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@ -180,7 +180,7 @@ class CharacterController : public MWRender::Animation::TextKeyListener
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float mSecondsOfSwimming;
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float mSecondsOfSwimming;
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float mSecondsOfRunning;
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float mSecondsOfRunning;
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MWWorld::Ptr mHeadTrackTarget;
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MWWorld::ConstPtr mHeadTrackTarget;
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float mTurnAnimationThreshold; // how long to continue playing turning animation after actor stopped turning
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float mTurnAnimationThreshold; // how long to continue playing turning animation after actor stopped turning
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@ -255,7 +255,7 @@ public:
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void setActive(bool active);
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void setActive(bool active);
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/// Make this character turn its head towards \a target. To turn off head tracking, pass an empty Ptr.
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/// Make this character turn its head towards \a target. To turn off head tracking, pass an empty Ptr.
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void setHeadTrackTarget(const MWWorld::Ptr& target);
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void setHeadTrackTarget(const MWWorld::ConstPtr& target);
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};
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};
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MWWorld::ContainerStoreIterator getActiveWeapon(CreatureStats &stats, MWWorld::InventoryStore &inv, WeaponType *weaptype);
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MWWorld::ContainerStoreIterator getActiveWeapon(CreatureStats &stats, MWWorld::InventoryStore &inv, WeaponType *weaptype);
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