[Server] Send info about loader to others

coverity_scan^2
Koncord 8 years ago
parent 465d0fe4b4
commit 3aae782a51

@ -171,14 +171,21 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
player->cell.getDescription().c_str());
player->doForNearest([this](Player *pl, Player *other){
const RakNet::RakNetGUID &guid = pl->guid;
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(other, guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other, guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(other, guid);
//playerController->GetPacket(ID_PLAYER_POS)->Send(pl, guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other, guid);
playerController->GetPacket(ID_PLAYER_ATTACK)->Send(other, guid);
playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(other, guid);
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(other, pl->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other, pl->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(other, pl->guid);
playerController->GetPacket(ID_PLAYER_POS)->Send(pl, pl->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other, pl->guid);
playerController->GetPacket(ID_PLAYER_ATTACK)->Send(other, pl->guid);
playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(other, pl->guid);
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(pl, other->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl, other->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl, other->guid);
playerController->GetPacket(ID_PLAYER_POS)->Send(pl, other->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl, other->guid);
playerController->GetPacket(ID_PLAYER_ATTACK)->Send(pl, other->guid);
playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(pl, other->guid);
});
myPacket->Send(player, true); //send to other clients

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