Fix another renderBin issue with the weather particles

Depth sorting w.r.t. the rest of the scene was broken
openmw-37
scrawl 9 years ago
parent 9902dfc9ef
commit 380256977b

@ -1066,18 +1066,19 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
mRootNode = skyroot;
// By default render before the world is rendered
mRootNode->getOrCreateStateSet()->setRenderBinDetails(RenderBin_Sky, "RenderBin");
mEarlyRenderBinRoot = new osg::Group;
// render before the world is rendered
mEarlyRenderBinRoot->getOrCreateStateSet()->setRenderBinDetails(RenderBin_Sky, "RenderBin");
// Prevent unwanted clipping by water reflection camera's clipping plane
mRootNode->getOrCreateStateSet()->setMode(GL_CLIP_PLANE0, osg::StateAttribute::OFF);
mEarlyRenderBinRoot->getOrCreateStateSet()->setMode(GL_CLIP_PLANE0, osg::StateAttribute::OFF);
mRootNode->addChild(mEarlyRenderBinRoot);
}
void SkyManager::create()
{
assert(!mCreated);
mAtmosphereDay = mSceneManager->createInstance("meshes/sky_atmosphere.nif", mRootNode);
mAtmosphereDay = mSceneManager->createInstance("meshes/sky_atmosphere.nif", mEarlyRenderBinRoot);
ModVertexAlphaVisitor modAtmosphere(0);
mAtmosphereDay->accept(modAtmosphere);
@ -1086,7 +1087,7 @@ void SkyManager::create()
mAtmosphereNightNode = new osg::PositionAttitudeTransform;
mAtmosphereNightNode->setNodeMask(0);
mRootNode->addChild(mAtmosphereNightNode);
mEarlyRenderBinRoot->addChild(mAtmosphereNightNode);
osg::ref_ptr<osg::Node> atmosphereNight;
if (mSceneManager->getVFS()->exists("meshes/sky_night_02.nif"))
@ -1099,14 +1100,14 @@ void SkyManager::create()
mAtmosphereNightUpdater = new AtmosphereNightUpdater(mSceneManager->getTextureManager());
atmosphereNight->addUpdateCallback(mAtmosphereNightUpdater);
mSun.reset(new Sun(mRootNode, *mSceneManager->getTextureManager()));
mSun.reset(new Sun(mEarlyRenderBinRoot, *mSceneManager->getTextureManager()));
const MWWorld::Fallback* fallback=MWBase::Environment::get().getWorld()->getFallback();
mMasser.reset(new Moon(mRootNode, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Masser_Size")/125, Moon::Type_Masser));
mSecunda.reset(new Moon(mRootNode, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Secunda_Size")/125, Moon::Type_Secunda));
mMasser.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Masser_Size")/125, Moon::Type_Masser));
mSecunda.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Secunda_Size")/125, Moon::Type_Secunda));
mCloudNode = new osg::PositionAttitudeTransform;
mRootNode->addChild(mCloudNode);
mEarlyRenderBinRoot->addChild(mCloudNode);
mCloudMesh = mSceneManager->createInstance("meshes/sky_clouds_01.nif", mCloudNode);
ModVertexAlphaVisitor modClouds(1);
mCloudMesh->accept(modClouds);
@ -1123,9 +1124,9 @@ void SkyManager::create()
osg::ref_ptr<osg::Depth> depth = new osg::Depth;
depth->setWriteMask(false);
mRootNode->getOrCreateStateSet()->setAttributeAndModes(depth, osg::StateAttribute::ON);
mRootNode->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
mRootNode->getOrCreateStateSet()->setMode(GL_FOG, osg::StateAttribute::OFF);
mEarlyRenderBinRoot->getOrCreateStateSet()->setAttributeAndModes(depth, osg::StateAttribute::ON);
mEarlyRenderBinRoot->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
mEarlyRenderBinRoot->getOrCreateStateSet()->setMode(GL_FOG, osg::StateAttribute::OFF);
mMoonScriptColor = fallback->getFallbackColour("Moons_Script_Color");
@ -1282,6 +1283,7 @@ void SkyManager::createRain()
stateset->setNestRenderBins(false);
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
osgParticle::Particle& particleTemplate = mRainParticleSystem->getDefaultParticleTemplate();
particleTemplate.setSizeRange(osgParticle::rangef(5.f, 15.f));
@ -1457,10 +1459,6 @@ void SkyManager::setWeather(const WeatherResult& weather)
if (!mParticleNode)
{
mParticleNode = new osg::PositionAttitudeTransform;
osg::StateSet* particleStateSet = mParticleNode->getOrCreateStateSet();
particleStateSet->setRenderBinDetails(RenderBin_Default, "RenderBin");
particleStateSet->setNestRenderBins(false);
particleStateSet->setMode(GL_FOG, osg::StateAttribute::ON);
mRootNode->addChild(mParticleNode);
}
mParticleEffect = mSceneManager->createInstance(mCurrentParticleEffect, mParticleNode);

@ -155,6 +155,7 @@ namespace MWRender
Resource::SceneManager* mSceneManager;
osg::ref_ptr<osg::Group> mRootNode;
osg::ref_ptr<osg::Group> mEarlyRenderBinRoot;
osg::ref_ptr<osg::PositionAttitudeTransform> mParticleNode;
osg::ref_ptr<osg::Node> mParticleEffect;

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