|
|
|
@ -1066,18 +1066,19 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
|
|
|
|
|
|
|
|
|
|
mRootNode = skyroot;
|
|
|
|
|
|
|
|
|
|
// By default render before the world is rendered
|
|
|
|
|
mRootNode->getOrCreateStateSet()->setRenderBinDetails(RenderBin_Sky, "RenderBin");
|
|
|
|
|
|
|
|
|
|
mEarlyRenderBinRoot = new osg::Group;
|
|
|
|
|
// render before the world is rendered
|
|
|
|
|
mEarlyRenderBinRoot->getOrCreateStateSet()->setRenderBinDetails(RenderBin_Sky, "RenderBin");
|
|
|
|
|
// Prevent unwanted clipping by water reflection camera's clipping plane
|
|
|
|
|
mRootNode->getOrCreateStateSet()->setMode(GL_CLIP_PLANE0, osg::StateAttribute::OFF);
|
|
|
|
|
mEarlyRenderBinRoot->getOrCreateStateSet()->setMode(GL_CLIP_PLANE0, osg::StateAttribute::OFF);
|
|
|
|
|
mRootNode->addChild(mEarlyRenderBinRoot);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SkyManager::create()
|
|
|
|
|
{
|
|
|
|
|
assert(!mCreated);
|
|
|
|
|
|
|
|
|
|
mAtmosphereDay = mSceneManager->createInstance("meshes/sky_atmosphere.nif", mRootNode);
|
|
|
|
|
mAtmosphereDay = mSceneManager->createInstance("meshes/sky_atmosphere.nif", mEarlyRenderBinRoot);
|
|
|
|
|
ModVertexAlphaVisitor modAtmosphere(0);
|
|
|
|
|
mAtmosphereDay->accept(modAtmosphere);
|
|
|
|
|
|
|
|
|
@ -1086,7 +1087,7 @@ void SkyManager::create()
|
|
|
|
|
|
|
|
|
|
mAtmosphereNightNode = new osg::PositionAttitudeTransform;
|
|
|
|
|
mAtmosphereNightNode->setNodeMask(0);
|
|
|
|
|
mRootNode->addChild(mAtmosphereNightNode);
|
|
|
|
|
mEarlyRenderBinRoot->addChild(mAtmosphereNightNode);
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Node> atmosphereNight;
|
|
|
|
|
if (mSceneManager->getVFS()->exists("meshes/sky_night_02.nif"))
|
|
|
|
@ -1099,14 +1100,14 @@ void SkyManager::create()
|
|
|
|
|
mAtmosphereNightUpdater = new AtmosphereNightUpdater(mSceneManager->getTextureManager());
|
|
|
|
|
atmosphereNight->addUpdateCallback(mAtmosphereNightUpdater);
|
|
|
|
|
|
|
|
|
|
mSun.reset(new Sun(mRootNode, *mSceneManager->getTextureManager()));
|
|
|
|
|
mSun.reset(new Sun(mEarlyRenderBinRoot, *mSceneManager->getTextureManager()));
|
|
|
|
|
|
|
|
|
|
const MWWorld::Fallback* fallback=MWBase::Environment::get().getWorld()->getFallback();
|
|
|
|
|
mMasser.reset(new Moon(mRootNode, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Masser_Size")/125, Moon::Type_Masser));
|
|
|
|
|
mSecunda.reset(new Moon(mRootNode, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Secunda_Size")/125, Moon::Type_Secunda));
|
|
|
|
|
mMasser.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Masser_Size")/125, Moon::Type_Masser));
|
|
|
|
|
mSecunda.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Secunda_Size")/125, Moon::Type_Secunda));
|
|
|
|
|
|
|
|
|
|
mCloudNode = new osg::PositionAttitudeTransform;
|
|
|
|
|
mRootNode->addChild(mCloudNode);
|
|
|
|
|
mEarlyRenderBinRoot->addChild(mCloudNode);
|
|
|
|
|
mCloudMesh = mSceneManager->createInstance("meshes/sky_clouds_01.nif", mCloudNode);
|
|
|
|
|
ModVertexAlphaVisitor modClouds(1);
|
|
|
|
|
mCloudMesh->accept(modClouds);
|
|
|
|
@ -1123,9 +1124,9 @@ void SkyManager::create()
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Depth> depth = new osg::Depth;
|
|
|
|
|
depth->setWriteMask(false);
|
|
|
|
|
mRootNode->getOrCreateStateSet()->setAttributeAndModes(depth, osg::StateAttribute::ON);
|
|
|
|
|
mRootNode->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
|
|
|
|
|
mRootNode->getOrCreateStateSet()->setMode(GL_FOG, osg::StateAttribute::OFF);
|
|
|
|
|
mEarlyRenderBinRoot->getOrCreateStateSet()->setAttributeAndModes(depth, osg::StateAttribute::ON);
|
|
|
|
|
mEarlyRenderBinRoot->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
|
|
|
|
|
mEarlyRenderBinRoot->getOrCreateStateSet()->setMode(GL_FOG, osg::StateAttribute::OFF);
|
|
|
|
|
|
|
|
|
|
mMoonScriptColor = fallback->getFallbackColour("Moons_Script_Color");
|
|
|
|
|
|
|
|
|
@ -1282,6 +1283,7 @@ void SkyManager::createRain()
|
|
|
|
|
stateset->setNestRenderBins(false);
|
|
|
|
|
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
|
|
|
|
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
|
|
|
|
stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
|
|
|
|
|
|
|
|
|
|
osgParticle::Particle& particleTemplate = mRainParticleSystem->getDefaultParticleTemplate();
|
|
|
|
|
particleTemplate.setSizeRange(osgParticle::rangef(5.f, 15.f));
|
|
|
|
@ -1457,10 +1459,6 @@ void SkyManager::setWeather(const WeatherResult& weather)
|
|
|
|
|
if (!mParticleNode)
|
|
|
|
|
{
|
|
|
|
|
mParticleNode = new osg::PositionAttitudeTransform;
|
|
|
|
|
osg::StateSet* particleStateSet = mParticleNode->getOrCreateStateSet();
|
|
|
|
|
particleStateSet->setRenderBinDetails(RenderBin_Default, "RenderBin");
|
|
|
|
|
particleStateSet->setNestRenderBins(false);
|
|
|
|
|
particleStateSet->setMode(GL_FOG, osg::StateAttribute::ON);
|
|
|
|
|
mRootNode->addChild(mParticleNode);
|
|
|
|
|
}
|
|
|
|
|
mParticleEffect = mSceneManager->createInstance(mCurrentParticleEffect, mParticleNode);
|
|
|
|
|