From 345ba99c1751ad7cc95282b94d4be5fff26d8d6a Mon Sep 17 00:00:00 2001 From: scrawl Date: Mon, 16 Jun 2014 01:58:13 +0200 Subject: [PATCH] Fix WeaponAnimationTime not working after restoring draw state (when loading save or re-entering a cell - Fixes #1497) --- apps/openmw/mwmechanics/character.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 6847cd725..6f0a255a9 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -514,6 +514,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim getWeaponGroup(mWeaponType, mCurrentWeapon); mUpperBodyState = UpperCharState_WeapEquiped; mAnimation->showWeapons(true); + mAnimation->setWeaponGroup(mCurrentWeapon); } mAnimation->showCarriedLeft(mWeaponType != WeapType_Spell && mWeaponType != WeapType_HandToHand); }