diff --git a/files/shaders/water_fragment.glsl b/files/shaders/water_fragment.glsl index 88ca33335..db319ac70 100644 --- a/files/shaders/water_fragment.glsl +++ b/files/shaders/water_fragment.glsl @@ -198,5 +198,5 @@ void main(void) gl_FragData[0].w = 1.0; #else gl_FragData[0].w = clamp(fresnel*2.0 + specular, 0.0, 1.0); -#endi +#endif }