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@ -271,7 +271,6 @@ namespace MWSound
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return sound;
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}
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// Gets the combined volume settings for the given sound type
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float SoundManager::volumeFromType(PlayType type) const
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{
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@ -298,7 +297,6 @@ namespace MWSound
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return volume;
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}
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void SoundManager::stopMusic()
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{
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if(mMusic)
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@ -367,7 +365,9 @@ namespace MWSound
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}
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mMusicFiles[mCurrentPlaylist] = filelist;
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mMusicToPlay.reserve(mMusicToPlay.size() + filelist.size());
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for(int it = 0; it < filelist.size(); it++)
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mMusicToPlay.push_back(it);
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}
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else
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filelist = mMusicFiles[mCurrentPlaylist];
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@ -375,15 +375,23 @@ namespace MWSound
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if(filelist.empty())
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return;
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int i = Misc::Rng::rollDice(filelist.size());
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// Don't play the same music track twice in a row
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if (filelist[i] == mLastPlayedMusic)
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// Do a Fisher-Yates shuffle
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if(mMusicFiles.size() == 0)
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{
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i = (i+1) % filelist.size();
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mMusicToPlay.reserve(filelist.size());
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for (int it = 0; it < filelist.size(); it++)
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mMusicToPlay.push_back(it);
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}
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advanceMusic(filelist[i]);
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int i = Misc::Rng::rollDice(mMusicToPlay.size());
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// Fix last played music being the same after another shuffle
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if(filelist[mMusicToPlay[i]] == mLastPlayedMusic)
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i = (i+1) % mMusicToPlay.size();
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advanceMusic(filelist[mMusicToPlay[i]]);
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mMusicToPlay[i] = mMusicToPlay.back();
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mMusicToPlay.pop_back();
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}
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bool SoundManager::isMusicPlaying()
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