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@ -84,6 +84,7 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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// ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
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bool isCurrentContainer = false;
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bool hasActorEquipment = ptrFound.getClass().isActor() && ptrFound.getClass().hasInventoryStore(ptrFound);
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// If we are in a container, and it happens to be this container, keep track of that
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if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Container))
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@ -133,8 +134,8 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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newPtr.getCellRef().setEnchantmentCharge(containerItem.enchantmentCharge);
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containerStore.add(newPtr, containerItem.count, ownerPtr, true);
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}
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}
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else if (action == BaseEvent::REMOVE && containerItem.actionCount > 0)
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{
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// We have to find the right item ourselves because ContainerStore has no method
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@ -151,7 +152,7 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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takeAllSound = itemPtr.getClass().getUpSoundId(itemPtr);
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// Is this an actor's container? If so, unequip this item if it was equipped
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if (ptrFound.getClass().isActor() && ptrFound.getClass().hasInventoryStore(ptrFound))
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if (hasActorEquipment)
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{
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MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound);
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@ -170,7 +171,7 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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isResolved = containerWindow->dragItemByPtr(itemPtr, containerItem.actionCount);
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}
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}
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if (!isResolved)
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{
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containerStore.remove(itemPtr, containerItem.actionCount, ownerPtr);
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@ -190,7 +191,7 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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// Was this a SET or ADD action on an actor's container, and are we the authority
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// over the actor? If so, autoequip the actor
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if ((action == BaseEvent::ADD || action == BaseEvent::SET) && ptrFound.getClass().isActor() &&
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if ((action == BaseEvent::ADD || action == BaseEvent::SET) && hasActorEquipment &&
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mwmp::Main::get().getCellController()->isLocalActor(ptrFound))
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{
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MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound);
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