From 375c198ebd9d350dd3d137c3faf8af7382e3e032 Mon Sep 17 00:00:00 2001 From: scrawl Date: Thu, 17 May 2012 18:21:05 +0200 Subject: [PATCH] WeatherManager: fix for cells that have no region. --- apps/openmw/mwworld/weather.cpp | 73 +++++++++++++++++---------------- 1 file changed, 38 insertions(+), 35 deletions(-) diff --git a/apps/openmw/mwworld/weather.cpp b/apps/openmw/mwworld/weather.cpp index bcbb96eec..316463f53 100644 --- a/apps/openmw/mwworld/weather.cpp +++ b/apps/openmw/mwworld/weather.cpp @@ -499,51 +499,54 @@ void WeatherManager::update(float duration) mCurrentRegion = regionstr; mWeatherUpdateTime = WeatherGlobals::mWeatherUpdateTime*3600; - std::string weather; + std::string weather = "clear"; if (mRegionOverrides.find(regionstr) != mRegionOverrides.end()) weather = mRegionOverrides[regionstr]; else { // get weather probabilities for the current region - const ESM::Region *region = MWBase::Environment::get().getWorld()->getStore().regions.find (regionstr); + const ESM::Region *region = MWBase::Environment::get().getWorld()->getStore().regions.search (regionstr); - float clear = region->data.clear/255.f; - float cloudy = region->data.cloudy/255.f; - float foggy = region->data.foggy/255.f; - float overcast = region->data.overcast/255.f; - float rain = region->data.rain/255.f; - float thunder = region->data.thunder/255.f; - float ash = region->data.ash/255.f; - float blight = region->data.blight/255.f; - //float snow = region->data.a/255.f; - //float blizzard = region->data.b/255.f; + if (region != 0) + { + float clear = region->data.clear/255.f; + float cloudy = region->data.cloudy/255.f; + float foggy = region->data.foggy/255.f; + float overcast = region->data.overcast/255.f; + float rain = region->data.rain/255.f; + float thunder = region->data.thunder/255.f; + float ash = region->data.ash/255.f; + float blight = region->data.blight/255.f; + //float snow = region->data.a/255.f; + //float blizzard = region->data.b/255.f; - // re-scale to 100 percent - const float total = clear+cloudy+foggy+overcast+rain+thunder+ash+blight;//+snow+blizzard; + // re-scale to 100 percent + const float total = clear+cloudy+foggy+overcast+rain+thunder+ash+blight;//+snow+blizzard; - float random = ((rand()%100)/100.f) * total; + float random = ((rand()%100)/100.f) * total; - //if (random >= snow+blight+ash+thunder+rain+overcast+foggy+cloudy+clear) - // weather = "blizzard"; - //else if (random >= blight+ash+thunder+rain+overcast+foggy+cloudy+clear) - // weather = "snow"; - /*else*/ if (random >= ash+thunder+rain+overcast+foggy+cloudy+clear) - weather = "blight"; - else if (random >= thunder+rain+overcast+foggy+cloudy+clear) - weather = "ashstorm"; - else if (random >= rain+overcast+foggy+cloudy+clear) - weather = "thunderstorm"; - else if (random >= overcast+foggy+cloudy+clear) - weather = "rain"; - else if (random >= foggy+cloudy+clear) - weather = "overcast"; - else if (random >= cloudy+clear) - weather = "foggy"; - else if (random >= clear) - weather = "cloudy"; - else - weather = "clear"; + //if (random >= snow+blight+ash+thunder+rain+overcast+foggy+cloudy+clear) + // weather = "blizzard"; + //else if (random >= blight+ash+thunder+rain+overcast+foggy+cloudy+clear) + // weather = "snow"; + /*else*/ if (random >= ash+thunder+rain+overcast+foggy+cloudy+clear) + weather = "blight"; + else if (random >= thunder+rain+overcast+foggy+cloudy+clear) + weather = "ashstorm"; + else if (random >= rain+overcast+foggy+cloudy+clear) + weather = "thunderstorm"; + else if (random >= overcast+foggy+cloudy+clear) + weather = "rain"; + else if (random >= foggy+cloudy+clear) + weather = "overcast"; + else if (random >= cloudy+clear) + weather = "foggy"; + else if (random >= clear) + weather = "cloudy"; + else + weather = "clear"; + } } setWeather(weather, false);