Change default settings to use no object shaders and per vertex lighting, as some lights in MW look clearly broken with per pixel lighting enabled (e.g. fireplace in census office, ghostfence)

This commit is contained in:
scrawl 2013-01-09 23:11:15 +01:00
parent 455ec0996d
commit 35015ef110

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@ -96,7 +96,7 @@ fps = 0
crosshair = true crosshair = true
[Objects] [Objects]
shaders = true shaders = false
# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight # Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
# Note: has no effect when shaders are turned off # Note: has no effect when shaders are turned off
@ -132,7 +132,7 @@ num lights = 8
# Enable this to get fancy-looking water with reflections and refractions # Enable this to get fancy-looking water with reflections and refractions
# Only available if object shaders are on # Only available if object shaders are on
# All the settings below have no effect if this is false # All the settings below have no effect if this is false
shader = true shader = false
rtt size = 512 rtt size = 512
reflect terrain = true reflect terrain = true
@ -142,7 +142,7 @@ reflect actors = false
reflect misc = false reflect misc = false
# Enable underwater effect. It is not resource intensive, so only disable it if you have problems. # Enable underwater effect. It is not resource intensive, so only disable it if you have problems.
underwater effect = true underwater effect = false
[Sound] [Sound]
# Device name. Blank means default # Device name. Blank means default