forked from mirror/openmw-tes3mp
still left: spell success formula
parent
5412d6ed9e
commit
30461438f6
@ -1,20 +1,378 @@
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#include "spellwindow.hpp"
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#include <boost/algorithm/string.hpp>
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#include <boost/lexical_cast.hpp>
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#include "../mwworld/world.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwmechanics/spells.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwsound/soundmanager.hpp"
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#include "window_manager.hpp"
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#include "inventorywindow.hpp"
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namespace
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{
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bool sortSpells(const std::string& left, const std::string& right)
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{
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const ESM::Spell* a = MWBase::Environment::get().getWorld()->getStore().spells.find(left);
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const ESM::Spell* b = MWBase::Environment::get().getWorld()->getStore().spells.find(right);
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int cmp = a->name.compare(b->name);
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return cmp < 0;
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}
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bool sortItems(const MWWorld::Ptr& left, const MWWorld::Ptr& right)
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{
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int cmp = MWWorld::Class::get(left).getName(left).compare(
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MWWorld::Class::get(right).getName(right));
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return cmp < 0;
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}
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}
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namespace MWGui
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{
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SpellWindow::SpellWindow(WindowManager& parWindowManager)
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: WindowPinnableBase("openmw_spell_window_layout.xml", parWindowManager)
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, mHeight(0)
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, mWidth(0)
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{
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getWidget(mSpellView, "SpellView");
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getWidget(mEffectBox, "EffectsBox");
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setCoord(498, 300, 302, 300);
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updateSpells();
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mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord += MyGUI::newDelegate(this, &SpellWindow::onWindowResize);
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}
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void SpellWindow::onPinToggled()
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{
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mWindowManager.setSpellVisibility(!mPinned);
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}
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void SpellWindow::open()
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{
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updateSpells();
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}
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void SpellWindow::updateSpells()
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{
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const int spellHeight = 18;
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mHeight = 0;
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while (mSpellView->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mSpellView->getChildAt(0));
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// retrieve all player spells, divide them into Powers and Spells and sort them
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std::vector<std::string> spellList;
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& spells = stats.mSpells;
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// the following code switches between selected enchanted item and selected spell (only one of these
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// can be active at a time)
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std::string selectedSpell = spells.getSelectedSpell();
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MWWorld::Ptr selectedItem;
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if (store.getSelectedEnchantItem() != store.end())
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{
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selectedSpell = "";
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selectedItem = *store.getSelectedEnchantItem();
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bool allowSelectedItem = true;
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// if the selected item can be equipped, make sure that it actually is equipped
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std::pair<std::vector<int>, bool> slots;
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slots = MWWorld::Class::get(selectedItem).getEquipmentSlots(selectedItem);
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if (!slots.first.empty())
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{
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bool equipped = false;
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for (int i=0; i < MWWorld::InventoryStore::Slots; ++i)
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{
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if (store.getSlot(i) != store.end() && *store.getSlot(i) == selectedItem)
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{
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equipped = true;
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break;
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}
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}
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if (!equipped)
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allowSelectedItem = false;
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}
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if (!allowSelectedItem)
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{
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store.setSelectedEnchantItem(store.end());
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selectedItem = MWWorld::Ptr();
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}
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}
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for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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{
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spellList.push_back(*it);
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}
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std::vector<std::string> powers;
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std::vector<std::string>::iterator it = spellList.begin();
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while (it != spellList.end())
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
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if (spell->data.type == ESM::Spell::ST_Power)
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{
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powers.push_back(*it);
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it = spellList.erase(it);
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}
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else if (spell->data.type == ESM::Spell::ST_Ability)
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{
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// abilities are always active and don't show in the spell window.
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it = spellList.erase(it);
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}
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else
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++it;
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}
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std::sort(powers.begin(), powers.end(), sortSpells);
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std::sort(spellList.begin(), spellList.end(), sortSpells);
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// retrieve player's enchanted items
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std::vector<MWWorld::Ptr> items;
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for (MWWorld::ContainerStoreIterator it(store.begin()); it != store.end(); ++it)
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{
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std::string enchantId = MWWorld::Class::get(*it).getEnchantment(*it);
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if (enchantId != "")
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{
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// only add items with "Cast once" or "Cast on use"
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const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(enchantId);
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int type = enchant->data.type;
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if (type != ESM::Enchantment::CastOnce
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&& type != ESM::Enchantment::WhenUsed)
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continue;
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items.push_back(*it);
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}
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}
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std::sort(items.begin(), items.end(), sortItems);
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int height = estimateHeight(items.size() + powers.size() + spellList.size());
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bool scrollVisible = height > mSpellView->getHeight();
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mWidth = mSpellView->getWidth() - (scrollVisible ? 18 : 0);
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// powers
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addGroup("#{sPowers}", "");
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for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
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MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText",
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MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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t->setCaption(spell->name);
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t->setTextAlign(MyGUI::Align::Left);
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t->setUserString("ToolTipType", "Spell");
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t->setUserString("Spell", *it);
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t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected);
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if (*it == selectedSpell)
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t->setStateSelected(true);
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mHeight += spellHeight;
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}
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// other spells
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addGroup("#{sSpells}", "#{sCostChance}");
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for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
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MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText",
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MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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t->setCaption(spell->name);
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t->setTextAlign(MyGUI::Align::Left);
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t->setUserString("ToolTipType", "Spell");
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t->setUserString("Spell", *it);
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t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected);
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if (*it == selectedSpell)
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t->setStateSelected(true);
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// cost / success chance
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MyGUI::TextBox* costChance = mSpellView->createWidget<MyGUI::TextBox>("SpellText",
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MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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std::string cost = boost::lexical_cast<std::string>(spell->data.cost);
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costChance->setCaption(cost + "/" + "100"); /// \todo
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costChance->setTextAlign(MyGUI::Align::Right);
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costChance->setNeedMouseFocus(false);
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mHeight += spellHeight;
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}
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// enchanted items
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addGroup("#{sMagicItem}", "#{sCostCharge}");
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for (std::vector<MWWorld::Ptr>::const_iterator it = items.begin(); it != items.end(); ++it)
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{
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MWWorld::Ptr item = *it;
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// check if the item is currently equipped (will display in a different color)
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bool equipped = false;
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for (int i=0; i < MWWorld::InventoryStore::Slots; ++i)
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{
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if (store.getSlot(i) != store.end() && *store.getSlot(i) == item)
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{
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equipped = true;
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break;
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}
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}
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MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped",
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MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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t->setCaption(MWWorld::Class::get(item).getName(item));
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t->setTextAlign(MyGUI::Align::Left);
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t->setUserData(item);
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t->setUserString("ToolTipType", "ItemPtr");
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t->setUserString("Equipped", equipped ? "true" : "false");
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t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onEnchantedItemSelected);
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t->setStateSelected(item == selectedItem);
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// cost / charge
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MyGUI::TextBox* costCharge = mSpellView->createWidget<MyGUI::TextBox>(equipped ? "SpellText" : "SpellTextUnequipped",
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MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(MWWorld::Class::get(item).getEnchantment(item));
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std::string cost = boost::lexical_cast<std::string>(enchant->data.cost);
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std::string charge = boost::lexical_cast<std::string>(enchant->data.charge); /// \todo track current charge
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costCharge->setCaption(cost + "/" + charge);
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costCharge->setTextAlign(MyGUI::Align::Right);
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costCharge->setNeedMouseFocus(false);
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mHeight += spellHeight;
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}
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mSpellView->setCanvasSize(mSpellView->getWidth(), std::max(mSpellView->getHeight(), mHeight));
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}
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void SpellWindow::addGroup(const std::string &label, const std::string& label2)
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{
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if (mSpellView->getChildCount() > 0)
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{
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MyGUI::ImageBox* separator = mSpellView->createWidget<MyGUI::ImageBox>("MW_HLine",
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MyGUI::IntCoord(4, mHeight, mWidth-8, 18),
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MyGUI::Align::Left | MyGUI::Align::Top);
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separator->setNeedMouseFocus(false);
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mHeight += 18;
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}
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MyGUI::TextBox* groupWidget = mSpellView->createWidget<MyGUI::TextBox>("SandBrightText",
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MyGUI::IntCoord(0, mHeight, mWidth, 24),
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MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
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groupWidget->setCaptionWithReplacing(label);
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groupWidget->setTextAlign(MyGUI::Align::Left);
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groupWidget->setNeedMouseFocus(false);
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if (label2 != "")
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{
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MyGUI::TextBox* groupWidget2 = mSpellView->createWidget<MyGUI::TextBox>("SandBrightText",
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MyGUI::IntCoord(0, mHeight, mWidth-4, 24),
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MyGUI::Align::Left | MyGUI::Align::Top);
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groupWidget2->setCaptionWithReplacing(label2);
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groupWidget2->setTextAlign(MyGUI::Align::Right);
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groupWidget2->setNeedMouseFocus(false);
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}
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mHeight += 24;
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}
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void SpellWindow::onWindowResize(MyGUI::Window* _sender)
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{
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updateSpells();
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}
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void SpellWindow::onEnchantedItemSelected(MyGUI::Widget* _sender)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
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MWMechanics::Spells& spells = stats.mSpells;
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MWWorld::Ptr item = *_sender->getUserData<MWWorld::Ptr>();
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// retrieve ContainerStoreIterator to the item
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MWWorld::ContainerStoreIterator it = store.begin();
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for (; it != store.end(); ++it)
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{
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if (*it == item)
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{
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break;
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}
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}
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assert(it != store.end());
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// equip, if it is not already equipped
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if (_sender->getUserString("Equipped") == "false")
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{
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// sound
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MWBase::Environment::get().getSoundManager()->playSound(MWWorld::Class::get(item).getUpSoundId(item), 1.0, 1.0);
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// Note: can't use Class::use here because enchanted scrolls for example would then open the scroll window instead of equipping
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/// \todo the following code is pretty much copy&paste from ActionEquip, put it in a function?
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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// equip the item in the first free slot
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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slot!=slots.first.end(); ++slot)
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{
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// if all slots are occupied, replace the last slot
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if (slot == --slots.first.end())
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{
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store.equip(*slot, it);
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break;
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}
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if (store.getSlot(*slot) == store.end())
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{
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// slot is not occupied
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store.equip(*slot, it);
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break;
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}
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}
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/// \todo scripts?
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// since we changed equipping status, update the inventory window
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mWindowManager.getInventoryWindow()->drawItems();
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}
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store.setSelectedEnchantItem(it);
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spells.setSelectedSpell("");
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updateSpells();
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}
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void SpellWindow::onSpellSelected(MyGUI::Widget* _sender)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
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MWMechanics::Spells& spells = stats.mSpells;
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spells.setSelectedSpell(_sender->getUserString("Spell"));
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store.setSelectedEnchantItem(store.end());
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updateSpells();
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}
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int SpellWindow::estimateHeight(int numSpells) const
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{
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int height = 0;
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height += 24 * 3 + 18 * 2; // group headings
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height += numSpells * 18;
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return height;
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}
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}
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