Play trap disarm sound when key used on trapped object

coverity_scan^2
Allofich 9 years ago
parent d4e656ceaf
commit 249918612d

@ -7,6 +7,7 @@
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/failedaction.hpp"
@ -159,7 +160,13 @@ namespace MWClass
MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}");
unlock(ptr);
// using a key disarms the trap
ptr.getCellRef().setTrap("");
if(!ptr.getCellRef().getTrap().empty())
{
ptr.getCellRef().setTrap("");
MWBase::Environment::get().getSoundManager()->playSound3D(ptr,
"Disarm Trap", 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Normal);
}
}

@ -131,7 +131,13 @@ namespace MWClass
MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}");
unlock(ptr); //Call the function here. because that makes sense.
// using a key disarms the trap
ptr.getCellRef().setTrap("");
if(!ptr.getCellRef().getTrap().empty())
{
ptr.getCellRef().setTrap("");
MWBase::Environment::get().getSoundManager()->playSound3D(ptr,
"Disarm Trap", 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Normal);
}
}
if (!needKey || hasKey)

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