forked from mirror/openmw-tes3mp
Re-enable terrain intersections
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1 changed files with 1 additions and 1 deletions
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@ -332,7 +332,7 @@ void loadRenderingNode(ViewData::Entry& entry, ViewData* vd, ChunkManager* chunk
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void QuadTreeWorld::accept(osg::NodeVisitor &nv)
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void QuadTreeWorld::accept(osg::NodeVisitor &nv)
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{
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{
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if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR)// && nv.getVisitorType() != osg::NodeVisitor::INTERSECTION_VISITOR)
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if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR && nv.getVisitorType() != osg::NodeVisitor::INTERSECTION_VISITOR)
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return;
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return;
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ViewData* vd = mRootNode->getView(nv);
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ViewData* vd = mRootNode->getView(nv);
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