forked from mirror/openmw-tes3mp
Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node.
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2 changed files with 2 additions and 24 deletions
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@ -1,8 +1,9 @@
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#include "bulletshapemanager.hpp"
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#include <osg/NodeVisitor>
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#include <osg/Geode>
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#include <osg/TriangleFunctor>
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#include <osg/Transform>
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#include <osg/Drawable>
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#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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@ -62,12 +63,6 @@ public:
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}
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virtual void apply(osg::Geode& geode)
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{
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for (unsigned int i=0; i<geode.getNumDrawables(); ++i)
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apply(*geode.getDrawable(i));
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}
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virtual void apply(osg::Drawable &drawable)
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{
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if (!mTriangleMesh)
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@ -2,7 +2,6 @@
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#include <iostream>
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#include <osg/Node>
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#include <osg/Geode>
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#include <osg/UserDataContainer>
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#include <osgParticle/ParticleSystem>
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@ -51,7 +50,6 @@ namespace
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&& partsys->getUserDataContainer()->getDescriptions()[0] == "worldspace");
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}
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// in OSG 3.3 and up Drawables can be directly in the scene graph without a Geode decorating them.
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void apply(osg::Drawable& drw)
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{
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if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drw))
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@ -145,21 +143,6 @@ namespace Resource
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traverse(node);
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}
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virtual void apply(osg::Geode& geode)
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{
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osg::StateSet* stateset = geode.getStateSet();
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if (stateset)
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applyStateSet(stateset);
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for (unsigned int i=0; i<geode.getNumDrawables(); ++i)
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{
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osg::Drawable* drw = geode.getDrawable(i);
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stateset = drw->getStateSet();
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if (stateset)
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applyStateSet(stateset);
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}
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}
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void applyStateSet(osg::StateSet* stateset)
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{
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const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList();
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