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@ -94,9 +94,6 @@ namespace MWGui
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mPtr = actor;
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clearSpells();
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::Spells& playerSpells = MWWorld::Class::get (player).getCreatureStats (player).getSpells();
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MWMechanics::Spells& merchantSpells = MWWorld::Class::get (actor).getCreatureStats (actor).getSpells();
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for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter)
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@ -107,8 +104,8 @@ namespace MWGui
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if (spell->mData.mType!=ESM::Spell::ST_Spell)
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continue; // don't try to sell diseases, curses or powers
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if (std::find (playerSpells.begin(), playerSpells.end(), *iter)!=playerSpells.end())
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continue; // we have that spell already
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if (playerHasSpell(iter->first))
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continue;
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addSpell (iter->first);
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}
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@ -118,6 +115,18 @@ namespace MWGui
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mSpellsView->setCanvasSize (MyGUI::IntSize(mSpellsView->getWidth(), std::max(mSpellsView->getHeight(), mCurrentY)));
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}
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bool SpellBuyingWindow::playerHasSpell(const std::string &id)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::Spells& playerSpells = MWWorld::Class::get (player).getCreatureStats (player).getSpells();
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for (MWMechanics::Spells::TIterator it = playerSpells.begin(); it != playerSpells.end(); ++it)
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{
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if (Misc::StringUtils::ciEqual(id, it->first))
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return true;
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}
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return false;
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}
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void SpellBuyingWindow::onSpellButtonClick(MyGUI::Widget* _sender)
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{
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int price = *_sender->getUserData<int>();
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