forked from mirror/openmw-tes3mp
Merge pull request #335 from OpenMW/master while resolving conflicts
# Conflicts: # apps/openmw/mwgui/container.cpp
This commit is contained in:
commit
2ba1c84cf7
18 changed files with 323 additions and 182 deletions
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@ -150,7 +150,7 @@ namespace MWBase
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/// Utility to check if taking this item is illegal and calling commitCrime if so
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/// Utility to check if taking this item is illegal and calling commitCrime if so
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/// @param container The container the item is in; may be empty for an item in the world
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/// @param container The container the item is in; may be empty for an item in the world
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virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, const MWWorld::Ptr& container,
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virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, const MWWorld::Ptr& container,
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int count) = 0;
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int count, bool alarm = true) = 0;
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/// Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so
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/// Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so
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virtual void objectOpened (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item) = 0;
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virtual void objectOpened (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item) = 0;
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/// Attempt sleeping in a bed. If this is illegal, call commitCrime.
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/// Attempt sleeping in a bed. If this is illegal, call commitCrime.
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@ -248,6 +248,7 @@ namespace MWBase
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/// Has the player stolen this item from the given owner?
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/// Has the player stolen this item from the given owner?
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virtual bool isItemStolenFrom(const std::string& itemid, const std::string& ownerid) = 0;
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virtual bool isItemStolenFrom(const std::string& itemid, const std::string& ownerid) = 0;
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virtual bool isBoundItem(const MWWorld::Ptr& item) = 0;
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virtual bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim) = 0;
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virtual bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim) = 0;
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/// Turn actor into werewolf or normal form.
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/// Turn actor into werewolf or normal form.
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@ -260,7 +261,6 @@ namespace MWBase
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virtual void cleanupSummonedCreature(const MWWorld::Ptr& caster, int creatureActorId) = 0;
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virtual void cleanupSummonedCreature(const MWWorld::Ptr& caster, int creatureActorId) = 0;
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virtual void confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr& victim, int count) = 0;
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virtual void confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr& victim, int count) = 0;
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virtual bool isAttackPrepairing(const MWWorld::Ptr& ptr) = 0;
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virtual bool isAttackPrepairing(const MWWorld::Ptr& ptr) = 0;
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virtual bool isRunning(const MWWorld::Ptr& ptr) = 0;
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virtual bool isRunning(const MWWorld::Ptr& ptr) = 0;
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virtual bool isSneaking(const MWWorld::Ptr& ptr) = 0;
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virtual bool isSneaking(const MWWorld::Ptr& ptr) = 0;
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@ -22,12 +22,10 @@
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwmechanics/pickpocket.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "countdialog.hpp"
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#include "countdialog.hpp"
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@ -47,7 +45,6 @@ namespace MWGui
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ContainerWindow::ContainerWindow(DragAndDrop* dragAndDrop)
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ContainerWindow::ContainerWindow(DragAndDrop* dragAndDrop)
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: WindowBase("openmw_container_window.layout")
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: WindowBase("openmw_container_window.layout")
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, mDragAndDrop(dragAndDrop)
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, mDragAndDrop(dragAndDrop)
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, mPickpocketDetected(false)
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, mSortModel(NULL)
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, mSortModel(NULL)
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, mModel(NULL)
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, mModel(NULL)
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, mSelectedItem(-1)
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, mSelectedItem(-1)
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@ -69,10 +66,9 @@ namespace MWGui
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void ContainerWindow::onItemSelected(int index)
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void ContainerWindow::onItemSelected(int index)
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{
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{
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if (mDragAndDrop->mIsOnDragAndDrop)
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if (mDragAndDrop->mIsOnDragAndDrop && mModel)
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{
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{
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if (mModel && mModel->allowedToInsertItems())
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dropItem();
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dropItem();
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return;
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return;
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}
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}
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@ -151,71 +147,56 @@ namespace MWGui
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void ContainerWindow::dropItem()
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void ContainerWindow::dropItem()
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{
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{
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if (mPtr.getTypeName() == typeid(ESM::Container).name())
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bool success = mModel->onDropItem(mDragAndDrop->mItem.mBase, mDragAndDrop->mDraggedCount);
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{
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// check container organic flag
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MWWorld::LiveCellRef<ESM::Container>* ref = mPtr.get<ESM::Container>();
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if (ref->mBase->mFlags & ESM::Container::Organic)
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{
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MWBase::Environment::get().getWindowManager()->
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messageBox("#{sContentsMessage2}");
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return;
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}
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// check that we don't exceed container capacity
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MWWorld::Ptr item = mDragAndDrop->mItem.mBase;
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float weight = item.getClass().getWeight(item) * mDragAndDrop->mDraggedCount;
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if (mPtr.getClass().getCapacity(mPtr) < mPtr.getClass().getEncumbrance(mPtr) + weight)
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage3}");
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return;
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}
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}
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/*
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/*
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Start of tes3mp addition
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Start of tes3mp addition
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Send an ID_CONTAINER packet every time an item is dropped in a container
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Send an ID_CONTAINER packet every time an item is dropped in a container
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*/
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*/
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mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
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if (success)
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worldEvent->reset();
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{
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worldEvent->cell = *mPtr.getCell()->getCell();
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mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
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worldEvent->action = mwmp::BaseEvent::ADD;
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worldEvent->reset();
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worldEvent->cell = *mPtr.getCell()->getCell();
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worldEvent->action = mwmp::BaseEvent::ADD;
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mwmp::WorldObject worldObject;
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mwmp::WorldObject worldObject;
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worldObject.refId = mPtr.getCellRef().getRefId();
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worldObject.refId = mPtr.getCellRef().getRefId();
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worldObject.refNumIndex = mPtr.getCellRef().getRefNum().mIndex;
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worldObject.refNumIndex = mPtr.getCellRef().getRefNum().mIndex;
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worldObject.mpNum = mPtr.getCellRef().getMpNum();
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worldObject.mpNum = mPtr.getCellRef().getMpNum();
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MWWorld::Ptr itemPtr = mDragAndDrop->mItem.mBase;
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MWWorld::Ptr itemPtr = mDragAndDrop->mItem.mBase;
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mwmp::ContainerItem containerItem;
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mwmp::ContainerItem containerItem;
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containerItem.refId = itemPtr.getCellRef().getRefId();
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containerItem.refId = itemPtr.getCellRef().getRefId();
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// Make sure we get the drag and drop count, not the count of the original item
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// Make sure we get the drag and drop count, not the count of the original item
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containerItem.count = mDragAndDrop->mDraggedCount;
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containerItem.count = mDragAndDrop->mDraggedCount;
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containerItem.charge = itemPtr.getCellRef().getCharge();
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containerItem.charge = itemPtr.getCellRef().getCharge();
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worldObject.containerItems.push_back(containerItem);
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worldObject.containerItems.push_back(containerItem);
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worldEvent->addObject(worldObject);
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worldEvent->addObject(worldObject);
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mwmp::Main::get().getNetworking()->getWorldPacket(ID_CONTAINER)->setEvent(worldEvent);
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mwmp::Main::get().getNetworking()->getWorldPacket(ID_CONTAINER)->setEvent(worldEvent);
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mwmp::Main::get().getNetworking()->getWorldPacket(ID_CONTAINER)->Send();
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mwmp::Main::get().getNetworking()->getWorldPacket(ID_CONTAINER)->Send();
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_CONTAINER about\n- Ptr cellRef: %s, %i\n- cell: %s\n- item: %s, %i",
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_CONTAINER about\n- Ptr cellRef: %s, %i\n- cell: %s\n- item: %s, %i",
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worldObject.refId.c_str(), worldObject.refNumIndex, worldEvent->cell.getDescription().c_str(),
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worldObject.refId.c_str(), worldObject.refNumIndex, worldEvent->cell.getDescription().c_str(),
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containerItem.refId.c_str(), containerItem.count);
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containerItem.refId.c_str(), containerItem.count);
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}
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/*
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/*
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End of tes3mp addition
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End of tes3mp addition
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*/
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*/
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mDragAndDrop->drop(mModel, mItemView);
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if (success)
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mDragAndDrop->drop(mModel, mItemView);
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}
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}
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void ContainerWindow::onBackgroundSelected()
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void ContainerWindow::onBackgroundSelected()
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{
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{
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if (mDragAndDrop->mIsOnDragAndDrop && mModel && mModel->allowedToInsertItems())
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if (mDragAndDrop->mIsOnDragAndDrop && mModel)
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dropItem();
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dropItem();
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}
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}
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@ -231,7 +212,6 @@ namespace MWGui
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End of tes3mp addition
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End of tes3mp addition
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*/
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*/
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mPickpocketDetected = false;
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mPtr = container;
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mPtr = container;
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bool loot = mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead();
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bool loot = mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead();
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@ -241,8 +221,7 @@ namespace MWGui
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if (mPtr.getClass().isNpc() && !loot)
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if (mPtr.getClass().isNpc() && !loot)
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{
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{
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// we are stealing stuff
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// we are stealing stuff
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MWWorld::Ptr player = MWMechanics::getPlayer();
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mModel = new PickpocketItemModel(mPtr, new InventoryItemModel(container),
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mModel = new PickpocketItemModel(player, new InventoryItemModel(container),
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!mPtr.getClass().getCreatureStats(mPtr).getKnockedDown());
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!mPtr.getClass().getCreatureStats(mPtr).getKnockedDown());
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}
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}
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else
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else
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@ -287,24 +266,7 @@ namespace MWGui
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WindowBase::onClose();
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WindowBase::onClose();
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if (dynamic_cast<PickpocketItemModel*>(mModel)
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mModel->onClose();
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// Make sure we were actually closed, rather than just temporarily hidden (e.g. console or main menu opened)
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&& !MWBase::Environment::get().getWindowManager()->containsMode(GM_Container)
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// If it was already detected while taking an item, no need to check now
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&& !mPickpocketDetected
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)
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{
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWMechanics::Pickpocket pickpocket(player, mPtr);
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if (pickpocket.finish())
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{
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MWBase::Environment::get().getMechanicsManager()->commitCrime(
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player, mPtr, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
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mPickpocketDetected = true;
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return;
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}
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}
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}
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}
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void ContainerWindow::onCloseButtonClicked(MyGUI::Widget* _sender)
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void ContainerWindow::onCloseButtonClicked(MyGUI::Widget* _sender)
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@ -422,32 +384,7 @@ namespace MWGui
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bool ContainerWindow::onTakeItem(const ItemStack &item, int count)
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bool ContainerWindow::onTakeItem(const ItemStack &item, int count)
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{
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{
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MWWorld::Ptr player = MWMechanics::getPlayer();
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return mModel->onTakeItem(item.mBase, count);
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// TODO: move to ItemModels
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if (dynamic_cast<PickpocketItemModel*>(mModel)
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&& !mPtr.getClass().getCreatureStats(mPtr).getKnockedDown())
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{
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MWMechanics::Pickpocket pickpocket(player, mPtr);
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if (pickpocket.pick(item.mBase, count))
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{
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MWBase::Environment::get().getMechanicsManager()->commitCrime(
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player, mPtr, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
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mPickpocketDetected = true;
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return false;
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}
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else
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player.getClass().skillUsageSucceeded(player, ESM::Skill::Sneak, 1);
|
|
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}
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|
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else
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|
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{
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|
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// Looting a dead corpse is considered OK
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if (mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead())
|
|
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return true;
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|
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else
|
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MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item.mBase, mPtr, count);
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|
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}
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return true;
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|
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}
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}
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|
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}
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}
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|
@ -44,8 +44,6 @@ namespace MWGui
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private:
|
private:
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DragAndDrop* mDragAndDrop;
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DragAndDrop* mDragAndDrop;
|
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|
|
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bool mPickpocketDetected;
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|
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|
|
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MWGui::ItemView* mItemView;
|
MWGui::ItemView* mItemView;
|
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SortFilterItemModel* mSortModel;
|
SortFilterItemModel* mSortModel;
|
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ItemModel* mModel;
|
ItemModel* mModel;
|
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|
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|
@ -2,12 +2,16 @@
|
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|
|
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#include <algorithm>
|
#include <algorithm>
|
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|
|
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|
#include "../mwmechanics/creaturestats.hpp"
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|
#include "../mwmechanics/actorutil.hpp"
|
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|
|
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#include "../mwworld/containerstore.hpp"
|
#include "../mwworld/containerstore.hpp"
|
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#include "../mwworld/class.hpp"
|
#include "../mwworld/class.hpp"
|
||||||
|
|
||||||
#include "../mwbase/world.hpp"
|
|
||||||
#include "../mwbase/mechanicsmanager.hpp"
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
|
#include "../mwbase/mechanicsmanager.hpp"
|
||||||
|
#include "../mwbase/windowmanager.hpp"
|
||||||
|
#include "../mwbase/world.hpp"
|
||||||
|
|
||||||
#include "../mwmechanics/actorutil.hpp"
|
#include "../mwmechanics/actorutil.hpp"
|
||||||
|
|
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|
@ -185,5 +189,51 @@ void ContainerItemModel::update()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
bool ContainerItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||||
|
{
|
||||||
|
if (mItemSources.empty())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
MWWorld::Ptr target = mItemSources[0];
|
||||||
|
|
||||||
|
if (target.getTypeName() != typeid(ESM::Container).name())
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// check container organic flag
|
||||||
|
MWWorld::LiveCellRef<ESM::Container>* ref = target.get<ESM::Container>();
|
||||||
|
if (ref->mBase->mFlags & ESM::Container::Organic)
|
||||||
|
{
|
||||||
|
MWBase::Environment::get().getWindowManager()->
|
||||||
|
messageBox("#{sContentsMessage2}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check that we don't exceed container capacity
|
||||||
|
float weight = item.getClass().getWeight(item) * count;
|
||||||
|
if (target.getClass().getCapacity(target) < target.getClass().getEncumbrance(target) + weight)
|
||||||
|
{
|
||||||
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage3}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ContainerItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||||
|
{
|
||||||
|
if (mItemSources.empty())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
MWWorld::Ptr target = mItemSources[0];
|
||||||
|
|
||||||
|
// Looting a dead corpse is considered OK
|
||||||
|
if (target.getClass().isActor() && target.getClass().getCreatureStats(target).isDead())
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||||||
|
return true;
|
||||||
|
|
||||||
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MWWorld::Ptr player = MWMechanics::getPlayer();
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||||||
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MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item, target, count);
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||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,6 +18,10 @@ namespace MWGui
|
||||||
ContainerItemModel (const MWWorld::Ptr& source);
|
ContainerItemModel (const MWWorld::Ptr& source);
|
||||||
|
|
||||||
virtual bool allowedToUseItems() const;
|
virtual bool allowedToUseItems() const;
|
||||||
|
|
||||||
|
virtual bool onDropItem(const MWWorld::Ptr &item, int count);
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||||||
|
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
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||||||
|
|
||||||
virtual ItemStack getItem (ModelIndex index);
|
virtual ItemStack getItem (ModelIndex index);
|
||||||
virtual ModelIndex getIndex (ItemStack item);
|
virtual ModelIndex getIndex (ItemStack item);
|
||||||
virtual size_t getItemCount();
|
virtual size_t getItemCount();
|
||||||
|
|
|
@ -9,6 +9,9 @@
|
||||||
#include "../mwworld/class.hpp"
|
#include "../mwworld/class.hpp"
|
||||||
#include "../mwworld/inventorystore.hpp"
|
#include "../mwworld/inventorystore.hpp"
|
||||||
|
|
||||||
|
#include "../mwbase/environment.hpp"
|
||||||
|
#include "../mwbase/mechanicsmanager.hpp"
|
||||||
|
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -116,4 +119,16 @@ void InventoryItemModel::update()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool InventoryItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||||
|
{
|
||||||
|
// Looting a dead corpse is considered OK
|
||||||
|
if (mActor.getClass().isActor() && mActor.getClass().getCreatureStats(mActor).isDead())
|
||||||
|
return true;
|
||||||
|
|
||||||
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||||
|
MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item, mActor, count);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,6 +15,8 @@ namespace MWGui
|
||||||
virtual ModelIndex getIndex (ItemStack item);
|
virtual ModelIndex getIndex (ItemStack item);
|
||||||
virtual size_t getItemCount();
|
virtual size_t getItemCount();
|
||||||
|
|
||||||
|
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||||
|
|
||||||
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false);
|
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false);
|
||||||
virtual void removeItem (const ItemStack& item, size_t count);
|
virtual void removeItem (const ItemStack& item, size_t count);
|
||||||
|
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
|
|
||||||
#include "../mwbase/world.hpp"
|
#include "../mwbase/world.hpp"
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
|
#include "../mwbase/mechanicsmanager.hpp"
|
||||||
|
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
{
|
{
|
||||||
|
@ -23,38 +24,7 @@ namespace MWGui
|
||||||
if (base.getClass().getEnchantment(base) != "")
|
if (base.getClass().getEnchantment(base) != "")
|
||||||
mFlags |= Flag_Enchanted;
|
mFlags |= Flag_Enchanted;
|
||||||
|
|
||||||
static std::set<std::string> boundItemIDCache;
|
if (MWBase::Environment::get().getMechanicsManager()->isBoundItem(base))
|
||||||
|
|
||||||
// If this is empty then we haven't executed the GMST cache logic yet; or there isn't any sMagicBound* GMST's for some reason
|
|
||||||
if (boundItemIDCache.empty())
|
|
||||||
{
|
|
||||||
// Build a list of known bound item ID's
|
|
||||||
const MWWorld::Store<ESM::GameSetting> &gameSettings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
||||||
|
|
||||||
for (MWWorld::Store<ESM::GameSetting>::iterator currentIteration = gameSettings.begin(); currentIteration != gameSettings.end(); ++currentIteration)
|
|
||||||
{
|
|
||||||
const ESM::GameSetting ¤tSetting = *currentIteration;
|
|
||||||
std::string currentGMSTID = currentSetting.mId;
|
|
||||||
Misc::StringUtils::lowerCaseInPlace(currentGMSTID);
|
|
||||||
|
|
||||||
// Don't bother checking this GMST if it's not a sMagicBound* one.
|
|
||||||
const std::string& toFind = "smagicbound";
|
|
||||||
if (currentGMSTID.compare(0, toFind.length(), toFind) != 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// All sMagicBound* GMST's should be of type string
|
|
||||||
std::string currentGMSTValue = currentSetting.getString();
|
|
||||||
Misc::StringUtils::lowerCaseInPlace(currentGMSTValue);
|
|
||||||
|
|
||||||
boundItemIDCache.insert(currentGMSTValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Perform bound item check and assign the Flag_Bound bit if it passes
|
|
||||||
std::string tempItemID = base.getCellRef().getRefId();
|
|
||||||
Misc::StringUtils::lowerCaseInPlace(tempItemID);
|
|
||||||
|
|
||||||
if (boundItemIDCache.count(tempItemID) != 0)
|
|
||||||
mFlags |= Flag_Bound;
|
mFlags |= Flag_Bound;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -124,7 +94,12 @@ namespace MWGui
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ItemModel::allowedToInsertItems() const
|
bool ItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -198,4 +173,18 @@ namespace MWGui
|
||||||
mSourceModel = sourceModel;
|
mSourceModel = sourceModel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ProxyItemModel::onClose()
|
||||||
|
{
|
||||||
|
mSourceModel->onClose();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ProxyItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||||
|
{
|
||||||
|
return mSourceModel->onDropItem(item, count);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ProxyItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||||
|
{
|
||||||
|
return mSourceModel->onTakeItem(item, count);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -72,9 +72,11 @@ namespace MWGui
|
||||||
|
|
||||||
/// Is the player allowed to use items from this item model? (default true)
|
/// Is the player allowed to use items from this item model? (default true)
|
||||||
virtual bool allowedToUseItems() const;
|
virtual bool allowedToUseItems() const;
|
||||||
|
virtual void onClose()
|
||||||
/// Is the player allowed to insert items into this model? (default true)
|
{
|
||||||
virtual bool allowedToInsertItems() const;
|
}
|
||||||
|
virtual bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||||
|
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
ItemModel(const ItemModel&);
|
ItemModel(const ItemModel&);
|
||||||
|
@ -91,6 +93,10 @@ namespace MWGui
|
||||||
|
|
||||||
bool allowedToUseItems() const;
|
bool allowedToUseItems() const;
|
||||||
|
|
||||||
|
virtual void onClose();
|
||||||
|
virtual bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||||
|
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||||
|
|
||||||
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false);
|
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false);
|
||||||
virtual void removeItem (const ItemStack& item, size_t count);
|
virtual void removeItem (const ItemStack& item, size_t count);
|
||||||
virtual ModelIndex getIndex (ItemStack item);
|
virtual ModelIndex getIndex (ItemStack item);
|
||||||
|
|
|
@ -3,15 +3,26 @@
|
||||||
#include <components/misc/rng.hpp>
|
#include <components/misc/rng.hpp>
|
||||||
#include <components/esm/loadskil.hpp>
|
#include <components/esm/loadskil.hpp>
|
||||||
|
|
||||||
|
#include "../mwmechanics/actorutil.hpp"
|
||||||
|
#include "../mwmechanics/creaturestats.hpp"
|
||||||
|
#include "../mwmechanics/pickpocket.hpp"
|
||||||
|
|
||||||
|
#include "../mwworld/containerstore.hpp"
|
||||||
#include "../mwworld/class.hpp"
|
#include "../mwworld/class.hpp"
|
||||||
|
|
||||||
|
#include "../mwbase/environment.hpp"
|
||||||
|
#include "../mwbase/mechanicsmanager.hpp"
|
||||||
|
#include "../mwbase/windowmanager.hpp"
|
||||||
|
|
||||||
namespace MWGui
|
namespace MWGui
|
||||||
{
|
{
|
||||||
|
|
||||||
PickpocketItemModel::PickpocketItemModel(const MWWorld::Ptr& thief, ItemModel *sourceModel, bool hideItems)
|
PickpocketItemModel::PickpocketItemModel(const MWWorld::Ptr& actor, ItemModel *sourceModel, bool hideItems)
|
||||||
|
: mActor(actor), mPickpocketDetected(false)
|
||||||
{
|
{
|
||||||
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||||
mSourceModel = sourceModel;
|
mSourceModel = sourceModel;
|
||||||
int chance = thief.getClass().getSkill(thief, ESM::Skill::Sneak);
|
int chance = player.getClass().getSkill(player, ESM::Skill::Sneak);
|
||||||
|
|
||||||
mSourceModel->update();
|
mSourceModel->update();
|
||||||
|
|
||||||
|
@ -66,13 +77,63 @@ namespace MWGui
|
||||||
void PickpocketItemModel::removeItem (const ItemStack &item, size_t count)
|
void PickpocketItemModel::removeItem (const ItemStack &item, size_t count)
|
||||||
{
|
{
|
||||||
ProxyItemModel::removeItem(item, count);
|
ProxyItemModel::removeItem(item, count);
|
||||||
/// \todo check if player is detected
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PickpocketItemModel::allowedToInsertItems() const
|
bool PickpocketItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||||
{
|
{
|
||||||
// don't allow "reverse pickpocket" (yet)
|
// don't allow "reverse pickpocket" (it will be handled by scripts after 1.0)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PickpocketItemModel::onClose()
|
||||||
|
{
|
||||||
|
// Make sure we were actually closed, rather than just temporarily hidden (e.g. console or main menu opened)
|
||||||
|
if (MWBase::Environment::get().getWindowManager()->containsMode(GM_Container)
|
||||||
|
// If it was already detected while taking an item, no need to check now
|
||||||
|
|| mPickpocketDetected)
|
||||||
|
return;
|
||||||
|
|
||||||
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||||
|
MWMechanics::Pickpocket pickpocket(player, mActor);
|
||||||
|
if (pickpocket.finish())
|
||||||
|
{
|
||||||
|
MWBase::Environment::get().getMechanicsManager()->commitCrime(
|
||||||
|
player, mActor, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
|
||||||
|
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
|
||||||
|
mPickpocketDetected = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PickpocketItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||||
|
{
|
||||||
|
if (mActor.getClass().getCreatureStats(mActor).getKnockedDown())
|
||||||
|
return mSourceModel->onTakeItem(item, count);
|
||||||
|
|
||||||
|
bool success = stealItem(item, count);
|
||||||
|
if (success)
|
||||||
|
{
|
||||||
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||||
|
MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item, mActor, count, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PickpocketItemModel::stealItem(const MWWorld::Ptr &item, int count)
|
||||||
|
{
|
||||||
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||||
|
MWMechanics::Pickpocket pickpocket(player, mActor);
|
||||||
|
if (pickpocket.pick(item, count))
|
||||||
|
{
|
||||||
|
MWBase::Environment::get().getMechanicsManager()->commitCrime(
|
||||||
|
player, mActor, MWBase::MechanicsManager::OT_Pickpocket, 0, true);
|
||||||
|
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
|
||||||
|
mPickpocketDetected = true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
player.getClass().skillUsageSucceeded(player, ESM::Skill::Sneak, 1);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,7 +17,14 @@ namespace MWGui
|
||||||
virtual size_t getItemCount();
|
virtual size_t getItemCount();
|
||||||
virtual void update();
|
virtual void update();
|
||||||
virtual void removeItem (const ItemStack& item, size_t count);
|
virtual void removeItem (const ItemStack& item, size_t count);
|
||||||
virtual bool allowedToInsertItems() const;
|
virtual void onClose();
|
||||||
|
virtual bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||||
|
virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
MWWorld::Ptr mActor;
|
||||||
|
bool mPickpocketDetected;
|
||||||
|
bool stealItem(const MWWorld::Ptr &item, int count);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<ItemStack> mHiddenItems;
|
std::vector<ItemStack> mHiddenItems;
|
||||||
|
|
|
@ -311,4 +311,18 @@ namespace MWGui
|
||||||
std::sort(mItems.begin(), mItems.end(), cmp);
|
std::sort(mItems.begin(), mItems.end(), cmp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SortFilterItemModel::onClose()
|
||||||
|
{
|
||||||
|
mSourceModel->onClose();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SortFilterItemModel::onDropItem(const MWWorld::Ptr &item, int count)
|
||||||
|
{
|
||||||
|
return mSourceModel->onDropItem(item, count);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SortFilterItemModel::onTakeItem(const MWWorld::Ptr &item, int count)
|
||||||
|
{
|
||||||
|
return mSourceModel->onTakeItem(item, count);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,6 +29,10 @@ namespace MWGui
|
||||||
/// Use ItemStack::Type for sorting?
|
/// Use ItemStack::Type for sorting?
|
||||||
void setSortByType(bool sort) { mSortByType = sort; }
|
void setSortByType(bool sort) { mSortByType = sort; }
|
||||||
|
|
||||||
|
void onClose();
|
||||||
|
bool onDropItem(const MWWorld::Ptr &item, int count);
|
||||||
|
bool onTakeItem(const MWWorld::Ptr &item, int count);
|
||||||
|
|
||||||
static const int Category_Weapon = (1<<1);
|
static const int Category_Weapon = (1<<1);
|
||||||
static const int Category_Apparel = (1<<2);
|
static const int Category_Apparel = (1<<2);
|
||||||
static const int Category_Misc = (1<<3);
|
static const int Category_Misc = (1<<3);
|
||||||
|
|
|
@ -1381,8 +1381,13 @@ namespace MWMechanics
|
||||||
float sqrHeadTrackDistance = std::numeric_limits<float>::max();
|
float sqrHeadTrackDistance = std::numeric_limits<float>::max();
|
||||||
MWWorld::Ptr headTrackTarget;
|
MWWorld::Ptr headTrackTarget;
|
||||||
|
|
||||||
|
MWMechanics::CreatureStats& stats = iter->first.getClass().getCreatureStats(iter->first);
|
||||||
|
|
||||||
// Unconsious actor can not track target
|
// Unconsious actor can not track target
|
||||||
if (!iter->first.getClass().getCreatureStats(iter->first).getKnockedDown())
|
// Also actors in combat and pursue mode do not bother to headtrack
|
||||||
|
if (!stats.getKnockedDown() &&
|
||||||
|
!stats.getAiSequence().isInCombat() &&
|
||||||
|
!stats.getAiSequence().hasPackage(AiPackage::TypeIdPursue))
|
||||||
{
|
{
|
||||||
for(PtrActorMap::iterator it(mActors.begin()); it != mActors.end(); ++it)
|
for(PtrActorMap::iterator it(mActors.begin()); it != mActors.end(); ++it)
|
||||||
{
|
{
|
||||||
|
@ -1390,8 +1395,9 @@ namespace MWMechanics
|
||||||
continue;
|
continue;
|
||||||
updateHeadTracking(iter->first, it->first, headTrackTarget, sqrHeadTrackDistance);
|
updateHeadTracking(iter->first, it->first, headTrackTarget, sqrHeadTrackDistance);
|
||||||
}
|
}
|
||||||
iter->second->getCharacterController()->setHeadTrackTarget(headTrackTarget);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
iter->second->getCharacterController()->setHeadTrackTarget(headTrackTarget);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (iter->first.getClass().isNpc() && iter->first != player && (isLocalActor || isAIActive))
|
if (iter->first.getClass().isNpc() && iter->first != player && (isLocalActor || isAIActive))
|
||||||
|
|
|
@ -558,6 +558,22 @@ namespace MWMechanics
|
||||||
|
|
||||||
void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target)
|
void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target)
|
||||||
{
|
{
|
||||||
|
// get the range of the target's weapon
|
||||||
|
MWWorld::Ptr targetWeapon = MWWorld::Ptr();
|
||||||
|
const MWWorld::Class& targetClass = target.getClass();
|
||||||
|
|
||||||
|
if (targetClass.hasInventoryStore(target))
|
||||||
|
{
|
||||||
|
MWMechanics::WeaponType weapType = WeapType_None;
|
||||||
|
MWWorld::ContainerStoreIterator weaponSlot =
|
||||||
|
MWMechanics::getActiveWeapon(targetClass.getCreatureStats(target), targetClass.getInventoryStore(target), &weapType);
|
||||||
|
if (weapType != WeapType_PickProbe && weapType != WeapType_Spell && weapType != WeapType_None && weapType != WeapType_HandToHand)
|
||||||
|
targetWeapon = *weaponSlot;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool targetUsesRanged = false;
|
||||||
|
float rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(targetUsesRanged);
|
||||||
|
|
||||||
if (mMovement.mPosition[0] || mMovement.mPosition[1])
|
if (mMovement.mPosition[0] || mMovement.mPosition[1])
|
||||||
{
|
{
|
||||||
mTimerCombatMove = 0.1f + 0.1f * Misc::Rng::rollClosedProbability();
|
mTimerCombatMove = 0.1f + 0.1f * Misc::Rng::rollClosedProbability();
|
||||||
|
@ -566,28 +582,6 @@ namespace MWMechanics
|
||||||
// dodge movements (for NPCs and bipedal creatures)
|
// dodge movements (for NPCs and bipedal creatures)
|
||||||
else if (actor.getClass().isBipedal(actor))
|
else if (actor.getClass().isBipedal(actor))
|
||||||
{
|
{
|
||||||
// get the range of the target's weapon
|
|
||||||
float rangeAttackOfTarget = 0.f;
|
|
||||||
MWWorld::Ptr targetWeapon = MWWorld::Ptr();
|
|
||||||
const MWWorld::Class& targetClass = target.getClass();
|
|
||||||
|
|
||||||
if (targetClass.hasInventoryStore(target))
|
|
||||||
{
|
|
||||||
MWMechanics::WeaponType weapType = WeapType_None;
|
|
||||||
MWWorld::ContainerStoreIterator weaponSlot =
|
|
||||||
MWMechanics::getActiveWeapon(targetClass.getCreatureStats(target), targetClass.getInventoryStore(target), &weapType);
|
|
||||||
if (weapType != WeapType_PickProbe && weapType != WeapType_Spell && weapType != WeapType_None && weapType != WeapType_HandToHand)
|
|
||||||
targetWeapon = *weaponSlot;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::shared_ptr<Action> targetWeaponAction (new ActionWeapon(targetWeapon));
|
|
||||||
|
|
||||||
if (targetWeaponAction.get())
|
|
||||||
{
|
|
||||||
bool isRangedCombat = false;
|
|
||||||
rangeAttackOfTarget = targetWeaponAction->getCombatRange(isRangedCombat);
|
|
||||||
}
|
|
||||||
|
|
||||||
// apply sideway movement (kind of dodging) with some probability
|
// apply sideway movement (kind of dodging) with some probability
|
||||||
// if actor is within range of target's weapon
|
// if actor is within range of target's weapon
|
||||||
if (distToTarget <= rangeAttackOfTarget && Misc::Rng::rollClosedProbability() < 0.25)
|
if (distToTarget <= rangeAttackOfTarget && Misc::Rng::rollClosedProbability() < 0.25)
|
||||||
|
@ -598,16 +592,18 @@ namespace MWMechanics
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Below behavior for backing up during ranged combat differs from vanilla.
|
// Backing up behaviour
|
||||||
// Vanilla is observed as backing up only as far as fCombatDistance or
|
// Actor backs up slightly further away than opponent's weapon range
|
||||||
// opponent's weapon range, or not backing up if opponent is also using a ranged weapon
|
// (in vanilla - only as far as oponent's weapon range),
|
||||||
if (isDistantCombat && distToTarget < rangeAttack / 4)
|
// or not at all if opponent is using a ranged weapon
|
||||||
|
if (isDistantCombat)
|
||||||
{
|
{
|
||||||
// actor should not back up into water
|
// actor should not back up into water
|
||||||
if (MWBase::Environment::get().getWorld()->isUnderwater(MWWorld::ConstPtr(actor), 0.5f))
|
if (MWBase::Environment::get().getWorld()->isUnderwater(MWWorld::ConstPtr(actor), 0.5f))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mMovement.mPosition[1] = -1;
|
if (!targetUsesRanged && distToTarget <= rangeAttackOfTarget*1.5) // Don't back up if the target is wielding ranged weapon
|
||||||
|
mMovement.mPosition[1] = -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -115,6 +115,7 @@ namespace MWMechanics
|
||||||
isRanged = false;
|
isRanged = false;
|
||||||
|
|
||||||
static const float fCombatDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat();
|
static const float fCombatDistance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat();
|
||||||
|
static const float fProjectileMaxSpeed = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fProjectileMaxSpeed")->getFloat();
|
||||||
|
|
||||||
if (mWeapon.isEmpty())
|
if (mWeapon.isEmpty())
|
||||||
{
|
{
|
||||||
|
@ -128,7 +129,7 @@ namespace MWMechanics
|
||||||
if (weapon->mData.mType >= ESM::Weapon::MarksmanBow)
|
if (weapon->mData.mType >= ESM::Weapon::MarksmanBow)
|
||||||
{
|
{
|
||||||
isRanged = true;
|
isRanged = true;
|
||||||
return 1000.f;
|
return fProjectileMaxSpeed;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
return weapon->mData.mReach * fCombatDistance;
|
return weapon->mData.mReach * fCombatDistance;
|
||||||
|
|
|
@ -866,6 +866,45 @@ namespace MWMechanics
|
||||||
mAI = true;
|
mAI = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool MechanicsManager::isBoundItem(const MWWorld::Ptr& item)
|
||||||
|
{
|
||||||
|
static std::set<std::string> boundItemIDCache;
|
||||||
|
|
||||||
|
// If this is empty then we haven't executed the GMST cache logic yet; or there isn't any sMagicBound* GMST's for some reason
|
||||||
|
if (boundItemIDCache.empty())
|
||||||
|
{
|
||||||
|
// Build a list of known bound item ID's
|
||||||
|
const MWWorld::Store<ESM::GameSetting> &gameSettings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||||
|
|
||||||
|
for (MWWorld::Store<ESM::GameSetting>::iterator currentIteration = gameSettings.begin(); currentIteration != gameSettings.end(); ++currentIteration)
|
||||||
|
{
|
||||||
|
const ESM::GameSetting ¤tSetting = *currentIteration;
|
||||||
|
std::string currentGMSTID = currentSetting.mId;
|
||||||
|
Misc::StringUtils::lowerCaseInPlace(currentGMSTID);
|
||||||
|
|
||||||
|
// Don't bother checking this GMST if it's not a sMagicBound* one.
|
||||||
|
const std::string& toFind = "smagicbound";
|
||||||
|
if (currentGMSTID.compare(0, toFind.length(), toFind) != 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// All sMagicBound* GMST's should be of type string
|
||||||
|
std::string currentGMSTValue = currentSetting.getString();
|
||||||
|
Misc::StringUtils::lowerCaseInPlace(currentGMSTValue);
|
||||||
|
|
||||||
|
boundItemIDCache.insert(currentGMSTValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Perform bound item check and assign the Flag_Bound bit if it passes
|
||||||
|
std::string tempItemID = item.getCellRef().getRefId();
|
||||||
|
Misc::StringUtils::lowerCaseInPlace(tempItemID);
|
||||||
|
|
||||||
|
if (boundItemIDCache.count(tempItemID) != 0)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
bool MechanicsManager::isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim)
|
bool MechanicsManager::isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim)
|
||||||
{
|
{
|
||||||
if (target.isEmpty())
|
if (target.isEmpty())
|
||||||
|
@ -1050,7 +1089,7 @@ namespace MWMechanics
|
||||||
}
|
}
|
||||||
|
|
||||||
void MechanicsManager::itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, const MWWorld::Ptr& container,
|
void MechanicsManager::itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, const MWWorld::Ptr& container,
|
||||||
int count)
|
int count, bool alarm)
|
||||||
{
|
{
|
||||||
if (ptr != getPlayer())
|
if (ptr != getPlayer())
|
||||||
return;
|
return;
|
||||||
|
@ -1079,19 +1118,29 @@ namespace MWMechanics
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Owner owner;
|
Owner owner;
|
||||||
owner.first = ownerCellRef->getOwner();
|
|
||||||
owner.second = false;
|
owner.second = false;
|
||||||
if (owner.first.empty())
|
if (!container.isEmpty() && container.getClass().isActor())
|
||||||
{
|
{
|
||||||
owner.first = ownerCellRef->getFaction();
|
// "container" is an actor inventory, so just take actor's ID
|
||||||
owner.second = true;
|
owner.first = ownerCellRef->getRefId();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
owner.first = ownerCellRef->getOwner();
|
||||||
|
if (owner.first.empty())
|
||||||
|
{
|
||||||
|
owner.first = ownerCellRef->getFaction();
|
||||||
|
owner.second = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Misc::StringUtils::lowerCaseInPlace(owner.first);
|
Misc::StringUtils::lowerCaseInPlace(owner.first);
|
||||||
|
|
||||||
if (!Misc::StringUtils::ciEqual(item.getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId))
|
if (!Misc::StringUtils::ciEqual(item.getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId))
|
||||||
mStolenItems[Misc::StringUtils::lowerCase(item.getCellRef().getRefId())][owner] += count;
|
mStolenItems[Misc::StringUtils::lowerCase(item.getCellRef().getRefId())][owner] += count;
|
||||||
|
|
||||||
commitCrime(ptr, victim, OT_Theft, item.getClass().getValue(item) * count);
|
if (alarm)
|
||||||
|
commitCrime(ptr, victim, OT_Theft, item.getClass().getValue(item) * count);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -145,7 +145,7 @@ namespace MWMechanics
|
||||||
/// Utility to check if taking this item is illegal and calling commitCrime if so
|
/// Utility to check if taking this item is illegal and calling commitCrime if so
|
||||||
/// @param container The container the item is in; may be empty for an item in the world
|
/// @param container The container the item is in; may be empty for an item in the world
|
||||||
virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, const MWWorld::Ptr& container,
|
virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, const MWWorld::Ptr& container,
|
||||||
int count);
|
int count, bool alarm = true);
|
||||||
/// Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so
|
/// Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so
|
||||||
virtual void objectOpened (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item);
|
virtual void objectOpened (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item);
|
||||||
/// Attempt sleeping in a bed. If this is illegal, call commitCrime.
|
/// Attempt sleeping in a bed. If this is illegal, call commitCrime.
|
||||||
|
@ -214,6 +214,8 @@ namespace MWMechanics
|
||||||
/// Has the player stolen this item from the given owner?
|
/// Has the player stolen this item from the given owner?
|
||||||
virtual bool isItemStolenFrom(const std::string& itemid, const std::string& ownerid);
|
virtual bool isItemStolenFrom(const std::string& itemid, const std::string& ownerid);
|
||||||
|
|
||||||
|
virtual bool isBoundItem(const MWWorld::Ptr& item);
|
||||||
|
|
||||||
/// @return is \a ptr allowed to take/use \a target or is it a crime?
|
/// @return is \a ptr allowed to take/use \a target or is it a crime?
|
||||||
virtual bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim);
|
virtual bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue