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Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
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2 changed files with 4 additions and 1 deletions
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@ -158,7 +158,7 @@ namespace MWRender
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: mViewer(viewer)
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, mRootNode(rootNode)
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, mResourceSystem(resourceSystem)
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, mWorkQueue(new SceneUtil::WorkQueue)
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, mWorkQueue(new SceneUtil::WorkQueue(Settings::Manager::getInt("preload num threads", "Cells")))
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, mUnrefQueue(new SceneUtil::UnrefQueue)
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, mFogDepth(0.f)
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, mUnderwaterColor(fallback->getFallbackColour("Water_UnderwaterColor"))
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@ -42,6 +42,9 @@ exterior cell load distance = 1
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# Preload cells in a background thread. All settings starting with 'preload' have no effect unless this is enabled.
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preload enabled = true
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# The number of threads to be used for preloading operations.
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preload num threads = 1
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# Preload adjacent cells when moving close to an exterior cell border.
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preload exterior grid = true
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