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@ -171,14 +171,21 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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player->cell.getDescription().c_str());
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player->doForNearest([this](Player *pl, Player *other){
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const RakNet::RakNetGUID &guid = pl->guid;
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(other, guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other, guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(other, guid);
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//playerController->GetPacket(ID_PLAYER_POS)->Send(pl, guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other, guid);
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playerController->GetPacket(ID_PLAYER_ATTACK)->Send(other, guid);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(other, guid);
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_POS)->Send(pl, pl->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_ATTACK)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_POS)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_ATTACK)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(pl, other->guid);
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});
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myPacket->Send(player, true); //send to other clients
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