Fix handling in LightListCallback when the node is not a Group

0.6.1
scrawl 8 years ago
parent b78a9f89af
commit 34130fc5cc

@ -417,12 +417,14 @@ namespace SceneUtil
// get the node bounds in view space // get the node bounds in view space
// NB do not node->getBound() * modelView, that would apply the node's transformation twice // NB do not node->getBound() * modelView, that would apply the node's transformation twice
osg::BoundingSphere nodeBound; osg::BoundingSphere nodeBound;
osg::Group* group = node->asGroup(); osg::Transform* transform = node->asTransform();
if (group) if (transform)
{ {
for (unsigned int i=0; i<group->getNumChildren(); ++i) for (unsigned int i=0; i<transform->getNumChildren(); ++i)
nodeBound.expandBy(group->getChild(i)->getBound()); nodeBound.expandBy(transform->getChild(i)->getBound());
} }
else
nodeBound = node->getBound();
osg::Matrixf mat = *cv->getModelViewMatrix(); osg::Matrixf mat = *cv->getModelViewMatrix();
transformBoundingSphere(mat, nodeBound); transformBoundingSphere(mat, nodeBound);

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