dlOffset, const osg::Vec4f &color)
|
||||
{
|
||||
mFogDepth = fogDepth;
|
||||
if(mDistantFog)
|
||||
{
|
||||
mLandFogStart = dlFactor * (DLLandFogStart - dlOffset*DLLandFogEnd);
|
||||
mLandFogEnd = dlFactor * (1.0f-dlOffset) * DLLandFogEnd;
|
||||
mUnderwaterFogStart = DLUnderwaterFogStart;
|
||||
mUnderwaterFogEnd = DLUnderwaterFogEnd;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(fogDepth == 0.0)
|
||||
{
|
||||
mLandFogStart = 0.0f;
|
||||
mLandFogEnd = std::numeric_limits<float>::max();
|
||||
}
|
||||
else
|
||||
{
|
||||
mLandFogStart = mViewDistance * (1 - fogDepth);
|
||||
mLandFogEnd = mViewDistance;
|
||||
}
|
||||
mUnderwaterFogStart = mViewDistance * (1 - underwaterFog);
|
||||
mUnderwaterFogEnd = mViewDistance;
|
||||
}
|
||||
mFogColor = color;
|
||||
mUnderwaterFog = underwaterFog;
|
||||
}
|
||||
|
||||
SkyManager* RenderingManager::getSkyManager()
|
||||
|
@ -517,23 +569,15 @@ namespace MWRender
|
|||
float viewDistance = mViewDistance;
|
||||
viewDistance = std::min(viewDistance, 6666.f);
|
||||
setFogColor(mUnderwaterColor * mUnderwaterWeight + mFogColor * (1.f-mUnderwaterWeight));
|
||||
mStateUpdater->setFogStart(viewDistance * (1 - mUnderwaterFog));
|
||||
mStateUpdater->setFogEnd(viewDistance);
|
||||
mStateUpdater->setFogStart(mUnderwaterFogStart);
|
||||
mStateUpdater->setFogEnd(mUnderwaterFogEnd);
|
||||
}
|
||||
else
|
||||
{
|
||||
setFogColor(mFogColor);
|
||||
|
||||
if (mFogDepth == 0.f)
|
||||
{
|
||||
mStateUpdater->setFogStart(0.f);
|
||||
mStateUpdater->setFogEnd(std::numeric_limits<float>::max());
|
||||
}
|
||||
else
|
||||
{
|
||||
mStateUpdater->setFogStart(mViewDistance * (1 - mFogDepth));
|
||||
mStateUpdater->setFogEnd(mViewDistance);
|
||||
}
|
||||
mStateUpdater->setFogStart(mLandFogStart);
|
||||
mStateUpdater->setFogEnd(mLandFogEnd);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -960,7 +1004,8 @@ namespace MWRender
|
|||
else if (it->first == "Camera" && it->second == "viewing distance")
|
||||
{
|
||||
mViewDistance = Settings::Manager::getFloat("viewing distance", "Camera");
|
||||
mStateUpdater->setFogEnd(mViewDistance);
|
||||
if(!mDistantFog)
|
||||
mStateUpdater->setFogEnd(mViewDistance);
|
||||
updateProjectionMatrix();
|
||||
}
|
||||
else if (it->first == "General" && (it->second == "texture filter" ||
|
||||
|
|
|
@ -106,7 +106,7 @@ namespace MWRender
|
|||
|
||||
void configureAmbient(const ESM::Cell* cell);
|
||||
void configureFog(const ESM::Cell* cell);
|
||||
void configureFog(float fogDepth, float underwaterFog, const osg::Vec4f& colour);
|
||||
void configureFog(float fogDepth, float underwaterFog, float dlFactor, float dlOffset, const osg::Vec4f& colour);
|
||||
|
||||
void addCell(const MWWorld::CellStore* store);
|
||||
void removeCell(const MWWorld::CellStore* store);
|
||||
|
@ -241,10 +241,12 @@ namespace MWRender
|
|||
|
||||
osg::ref_ptr<StateUpdater> mStateUpdater;
|
||||
|
||||
float mFogDepth;
|
||||
float mLandFogStart;
|
||||
float mLandFogEnd;
|
||||
float mUnderwaterFogStart;
|
||||
float mUnderwaterFogEnd;
|
||||
osg::Vec4f mUnderwaterColor;
|
||||
float mUnderwaterWeight;
|
||||
float mUnderwaterFog;
|
||||
float mUnderwaterIndoorFog;
|
||||
osg::Vec4f mFogColor;
|
||||
|
||||
|
@ -253,8 +255,10 @@ namespace MWRender
|
|||
|
||||
float mNearClip;
|
||||
float mViewDistance;
|
||||
bool mDistantFog : 1;
|
||||
bool mDistantTerrain : 1;
|
||||
bool mFieldOfViewOverridden : 1;
|
||||
float mFieldOfViewOverride;
|
||||
bool mFieldOfViewOverridden;
|
||||
float mFieldOfView;
|
||||
float mFirstPersonFieldOfView;
|
||||
|
||||
|
|
|
@ -65,6 +65,9 @@ namespace MWRender
|
|||
|
||||
float mFogDepth;
|
||||
|
||||
float mDLFogFactor;
|
||||
float mDLFogOffset;
|
||||
|
||||
float mWindSpeed;
|
||||
|
||||
float mCloudSpeed;
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace MWWorld
|
|||
playerRef->mBase->mClass
|
||||
);
|
||||
|
||||
npcStats.increaseSkill (ref->mBase->mData.mSkillId, *class_, true);
|
||||
npcStats.increaseSkill (ref->mBase->mData.mSkillId, *class_, true, true);
|
||||
|
||||
npcStats.flagAsUsed (ref->mBase->mId);
|
||||
|
||||
|
|
|
@ -102,6 +102,8 @@ Weather::Weather(const std::string& name,
|
|||
const Fallback::Map& fallback,
|
||||
float stormWindSpeed,
|
||||
float rainSpeed,
|
||||
float dlFactor,
|
||||
float dlOffset,
|
||||
const std::string& particleEffect)
|
||||
: mCloudTexture(fallback.getFallbackString("Weather_" + name + "_Cloud_Texture"))
|
||||
, mSkyColor(fallback.getFallbackColour("Weather_" + name +"_Sky_Sunrise_Color"),
|
||||
|
@ -141,6 +143,8 @@ Weather::Weather(const std::string& name,
|
|||
, mFlashDecrement(fallback.getFallbackFloat("Weather_" + name + "_Flash_Decrement"))
|
||||
, mFlashBrightness(0.0f)
|
||||
{
|
||||
mDL.FogFactor = dlFactor;
|
||||
mDL.FogOffset = dlOffset;
|
||||
mThunderSoundID[0] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_0");
|
||||
mThunderSoundID[1] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_1");
|
||||
mThunderSoundID[2] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_2");
|
||||
|
@ -541,16 +545,18 @@ WeatherManager::WeatherManager(MWRender::RenderingManager& rendering, const Fall
|
|||
mTimeSettings.mSunriseTime = mSunriseTime;
|
||||
|
||||
mWeatherSettings.reserve(10);
|
||||
addWeather("Clear", fallback); // 0
|
||||
addWeather("Cloudy", fallback); // 1
|
||||
addWeather("Foggy", fallback); // 2
|
||||
addWeather("Overcast", fallback); // 3
|
||||
addWeather("Rain", fallback); // 4
|
||||
addWeather("Thunderstorm", fallback); // 5
|
||||
addWeather("Ashstorm", fallback, "meshes\\ashcloud.nif"); // 6
|
||||
addWeather("Blight", fallback, "meshes\\blightcloud.nif"); // 7
|
||||
addWeather("Snow", fallback, "meshes\\snow.nif"); // 8
|
||||
addWeather("Blizzard", fallback, "meshes\\blizzard.nif"); // 9
|
||||
// These distant land fog factor and offset values are the defaults MGE XE provides. Should be
|
||||
// provided by settings somewhere?
|
||||
addWeather("Clear", fallback, 1.0f, 0.0f); // 0
|
||||
addWeather("Cloudy", fallback, 0.9f, 0.0f); // 1
|
||||
addWeather("Foggy", fallback, 0.2f, 30.0f); // 2
|
||||
addWeather("Overcast", fallback, 0.7f, 0.0f); // 3
|
||||
addWeather("Rain", fallback, 0.5f, 10.0f); // 4
|
||||
addWeather("Thunderstorm", fallback, 0.5f, 20.0f); // 5
|
||||
addWeather("Ashstorm", fallback, 0.2f, 50.0f, "meshes\\ashcloud.nif"); // 6
|
||||
addWeather("Blight", fallback, 0.2f, 60.0f, "meshes\\blightcloud.nif"); // 7
|
||||
addWeather("Snow", fallback, 0.5f, 40.0f, "meshes\\snow.nif"); // 8
|
||||
addWeather("Blizzard", fallback, 0.16f, 70.0f, "meshes\\blizzard.nif"); // 9
|
||||
|
||||
Store<ESM::Region>::iterator it = store.get<ESM::Region>().begin();
|
||||
for(; it != store.get<ESM::Region>().end(); ++it)
|
||||
|
@ -718,7 +724,8 @@ void WeatherManager::update(float duration, bool paused, const TimeStamp& time,
|
|||
mRendering.getSkyManager()->setMasserState(mMasser.calculateState(time));
|
||||
mRendering.getSkyManager()->setSecundaState(mSecunda.calculateState(time));
|
||||
|
||||
mRendering.configureFog(mResult.mFogDepth, underwaterFog, mResult.mFogColor);
|
||||
mRendering.configureFog(mResult.mFogDepth, underwaterFog, mResult.mDLFogFactor,
|
||||
mResult.mDLFogOffset/100.0f, mResult.mFogColor);
|
||||
mRendering.setAmbientColour(mResult.mAmbientColor);
|
||||
mRendering.setSunColour(mResult.mSunColor, mResult.mSunColor * mResult.mGlareView);
|
||||
|
||||
|
@ -863,11 +870,12 @@ void WeatherManager::clear()
|
|||
|
||||
inline void WeatherManager::addWeather(const std::string& name,
|
||||
const Fallback::Map& fallback,
|
||||
float dlFactor, float dlOffset,
|
||||
const std::string& particleEffect)
|
||||
{
|
||||
static const float fStromWindSpeed = mStore.get<ESM::GameSetting>().find("fStromWindSpeed")->getFloat();
|
||||
|
||||
Weather weather(name, fallback, fStromWindSpeed, mRainSpeed, particleEffect);
|
||||
Weather weather(name, fallback, fStromWindSpeed, mRainSpeed, dlFactor, dlOffset, particleEffect);
|
||||
|
||||
mWeatherSettings.push_back(weather);
|
||||
}
|
||||
|
@ -1055,6 +1063,8 @@ inline void WeatherManager::calculateResult(const int weatherID, const float gam
|
|||
mResult.mNight = (gameHour < mSunriseTime || gameHour > mTimeSettings.mNightStart - 1);
|
||||
|
||||
mResult.mFogDepth = current.mLandFogDepth.getValue(gameHour, mTimeSettings);
|
||||
mResult.mDLFogFactor = current.mDL.FogFactor;
|
||||
mResult.mDLFogOffset = current.mDL.FogOffset;
|
||||
mResult.mFogColor = current.mFogColor.getValue(gameHour, mTimeSettings);
|
||||
mResult.mAmbientColor = current.mAmbientColor.getValue(gameHour, mTimeSettings);
|
||||
mResult.mSunColor = current.mSunColor.getValue(gameHour, mTimeSettings);
|
||||
|
@ -1110,6 +1120,8 @@ inline void WeatherManager::calculateTransitionResult(const float factor, const
|
|||
mResult.mAmbientColor = lerp(current.mAmbientColor, other.mAmbientColor, factor);
|
||||
mResult.mSunDiscColor = lerp(current.mSunDiscColor, other.mSunDiscColor, factor);
|
||||
mResult.mFogDepth = lerp(current.mFogDepth, other.mFogDepth, factor);
|
||||
mResult.mDLFogFactor = lerp(current.mDLFogFactor, other.mDLFogFactor, factor);
|
||||
mResult.mDLFogOffset = lerp(current.mDLFogOffset, other.mDLFogOffset, factor);
|
||||
mResult.mWindSpeed = lerp(current.mWindSpeed, other.mWindSpeed, factor);
|
||||
mResult.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed, factor);
|
||||
mResult.mGlareView = lerp(current.mGlareView, other.mGlareView, factor);
|
||||
|
|
|
@ -78,6 +78,8 @@ namespace MWWorld
|
|||
const Fallback::Map& fallback,
|
||||
float stormWindSpeed,
|
||||
float rainSpeed,
|
||||
float dlFactor,
|
||||
float dlOffset,
|
||||
const std::string& particleEffect);
|
||||
|
||||
std::string mCloudTexture;
|
||||
|
@ -107,6 +109,12 @@ namespace MWWorld
|
|||
// Also appears to modify how visible the sun, moons, and stars are for various weather effects.
|
||||
float mGlareView;
|
||||
|
||||
// Fog factor and offset used with distant land rendering.
|
||||
struct {
|
||||
float FogFactor;
|
||||
float FogOffset;
|
||||
} mDL;
|
||||
|
||||
// Sound effect
|
||||
// This is used for Blight, Ashstorm and Blizzard (Bloodmoon)
|
||||
std::string mAmbientLoopSoundID;
|
||||
|
@ -299,6 +307,7 @@ namespace MWWorld
|
|||
|
||||
void addWeather(const std::string& name,
|
||||
const Fallback::Map& fallback,
|
||||
float dlFactor, float dlOffset,
|
||||
const std::string& particleEffect = "");
|
||||
|
||||
void importRegions();
|
||||
|
|
|
@ -339,52 +339,76 @@ namespace Gui
|
|||
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
|
||||
code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
|
||||
|
||||
// More hacks! The french game uses several win1252 characters that are not included
|
||||
// in the cp437 encoding of the font. Fall back to similar available characters.
|
||||
if (mEncoding == ToUTF8::CP437)
|
||||
// Fall back from unavailable Windows-1252 encoding symbols to similar characters available in the game fonts
|
||||
std::multimap<int, int> additional; // fallback glyph index, unicode
|
||||
additional.insert(std::make_pair(156, 0x00A2)); // cent sign
|
||||
additional.insert(std::make_pair(89, 0x00A5)); // yen sign
|
||||
additional.insert(std::make_pair(221, 0x00A6)); // broken bar
|
||||
additional.insert(std::make_pair(99, 0x00A9)); // copyright sign
|
||||
additional.insert(std::make_pair(97, 0x00AA)); // prima ordinal indicator
|
||||
additional.insert(std::make_pair(60, 0x00AB)); // double left-pointing angle quotation mark
|
||||
additional.insert(std::make_pair(45, 0x00AD)); // soft hyphen
|
||||
additional.insert(std::make_pair(114, 0x00AE)); // registered trademark symbol
|
||||
additional.insert(std::make_pair(45, 0x00AF)); // macron
|
||||
additional.insert(std::make_pair(241, 0x00B1)); // plus-minus sign
|
||||
additional.insert(std::make_pair(50, 0x00B2)); // superscript two
|
||||
additional.insert(std::make_pair(51, 0x00B3)); // superscript three
|
||||
additional.insert(std::make_pair(44, 0x00B8)); // cedilla
|
||||
additional.insert(std::make_pair(49, 0x00B9)); // superscript one
|
||||
additional.insert(std::make_pair(111, 0x00BA)); // primo ordinal indicator
|
||||
additional.insert(std::make_pair(62, 0x00BB)); // double right-pointing angle quotation mark
|
||||
additional.insert(std::make_pair(63, 0x00BF)); // inverted question mark
|
||||
additional.insert(std::make_pair(65, 0x00C6)); // latin capital ae ligature
|
||||
additional.insert(std::make_pair(79, 0x00D8)); // latin capital o with stroke
|
||||
additional.insert(std::make_pair(97, 0x00E6)); // latin small ae ligature
|
||||
additional.insert(std::make_pair(111, 0x00F8)); // latin small o with stroke
|
||||
additional.insert(std::make_pair(79, 0x0152)); // latin capital oe ligature
|
||||
additional.insert(std::make_pair(111, 0x0153)); // latin small oe ligature
|
||||
additional.insert(std::make_pair(83, 0x015A)); // latin capital s with caron
|
||||
additional.insert(std::make_pair(115, 0x015B)); // latin small s with caron
|
||||
additional.insert(std::make_pair(89, 0x0178)); // latin capital y with diaresis
|
||||
additional.insert(std::make_pair(90, 0x017D)); // latin capital z with caron
|
||||
additional.insert(std::make_pair(122, 0x017E)); // latin small z with caron
|
||||
additional.insert(std::make_pair(102, 0x0192)); // latin small f with hook
|
||||
additional.insert(std::make_pair(94, 0x02C6)); // circumflex modifier
|
||||
additional.insert(std::make_pair(126, 0x02DC)); // small tilde
|
||||
additional.insert(std::make_pair(69, 0x0401)); // cyrillic capital io (no diaeresis latin e is available)
|
||||
additional.insert(std::make_pair(137, 0x0451)); // cyrillic small io
|
||||
additional.insert(std::make_pair(45, 0x2012)); // figure dash
|
||||
additional.insert(std::make_pair(45, 0x2013)); // en dash
|
||||
additional.insert(std::make_pair(45, 0x2014)); // em dash
|
||||
additional.insert(std::make_pair(39, 0x2018)); // left single quotation mark
|
||||
additional.insert(std::make_pair(39, 0x2019)); // right single quotation mark
|
||||
additional.insert(std::make_pair(44, 0x201A)); // single low quotation mark
|
||||
additional.insert(std::make_pair(39, 0x201B)); // single high quotation mark (reversed)
|
||||
additional.insert(std::make_pair(34, 0x201C)); // left double quotation mark
|
||||
additional.insert(std::make_pair(34, 0x201D)); // right double quotation mark
|
||||
additional.insert(std::make_pair(44, 0x201E)); // double low quotation mark
|
||||
additional.insert(std::make_pair(34, 0x201F)); // double high quotation mark (reversed)
|
||||
additional.insert(std::make_pair(43, 0x2020)); // dagger
|
||||
additional.insert(std::make_pair(216, 0x2021)); // double dagger (note: this glyph is not available)
|
||||
additional.insert(std::make_pair(46, 0x2026)); // ellipsis
|
||||
additional.insert(std::make_pair(37, 0x2030)); // per mille sign
|
||||
additional.insert(std::make_pair(60, 0x2039)); // single left-pointing angle quotation mark
|
||||
additional.insert(std::make_pair(62, 0x203A)); // single right-pointing angle quotation mark
|
||||
additional.insert(std::make_pair(101, 0x20AC)); // euro sign
|
||||
additional.insert(std::make_pair(84, 0x2122)); // trademark sign
|
||||
additional.insert(std::make_pair(45, 0x2212)); // minus sign
|
||||
|
||||
for (std::multimap<int, int>::iterator it = additional.begin(); it != additional.end(); ++it)
|
||||
{
|
||||
std::multimap<int, int> additional; // <cp437, unicode>
|
||||
additional.insert(std::make_pair(39, 0x2019)); // apostrophe
|
||||
additional.insert(std::make_pair(45, 0x2013)); // dash
|
||||
additional.insert(std::make_pair(45, 0x2014)); // dash
|
||||
additional.insert(std::make_pair(34, 0x201D)); // right double quotation mark
|
||||
additional.insert(std::make_pair(34, 0x201C)); // left double quotation mark
|
||||
additional.insert(std::make_pair(44, 0x201A));
|
||||
additional.insert(std::make_pair(44, 0x201E));
|
||||
additional.insert(std::make_pair(43, 0x2020));
|
||||
additional.insert(std::make_pair(94, 0x02C6));
|
||||
additional.insert(std::make_pair(37, 0x2030));
|
||||
additional.insert(std::make_pair(83, 0x0160));
|
||||
additional.insert(std::make_pair(60, 0x2039));
|
||||
additional.insert(std::make_pair(79, 0x0152));
|
||||
additional.insert(std::make_pair(90, 0x017D));
|
||||
additional.insert(std::make_pair(39, 0x2019));
|
||||
additional.insert(std::make_pair(126, 0x02DC));
|
||||
additional.insert(std::make_pair(84, 0x2122));
|
||||
additional.insert(std::make_pair(83, 0x0161));
|
||||
additional.insert(std::make_pair(62, 0x203A));
|
||||
additional.insert(std::make_pair(111, 0x0153));
|
||||
additional.insert(std::make_pair(122, 0x017E));
|
||||
additional.insert(std::make_pair(89, 0x0178));
|
||||
additional.insert(std::make_pair(156, 0x00A2));
|
||||
additional.insert(std::make_pair(46, 0x2026));
|
||||
|
||||
for (std::multimap<int, int>::iterator it = additional.begin(); it != additional.end(); ++it)
|
||||
{
|
||||
if (it->first != i)
|
||||
continue;
|
||||
|
||||
code = codes->createChild("Code");
|
||||
code->addAttribute("index", it->second);
|
||||
code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
|
||||
+ MyGUI::utility::toString(y1) + " "
|
||||
+ MyGUI::utility::toString(w) + " "
|
||||
+ MyGUI::utility::toString(h));
|
||||
code->addAttribute("advance", data[i].width);
|
||||
code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
|
||||
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
|
||||
code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
|
||||
}
|
||||
if (it->first != i)
|
||||
continue;
|
||||
code = codes->createChild("Code");
|
||||
code->addAttribute("index", it->second);
|
||||
code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
|
||||
+ MyGUI::utility::toString(y1) + " "
|
||||
+ MyGUI::utility::toString(w) + " "
|
||||
+ MyGUI::utility::toString(h));
|
||||
code->addAttribute("advance", data[i].width);
|
||||
code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
|
||||
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
|
||||
code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
|
||||
}
|
||||
|
||||
// ASCII vertical bar, use this as text input cursor
|
||||
|
|
|
@ -254,8 +254,9 @@ namespace mwmp
|
|||
BasePlayer(RakNet::RakNetGUID guid) : guid(guid)
|
||||
{
|
||||
spellbookChanges.action = SpellbookChanges::Type::None;
|
||||
useCreatureName = false;
|
||||
isWerewolf = false;
|
||||
displayCreatureName = false;
|
||||
resetStats = false;
|
||||
}
|
||||
|
||||
BasePlayer()
|
||||
|
@ -324,10 +325,12 @@ namespace mwmp
|
|||
std::string sound;
|
||||
Animation animation;
|
||||
|
||||
bool resetStats;
|
||||
float scale;
|
||||
bool isWerewolf;
|
||||
std::string creatureModel;
|
||||
bool useCreatureName;
|
||||
|
||||
bool displayCreatureName;
|
||||
std::string creatureRefId;
|
||||
|
||||
std::string deathReason;
|
||||
|
||||
|
|
|
@ -26,6 +26,5 @@ void PacketPlayerBaseInfo::Packet(RakNet::BitStream *bs, bool send)
|
|||
|
||||
RW(player->birthsign, send, 1);
|
||||
|
||||
RW(player->creatureModel, send, 1);
|
||||
RW(player->useCreatureName, send);
|
||||
RW(player->resetStats, send);
|
||||
}
|
||||
|
|
|
@ -14,4 +14,7 @@ void PacketPlayerShapeshift::Packet(RakNet::BitStream *bs, bool send)
|
|||
|
||||
RW(player->scale, send);
|
||||
RW(player->isWerewolf, send);
|
||||
|
||||
RW(player->displayCreatureName, send);
|
||||
RW(player->creatureRefId, send, 1);
|
||||
}
|
||||
|
|
|
@ -90,6 +90,24 @@ pointers cache size = 40
|
|||
# If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells
|
||||
distant terrain = false
|
||||
|
||||
[Fog]
|
||||
|
||||
# If true, use extended fog parameters for distant terrain not controlled by
|
||||
# viewing distance. If false, use the standard fog calculations.
|
||||
use distant fog = false
|
||||
|
||||
distant land fog start = 16384
|
||||
|
||||
distant land fog end = 40960
|
||||
|
||||
distant underwater fog start = -4096
|
||||
|
||||
distant underwater fog end = 2457.6
|
||||
|
||||
distant interior fog start = 0
|
||||
|
||||
distant interior fog end = 16384
|
||||
|
||||
[Map]
|
||||
|
||||
# Size of each exterior cell in pixels in the world map. (e.g. 12 to 24).
|
||||
|
@ -182,6 +200,9 @@ classic reflect absorb attribute behavior = true
|
|||
# Show duration of magic effect and lights in the spells window.
|
||||
show effect duration = false
|
||||
|
||||
# Account for the first follower in fast travel cost calculations.
|
||||
charge for every follower travelling = false
|
||||
|
||||
# Prevents merchants from equipping items that are sold to them.
|
||||
prevent merchant equipping = false
|
||||
|
||||
|
|
Loading…
Reference in a new issue