|
|
|
@ -214,7 +214,7 @@ void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress)
|
|
|
|
|
void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress, bool readBook)
|
|
|
|
|
{
|
|
|
|
|
int base = getSkill (skillIndex).getBase();
|
|
|
|
|
|
|
|
|
@ -256,9 +256,14 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
|
|
|
|
|
MWBase::Environment::get().getWindowManager()->playSound("skillraise");
|
|
|
|
|
|
|
|
|
|
std::stringstream message;
|
|
|
|
|
|
|
|
|
|
if (readBook)
|
|
|
|
|
message << std::string("#{sBookSkillMessage}\n");
|
|
|
|
|
|
|
|
|
|
message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", ""))
|
|
|
|
|
% std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}")
|
|
|
|
|
% static_cast<int> (base);
|
|
|
|
|
|
|
|
|
|
MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), MWGui::ShowInDialogueMode_Never);
|
|
|
|
|
|
|
|
|
|
if (mLevelProgress >= gmst.find("iLevelUpTotal")->getInt())
|
|
|
|
|