forked from mirror/openmw-tes3mp
Merge pull request #339 from OpenMW/master while resolving conflicts
# Conflicts: # apps/openmw/engine.cpp
This commit is contained in:
commit
28e1947f23
2 changed files with 24 additions and 25 deletions
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@ -108,12 +108,14 @@ void OMW::Engine::executeLocalScripts()
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}
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}
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void OMW::Engine::frame(float frametime)
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bool OMW::Engine::frame(float frametime)
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{
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try
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{
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mStartTick = mViewer->getStartTick();
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mEnvironment.setFrameDuration(frametime);
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// update input
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mEnvironment.getInputManager()->update(frametime, false);
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@ -121,7 +123,7 @@ void OMW::Engine::frame(float frametime)
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// If we are not currently rendering, then RenderItems will not be reused resulting in a memory leak upon changing widget textures (fixed in MyGUI 3.3.2),
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// and destroyed widgets will not be deleted (not fixed yet, https://github.com/MyGUI/mygui/issues/21)
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if (!mEnvironment.getInputManager()->isWindowVisible())
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return;
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return false;
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// sound
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if (mUseSound)
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@ -257,8 +259,9 @@ void OMW::Engine::frame(float frametime)
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}
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catch (const std::exception& e)
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{
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std::cerr << "Error in framelistener: " << e.what() << std::endl;
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std::cerr << "Error in frame: " << e.what() << std::endl;
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}
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return true;
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}
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OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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@ -817,29 +820,9 @@ void OMW::Engine::go()
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frameTimer.setStartTick();
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dt = std::min(dt, 0.2);
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bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
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/*
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Start of tes3mp change (major)
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Whether the GUI is active should have no relevance in multiplayer, so the guiActive
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boolean is always set to false instead
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*/
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guiActive = false;
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/*
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End of tes3mp change (major)
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*/
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if (!guiActive)
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simulationTime += dt;
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mViewer->advance(simulationTime);
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mEnvironment.setFrameDuration(dt);
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frame(dt);
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if (!mEnvironment.getInputManager()->isWindowVisible())
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if (!frame(dt))
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{
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OpenThreads::Thread::microSleep(5000);
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continue;
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@ -852,6 +835,22 @@ void OMW::Engine::go()
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mEnvironment.getWorld()->updateWindowManager();
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mViewer->renderingTraversals();
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bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
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/*
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Start of tes3mp change (major)
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Whether the GUI is active should have no relevance in multiplayer, so the guiActive
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boolean is always set to false instead
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*/
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guiActive = false;
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/*
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End of tes3mp change (major)
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*/
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if (!guiActive)
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simulationTime += dt;
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}
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mEnvironment.limitFrameRate(frameTimer.time_s());
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@ -118,7 +118,7 @@ namespace OMW
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void executeLocalScripts();
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void frame (float dt);
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bool frame (float dt);
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/// Load settings from various files, returns the path to the user settings file
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std::string loadSettings (Settings::Manager & settings);
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