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@ -14,6 +14,7 @@
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#include <osgViewer/Viewer>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/texturemanager.hpp>
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#include <components/settings/settings.hpp>
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@ -82,7 +83,7 @@ namespace MWRender
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float mFogEnd;
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};
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RenderingManager::RenderingManager(osgViewer::Viewer &viewer, osg::ref_ptr<osg::Group> rootNode, Resource::ResourceSystem* resourceSystem)
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RenderingManager::RenderingManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode, Resource::ResourceSystem* resourceSystem)
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: mViewer(viewer)
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, mRootNode(rootNode)
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, mResourceSystem(resourceSystem)
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@ -97,13 +98,13 @@ namespace MWRender
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mObjects.reset(new Objects(mResourceSystem, lightRoot));
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mViewer.setIncrementalCompileOperation(new osgUtil::IncrementalCompileOperation);
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mViewer->setIncrementalCompileOperation(new osgUtil::IncrementalCompileOperation);
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mObjects->setIncrementalCompileOperation(mViewer.getIncrementalCompileOperation());
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mObjects->setIncrementalCompileOperation(mViewer->getIncrementalCompileOperation());
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mEffectManager.reset(new EffectManager(mRootNode, mResourceSystem));
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mViewer.setLightingMode(osgViewer::View::NO_LIGHT);
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mViewer->setLightingMode(osgViewer::View::NO_LIGHT);
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osg::ref_ptr<osg::LightSource> source = new osg::LightSource;
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mSunLight = new osg::Light;
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@ -133,10 +134,10 @@ namespace MWRender
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else
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cullingMode |= osg::CullStack::SMALL_FEATURE_CULLING;
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viewer.getCamera()->setCullingMode( cullingMode );
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mViewer->getCamera()->setCullingMode( cullingMode );
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mViewer.getCamera()->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
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mViewer.getCamera()->setCullingMode(cullingMode);
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mViewer->getCamera()->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
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mViewer->getCamera()->setCullingMode(cullingMode);
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mViewDistance = Settings::Manager::getFloat("viewing distance", "Viewing distance");
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mFieldOfView = Settings::Manager::getFloat("field of view", "General");
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@ -184,7 +185,7 @@ namespace MWRender
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osg::Vec3f RenderingManager::getEyePos()
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{
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osg::Vec3d eye = mViewer.getCameraManipulator()->getMatrix().getTrans();
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osg::Vec3d eye = mViewer->getCameraManipulator()->getMatrix().getTrans();
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return eye;
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}
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@ -232,7 +233,7 @@ namespace MWRender
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void RenderingManager::configureFog(float /* fogDepth */, const osg::Vec4f &colour)
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{
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mViewer.getCamera()->setClearColor(colour);
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mViewer->getCamera()->setClearColor(colour);
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mStateUpdater->setFogColor(colour);
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mStateUpdater->setFogEnd(mViewDistance);
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@ -325,11 +326,26 @@ namespace MWRender
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void RenderingManager::updateProjectionMatrix()
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{
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double fovy, aspect, zNear, zFar;
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mViewer.getCamera()->getProjectionMatrixAsPerspective(fovy, aspect, zNear, zFar);
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mViewer->getCamera()->getProjectionMatrixAsPerspective(fovy, aspect, zNear, zFar);
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fovy = mFieldOfView;
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zNear = 5.f;
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zFar = mViewDistance;
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mViewer.getCamera()->setProjectionMatrixAsPerspective(fovy, aspect, zNear, zFar);
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mViewer->getCamera()->setProjectionMatrixAsPerspective(fovy, aspect, zNear, zFar);
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}
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void RenderingManager::updateTextureFiltering()
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{
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osg::Texture::FilterMode min = osg::Texture::LINEAR_MIPMAP_NEAREST;
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osg::Texture::FilterMode mag = osg::Texture::LINEAR;
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if (Settings::Manager::getString("texture filtering", "General") == "trilinear")
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min = osg::Texture::LINEAR_MIPMAP_LINEAR;
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int maxAnisotropy = Settings::Manager::getInt("anisotropy", "General");
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mViewer->stopThreading();
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mResourceSystem->getTextureManager()->setFilterSettings(min, mag, maxAnisotropy);
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mViewer->startThreading();
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}
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void RenderingManager::processChangedSettings(const Settings::CategorySettingVector &changed)
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@ -346,6 +362,8 @@ namespace MWRender
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mViewDistance = Settings::Manager::getFloat("viewing distance", "Viewing distance");
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updateProjectionMatrix();
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}
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else if (it->first == "General" && (it->second == "texture filtering" || it->second == "anisotropy"))
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updateTextureFiltering();
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}
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}
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