forked from mirror/openmw-tes3mp
durations in tooltips : use "show effect duration" setting
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3 changed files with 24 additions and 18 deletions
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@ -2,6 +2,7 @@
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#include <components/esm/loadligh.hpp>
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#include <components/esm/objectstate.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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@ -169,6 +170,7 @@ namespace MWClass
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std::string text;
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if (Settings::Manager::getBool("show effect duration","Game"))
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text += "\n#{sDuration}: " + MWGui::ToolTips::toString(ptr.getClass().getRemainingUsageTime(ptr));
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if (ref->mBase->mData.mWeight != 0)
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{
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@ -6,6 +6,7 @@
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#include <MyGUI_ImageBox.h>
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#include <components/esm/loadmgef.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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@ -134,7 +135,8 @@ namespace MWGui
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MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", "") );
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}
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}
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if (effectIt->mRemainingTime > -1) {
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if (effectIt->mRemainingTime > -1 &&
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Settings::Manager::getBool("show effect duration","Game")) {
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sourcesDescription += " #{sDuration}: ";
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float duration = effectIt->mRemainingTime;
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if (duration > 3600) {
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@ -175,6 +175,8 @@ difficulty = 0
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#2: tint crosshair
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#3: both
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show owned = 0
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# Show the remaining duration of magic effects and lights
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show effect duration = false
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[Saves]
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character =
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