forked from mirror/openmw-tes3mp
[General] Use GameSettings packet to set ability to rest and wait
This commit is contained in:
parent
300ca905fc
commit
3508a16836
8 changed files with 124 additions and 24 deletions
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@ -9,7 +9,15 @@
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#include <iostream>
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using namespace std;
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void SettingFunctions::SetConsoleAllow(unsigned short pid, bool state)
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void SettingFunctions::SetDifficulty(unsigned short pid, int difficulty)
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->difficulty = difficulty;
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}
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void SettingFunctions::SetConsoleAllowed(unsigned short pid, bool state)
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{
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Player *player;
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GET_PLAYER(pid, player,);
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@ -17,12 +25,20 @@ void SettingFunctions::SetConsoleAllow(unsigned short pid, bool state)
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player->consoleAllowed = state;
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}
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void SettingFunctions::SetDifficulty(unsigned short pid, int difficulty)
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void SettingFunctions::SetRestAllowed(unsigned short pid, bool state)
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->difficulty = difficulty;
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player->restAllowed = state;
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}
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void SettingFunctions::SetWaitAllowed(unsigned short pid, bool state)
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->waitAllowed = state;
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}
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void SettingFunctions::SendSettings(unsigned short pid) noexcept
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@ -4,8 +4,10 @@
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#include "../Types.hpp"
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#define SETTINGSAPI \
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{"SetConsoleAllow", SettingFunctions::SetConsoleAllow},\
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{"SetDifficulty", SettingFunctions::SetDifficulty},\
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{"SetConsoleAllowed", SettingFunctions::SetConsoleAllowed},\
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{"SetRestAllowed", SettingFunctions::SetRestAllowed},\
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{"SetWaitAllowed", SettingFunctions::SetWaitAllowed},\
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\
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{"SendSettings", SettingFunctions::SendSettings}
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@ -13,18 +15,6 @@ class SettingFunctions
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{
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public:
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/**
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* \brief Set whether the console is allowed for a player.
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*
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* This changes the console permission for that player in the server memory, but does not
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* by itself send a packet.
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*
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* \param pid The player ID.
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* \param bool The console permission state.
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* \return void
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*/
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static void SetConsoleAllow(unsigned short pid, bool state);
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/**
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* \brief Set the difficulty for a player.
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*
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@ -37,6 +27,42 @@ public:
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*/
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static void SetDifficulty(unsigned short pid, int difficulty);
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/**
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* \brief Set whether the console is allowed for a player.
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*
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* This changes the console permission for that player in the server memory, but does not
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* by itself send a packet.
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*
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* \param pid The player ID.
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* \param bool The console permission state.
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* \return void
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*/
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static void SetConsoleAllowed(unsigned short pid, bool state);
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/**
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* \brief Set whether resting is allowed for a player.
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*
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* This changes the resting permission for that player in the server memory, but does not
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* by itself send a packet.
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*
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* \param pid The player ID.
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* \param bool The resting permission state.
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* \return void
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*/
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static void SetRestAllowed(unsigned short pid, bool state);
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/**
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* \brief Set whether waiting is allowed for a player.
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*
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* This changes the waiting permission for that player in the server memory, but does not
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* by itself send a packet.
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*
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* \param pid The player ID.
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* \param bool The waiting permission state.
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* \return void
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*/
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static void SetWaitAllowed(unsigned short pid, bool state);
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/**
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* \brief Send a PlayerSettings packet to the player affected by it.
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*
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@ -1011,6 +1011,28 @@ namespace MWInput
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage2}"); //Nope,
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return;
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}
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/*
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Start of tes3mp addition
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Prevent resting and waiting if they have been disabled by the server for the local player
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*/
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int canRest = MWBase::Environment::get().getWorld()->canRest();
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if (canRest == 0 && !mwmp::Main::get().getLocalPlayer()->restAllowed)
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{
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MWBase::Environment::get().getWindowManager()->messageBox("You are not allowed to rest.");
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return;
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}
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else if (canRest == 1 && !mwmp::Main::get().getLocalPlayer()->waitAllowed)
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{
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MWBase::Environment::get().getWindowManager()->messageBox("You are not allowed to wait.");
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return;
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}
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/*
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End of tes3mp addition
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*/
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MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_Rest); //Open rest GUI
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}
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@ -48,8 +48,10 @@ LocalPlayer::LocalPlayer()
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charGenStage.current = 0;
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charGenStage.end = 1;
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consoleAllowed = false;
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difficulty = 0;
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consoleAllowed = false;
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restAllowed = true;
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waitAllowed = true;
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ignorePosPacket = false;
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ignoreJailTeleportation = false;
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@ -26,6 +26,12 @@ namespace mwmp
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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}
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else if ((MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Rest ||
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MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_RestBed) &&
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(!player->restAllowed || !player->waitAllowed))
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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}
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}
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}
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}
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@ -1,5 +1,16 @@
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#include "guiextensions.hpp"
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include "../mwmp/Main.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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/*
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End of tes3mp addition
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*/
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#include <components/compiler/extensions.hpp>
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#include <components/compiler/opcodes.hpp>
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@ -57,8 +68,21 @@ namespace MWScript
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if (bed.isEmpty() || !MWBase::Environment::get().getMechanicsManager()->sleepInBed(MWMechanics::getPlayer(),
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bed))
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/*
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Start of tes3mp change (minor)
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Prevent resting if it has been disabled by the server for the local player
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*/
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{
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if (!mwmp::Main::get().getLocalPlayer()->restAllowed)
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MWBase::Environment::get().getWindowManager()->messageBox("You are not allowed to rest.");
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else
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_RestBed);
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}
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/*
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End of tes3mp change (minor)
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*/
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}
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};
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class OpShowDialogue : public Interpreter::Opcode0
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@ -246,8 +246,10 @@ namespace mwmp
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ESM::ActiveSpells activeSpells;
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CurrentContainer currentContainer;
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bool consoleAllowed;
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int difficulty;
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bool consoleAllowed;
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bool restAllowed;
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bool waitAllowed;
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bool ignorePosPacket;
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@ -13,6 +13,8 @@ void PacketGameSettings::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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RW(player->consoleAllowed, send);
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RW(player->difficulty, send);
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RW(player->consoleAllowed, send);
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RW(player->restAllowed, send);
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RW(player->waitAllowed, send);
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}
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