forked from mirror/openmw-tes3mp
Slowfall now reduces momentum based on magnitude when jumping
(Allows Constant Effect Slowfall to work as in MW)
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1 changed files with 2 additions and 2 deletions
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@ -450,8 +450,8 @@ namespace MWPhysics
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if (inertia.z() < 0)
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inertia.z() *= slowFall;
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if (slowFall < 1.f) {
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inertia.x() = 0;
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inertia.y() = 0;
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inertia.x() *= slowFall;
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inertia.y() *= slowFall;
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}
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physicActor->setInertialForce(inertia);
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}
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