Merge pull request #436 from OpenMW/master

Add OpenMW commits up to 22 May 2018
0.6.3
David Cernat 6 years ago committed by GitHub
commit 296c69d788
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -23,6 +23,7 @@ bool Launcher::AdvancedPage::loadSettings()
loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
// Expected values are (0, 1, 2, 3)
int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
@ -61,6 +62,7 @@ void Launcher::AdvancedPage::saveSettings()
saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))

@ -1,6 +1,7 @@
#include "misc.hpp"
#include <components/esm/loadmisc.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -85,7 +86,22 @@ namespace MWClass
{
const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().search(ref->mRef.getSoul());
if (creature)
value *= creature->mData.mSoul;
{
int soul = creature->mData.mSoul;
if (Settings::Manager::getBool("rebalance soul gem values", "Game"))
{
// use the 'soul gem value rebalance' formula from the Morrowind Code Patch
float soulValue = 0.0001 * pow(soul, 3) + 2 * soul;
// for Azura's star add the unfilled value
if (Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), "Misc_SoulGem_Azura"))
value += soulValue;
else
value = soulValue;
}
else
value *= soul;
}
}
return value;

@ -189,35 +189,22 @@ public:
node->setViewDataMap(mViewDataMap);
parent->addChild(node);
if (center.x() - size > mMaxX
|| center.x() + size < mMinX
|| center.y() - size > mMaxY
|| center.y() + size < mMinY )
// Out of bounds of the actual terrain - this will happen because
// we rounded the size up to the next power of two
{
// Still create and return an empty node so as to not break the assumption that each QuadTreeNode has either 4 or 0 children.
return node;
}
if (node->getSize() <= mMinSize)
{
// We arrived at a leaf
float minZ,maxZ;
if (mStorage->getMinMaxHeights(size, center, minZ, maxZ))
{
float cellWorldSize = mStorage->getCellWorldSize();
osg::BoundingBox boundingBox(osg::Vec3f((center.x()-size)*cellWorldSize, (center.y()-size)*cellWorldSize, minZ),
osg::Vec3f((center.x()+size)*cellWorldSize, (center.y()+size)*cellWorldSize, maxZ));
node->setBoundingBox(boundingBox);
}
return node;
}
else
if (node->getSize() > mMinSize)
{
addChildren(node);
return node;
}
// We arrived at a leaf
float minZ, maxZ;
mStorage->getMinMaxHeights(size, center, minZ, maxZ);
float cellWorldSize = mStorage->getCellWorldSize();
osg::BoundingBox boundingBox(osg::Vec3f((center.x()-size)*cellWorldSize, (center.y()-size)*cellWorldSize, minZ),
osg::Vec3f((center.x()+size)*cellWorldSize, (center.y()+size)*cellWorldSize, maxZ));
node->setBoundingBox(boundingBox);
return node;
}
osg::ref_ptr<RootNode> getRootNode()

@ -216,6 +216,9 @@ followers attack on sight = false
# Can loot non-fighting actors during death animation
can loot during death animation = true
# Makes the value of filled soul gems dependent only on soul magnitude (with formula from the Morrowind Code Patch)
rebalance soul gem values = true
[General]
# Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16).

@ -109,6 +109,16 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="rebalanceSoulGemValuesCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If this setting is true, the value of filled soul gems is dependent only on soul magnitude.&lt;/p&gt;&lt;p&gt;The default value is true.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Rebalance soul gem values</string>
</property>
</widget>
</item>
<item alignment="Qt::AlignLeft">
<widget class="QWidget" name="showOwnedGroup" native="true">
<property name="toolTip">

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