forked from mirror/openmw-tes3mp
Handle looping in the Animation object
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parent
e956a1cbc0
commit
37fe1bd3f0
5 changed files with 44 additions and 38 deletions
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@ -61,8 +61,9 @@ static void getStateInfo(CharacterState state, std::string *group, Ogre::Vector3
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throw std::runtime_error("Failed to find character state "+Ogre::StringConverter::toString(state));
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}
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CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Animation *anim, CharacterState state, bool loop)
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: mPtr(ptr), mAnimation(anim), mDirection(Ogre::Vector3::ZERO), mState(state), mSkipAnim(false), mLoop(loop)
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: mPtr(ptr), mAnimation(anim), mDirection(Ogre::Vector3::ZERO), mState(state), mSkipAnim(false)
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{
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if(!mAnimation)
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return;
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@ -73,13 +74,13 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
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getStateInfo(mState, &mCurrentGroup, &accum);
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mAnimation->setAccumulation(accum);
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if(mAnimation->hasAnimation(mCurrentGroup))
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mAnimation->play(mCurrentGroup, "stop");
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mAnimation->play(mCurrentGroup, "stop", loop);
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}
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CharacterController::CharacterController(const CharacterController &rhs)
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: mPtr(rhs.mPtr), mAnimation(rhs.mAnimation), mAnimQueue(rhs.mAnimQueue)
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, mCurrentGroup(rhs.mCurrentGroup), mDirection(rhs.mDirection)
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, mState(rhs.mState), mSkipAnim(rhs.mSkipAnim), mLoop(rhs.mLoop)
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, mState(rhs.mState), mSkipAnim(rhs.mSkipAnim)
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{
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if(!mAnimation)
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return;
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@ -103,32 +104,12 @@ void CharacterController::markerEvent(float time, const std::string &evt)
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return;
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}
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if(evt == "loop stop")
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{
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if(mAnimQueue.size() == 0)
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{
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if(time > 0.0f && mLoop)
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mAnimation->play(mCurrentGroup, "loop start");
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}
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else if(mAnimQueue.size() >= 2 && mAnimQueue[0] == mAnimQueue[1])
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{
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mAnimQueue.pop_front();
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mAnimation->play(mCurrentGroup, "loop start");
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}
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return;
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}
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if(evt == "stop")
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{
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if(mAnimQueue.size() == 0)
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{
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if(time > 0.0f && mLoop)
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mAnimation->play(mCurrentGroup, "loop start");
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}
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else if(mAnimQueue.size() >= 2 && mAnimQueue[0] == mAnimQueue[1])
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if(mAnimQueue.size() >= 2 && mAnimQueue[0] == mAnimQueue[1])
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{
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mAnimQueue.pop_front();
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mAnimation->play(mCurrentGroup, "loop start");
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mAnimation->play(mCurrentGroup, "loop start", false);
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}
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else if(mAnimQueue.size() > 0)
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{
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@ -136,7 +117,7 @@ void CharacterController::markerEvent(float time, const std::string &evt)
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if(mAnimQueue.size() > 0)
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{
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mCurrentGroup = mAnimQueue.front();
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mAnimation->play(mCurrentGroup, "start");
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mAnimation->play(mCurrentGroup, "start", false);
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}
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}
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return;
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@ -185,9 +166,8 @@ void CharacterController::playGroup(const std::string &groupname, int mode, int
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mAnimQueue.push_back(groupname);
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mCurrentGroup = groupname;
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mState = CharState_Idle;
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mLoop = false;
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mAnimation->setAccumulation(Ogre::Vector3::ZERO);
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mAnimation->play(mCurrentGroup, ((mode==2) ? "loop start" : "start"));
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mAnimation->play(mCurrentGroup, ((mode==2) ? "loop start" : "start"), false);
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}
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else if(mode == 0)
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{
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@ -208,11 +188,7 @@ void CharacterController::setState(CharacterState state, bool loop)
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{
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if(mState == state)
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return;
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else
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{
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mState = state;
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mLoop = loop;
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}
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mState = state;
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if(!mAnimation)
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return;
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@ -225,7 +201,7 @@ void CharacterController::setState(CharacterState state, bool loop)
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{
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mCurrentGroup = anim;
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mAnimation->setAccumulation(accum);
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mAnimation->play(mCurrentGroup, "start");
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mAnimation->play(mCurrentGroup, "start", loop);
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}
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}
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@ -37,7 +37,6 @@ class CharacterController
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std::string mCurrentGroup;
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CharacterState mState;
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bool mSkipAnim;
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bool mLoop;
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protected:
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/* Called by the animation whenever a new text key is reached. */
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@ -26,6 +26,7 @@ Animation::Animation(const MWWorld::Ptr &ptr)
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, mLastPosition(0.0f)
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, mCurrentKeys(NULL)
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, mAnimState(NULL)
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, mLooping(false)
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, mAnimSpeedMult(1.0f)
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{
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}
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@ -173,7 +174,7 @@ float Animation::findStart(const std::string &groupname, const std::string &star
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}
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void Animation::play(const std::string &groupname, const std::string &start)
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void Animation::play(const std::string &groupname, const std::string &start, bool loop)
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{
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try {
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if(mAnimState)
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@ -181,6 +182,7 @@ void Animation::play(const std::string &groupname, const std::string &start)
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mAnimState = mEntityList.mSkelBase->getAnimationState(groupname);
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mAnimState->setEnabled(true);
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mCurrentKeys = &mTextKeys[groupname];
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mLooping = loop;
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resetPosition(findStart(groupname, start));
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}
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@ -209,6 +211,33 @@ Ogre::Vector3 Animation::runAnimation(float timepassed)
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movement += updatePosition(time);
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timepassed = targetTime - time;
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if(evt == "start" || evt == "loop start")
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{
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/* Do nothing */
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continue;
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}
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if(evt == "loop stop")
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{
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if(mLooping)
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{
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resetPosition(findStart(mAnimState->getAnimationName(), "loop start"));
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if(mAnimState->getTimePosition() >= time)
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break;
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}
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continue;
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}
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if(evt == "stop")
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{
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if(mLooping)
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{
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resetPosition(findStart(mAnimState->getAnimationName(), "loop start"));
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if(mAnimState->getTimePosition() >= time)
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break;
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}
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else if(mController)
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mController->markerEvent(time, evt);
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continue;
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}
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if(mController)
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mController->markerEvent(time, evt);
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}
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@ -31,6 +31,8 @@ protected:
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NifOgre::TextKeyMap *mCurrentKeys;
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NifOgre::TextKeyMap::const_iterator mNextKey;
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Ogre::AnimationState *mAnimState;
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bool mLooping;
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float mAnimSpeedMult;
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/* Updates the animation to the specified time, and returns the movement
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@ -59,7 +61,7 @@ public:
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void setSpeedMult(float speedmult)
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{ mAnimSpeedMult = speedmult; }
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void play(const std::string &groupname, const std::string &start);
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void play(const std::string &groupname, const std::string &start, bool loop);
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virtual Ogre::Vector3 runAnimation(float timepassed);
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};
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@ -144,7 +144,7 @@ namespace MWRender
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{
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mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview);
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mAnimation->play("inventoryhandtohand", "start");
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mAnimation->play("inventoryhandtohand", "start", false);
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}
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// --------------------------------------------------------------------------------------------------
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