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@ -142,8 +142,6 @@ class ClipCullNode : public osg::Group
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osg::Polytope::PlaneList origPlaneList = cv->getProjectionCullingStack().back().getFrustum().getPlaneList();
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// TODO: offset plane towards the viewer to fix bleeding at the water shore
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osg::Plane plane = *mCullPlane;
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plane.transform(*cv->getCurrentRenderStage()->getInitialViewMatrix());
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@ -175,18 +173,21 @@ class ClipCullNode : public osg::Group
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{
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osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(nv);
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osg::Vec3d eyePoint = cv->getEyePoint();
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osg::RefMatrix* modelViewMatrix = new osg::RefMatrix(*cv->getModelViewMatrix());
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// flip the below graph if the eye point is above the plane
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if (mCullPlane->intersect(osg::BoundingSphere(osg::Vec3d(0,0,eyePoint.z()), 0)) > 0)
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{
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osg::RefMatrix* modelViewMatrix = new osg::RefMatrix(*cv->getModelViewMatrix());
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modelViewMatrix->preMultScale(osg::Vec3(1,1,-1));
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cv->pushModelViewMatrix(modelViewMatrix, osg::Transform::RELATIVE_RF);
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traverse(node, nv);
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cv->popModelViewMatrix();
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}
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else
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traverse(node, nv);
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// move the plane back along its normal a little bit to prevent bleeding at the water shore
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const float clipFudge = 5;
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modelViewMatrix->preMultTranslate(mCullPlane->getNormal() * (-clipFudge));
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cv->pushModelViewMatrix(modelViewMatrix, osg::Transform::RELATIVE_RF);
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traverse(node, nv);
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cv->popModelViewMatrix();
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}
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private:
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