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@ -24,9 +24,14 @@
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{"GetObjectState", ObjectFunctions::GetObjectState},\
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{"GetObjectDoorState", ObjectFunctions::GetObjectDoorState},\
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{"GetObjectLockLevel", ObjectFunctions::GetObjectLockLevel},\
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\
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{"GetObjectSummonState", ObjectFunctions::GetObjectSummonState},\
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{"GetObjectSummonDuration", ObjectFunctions::GetObjectSummonDuration},\
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{"DoesObjectHavePlayerSummoner", ObjectFunctions::DoesObjectHavePlayerSummoner},\
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{"GetObjectSummonerRefId", ObjectFunctions::GetObjectSummonerRefId},\
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{"GetObjectSummonerRefNumIndex", ObjectFunctions::GetObjectSummonerRefNumIndex},\
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{"GetObjectSummonerMpNum", ObjectFunctions::GetObjectSummonerMpNum},\
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\
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{"GetObjectPosX", ObjectFunctions::GetObjectPosX},\
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{"GetObjectPosY", ObjectFunctions::GetObjectPosY},\
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{"GetObjectPosZ", ObjectFunctions::GetObjectPosZ},\
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@ -281,10 +286,38 @@ public:
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*
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* Only living actors can be summoned.
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*
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* \return The summon state.
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* \return Whether a player is the summoner of the object.
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*/
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static bool DoesObjectHavePlayerSummoner(unsigned int i) noexcept;
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/**
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* \brief Get the refId of the summoner of the object at a certain index in the read object
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* list's object changes.
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*
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* \param i The index of the summoner.
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* \return The refNumIndex.
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*/
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static const char *GetObjectSummonerRefId(unsigned int i) noexcept;
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/**
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* \brief Get the refNumIndex of the summoner of the object at a certain index in the read object
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* list's object changes.
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*
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* \param i The index of the summoner.
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* \return The refNumIndex.
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*/
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static int GetObjectSummonerRefNumIndex(unsigned int i) noexcept;
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/**
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* \brief Get the mpNum of the summoner of the object at a certain index in the read object list's
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* object changes.
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*
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* \param i The index of the summoner.
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* \return The mpNum.
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*/
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static int GetObjectSummonerMpNum(unsigned int i) noexcept;
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/**
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* \brief Get the X position of the object at a certain index in the read object list's object
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* changes.
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