shore transition test

actorid
scrawl 13 years ago
parent ab8b74dcac
commit 36fd9b9f26

@ -35,8 +35,10 @@ void main_fp
, uniform sampler2D reflectionMap : register(s0)
, uniform sampler2D refractionMap : register(s1)
, uniform sampler2D normalMap : register(s2)
, uniform sampler2D depthMap : register(s2)
, uniform sampler2D normalMap : register(s3)
, uniform float time
, uniform float far
, uniform float4 fogParams
, uniform float4 fogColour
)
@ -45,6 +47,9 @@ void main_fp
float2 screenCoords = iScreenCoords.xy / iScreenCoords.z;
screenCoords.y = (1-saturate(renderTargetFlipping))+renderTargetFlipping*screenCoords.y;
float depth1 = tex2D(depthMap, screenCoords).r * far - iDepth;
depth1 = saturate(depth1 / 500.f);
float2 uv1 = iUv + time * float2(0.5, 0);
float2 uv2 = iUv + time * float2(0, 0.5);
float2 uv3 = iUv + time * float2(-0.5, 0);
@ -53,12 +58,14 @@ void main_fp
float4 normal = tex2D(normalMap, uv1) + tex2D(normalMap, uv2) + tex2D(normalMap, uv3) + tex2D(normalMap, uv4);
normal = normal / 4.f;
normal = 2*normal - 1;
screenCoords += normal.yx * 0.05;
float4 reflection = tex2D(reflectionMap, screenCoords);
float4 refraction = tex2D(refractionMap, screenCoords);
float2 screenCoords_reflect = screenCoords + normal.yx * 0.05;
float2 screenCoords_refract = screenCoords + normal.yx * 0.1 * depth1;
float4 reflection = tex2D(reflectionMap, screenCoords_reflect);
float4 refraction = tex2D(refractionMap, screenCoords_refract);
oColor.xyz = lerp(reflection.xyz, refraction.xyz, 1);
oColor.xyz = lerp(refraction.xyz, reflection.xyz, depth1);
float fogValue = saturate((iDepth - fogParams.y) * fogParams.w);
oColor.xyz = lerp(oColor.xyz, fogColour, fogValue);

@ -55,6 +55,7 @@ material Water
param_named_auto fogColour fog_colour
param_named_auto fogParams fog_params
param_named_auto renderTargetFlipping render_target_flipping
param_named_auto far far_clip_distance
}
texture_unit reflectionMap
@ -68,6 +69,11 @@ material Water
tex_address_mode clamp
}
texture_unit depthMap
{
tex_address_mode clamp
}
texture_unit normalMap
{
texture WaterNormal2.tga

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