diff --git a/apps/openmw/mwworld/projectilemanager.cpp b/apps/openmw/mwworld/projectilemanager.cpp index ba1104f93..0842f5d1d 100644 --- a/apps/openmw/mwworld/projectilemanager.cpp +++ b/apps/openmw/mwworld/projectilemanager.cpp @@ -173,10 +173,12 @@ namespace MWWorld { // Add magic bolt light osg::ref_ptr projectileLight(new osg::Light); - projectileLight->setDiffuse(osg::Vec4(0.95f, 0.71f, 0.25f, 1.0f)); - projectileLight->setAmbient(osg::Vec4(0.32f, 0.08f, 0.01f, 1.0f)); - projectileLight->setSpecular(osg::Vec4(0, 0, 0, 0)); - projectileLight->setLinearAttenuation(0.5f / 15); + projectileLight->setAmbient(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); + projectileLight->setDiffuse(osg::Vec4(0.814f, 0.682f, 0.652f, 1.0f)); + projectileLight->setSpecular(osg::Vec4(30.0f, 30.0f, 30.0f, 1.0f)); + projectileLight->setConstantAttenuation(0.f); + projectileLight->setLinearAttenuation(0.1f); + projectileLight->setQuadraticAttenuation(0.f); projectileLight->setPosition(osg::Vec4(pos, 1.0)); // Add magic bolt light source