Make the sound's Play method return void

This commit is contained in:
Chris Robinson 2012-03-17 03:20:43 -07:00
parent caf5d71d44
commit 2429755bf1
2 changed files with 3 additions and 5 deletions

View file

@ -66,7 +66,7 @@ public:
OpenAL_SoundStream(std::auto_ptr<Sound_Decoder> decoder);
virtual ~OpenAL_SoundStream();
virtual bool Play();
virtual void Play();
virtual void Stop();
virtual bool isPlaying();
};
@ -116,7 +116,7 @@ OpenAL_SoundStream::~OpenAL_SoundStream()
Decoder->Close();
}
bool OpenAL_SoundStream::Play()
void OpenAL_SoundStream::Play()
{
std::vector<char> data(BufferSize);
@ -135,8 +135,6 @@ bool OpenAL_SoundStream::Play()
alSourceQueueBuffers(Source, NumBuffers, Buffers);
alSourcePlay(Source);
throwALerror();
return true;
}
void OpenAL_SoundStream::Stop()

View file

@ -7,7 +7,7 @@ namespace MWSound
{
class Sound
{
virtual bool Play() = 0;
virtual void Play() = 0;
virtual void Stop() = 0;
virtual bool isPlaying() = 0;