forked from mirror/openmw-tes3mp
Make the "lock window" button to change state visually
parent
43d6392921
commit
3ba3c71556
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#include "exposedwindow.hpp"
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#include "MyGUI_Window.h"
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namespace MWGui
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{
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MyGUI::VectorWidgetPtr ExposedWindow::getSkinWidgetsByName (const std::string &name)
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{
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return MyGUI::Widget::getSkinWidgetsByName (name);
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}
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MyGUI::Widget* ExposedWindow::getSkinWidget(const std::string & _name, bool _throw)
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{
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MyGUI::VectorWidgetPtr widgets = getSkinWidgetsByName (_name);
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if (widgets.empty())
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{
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MYGUI_ASSERT( ! _throw, "widget name '" << _name << "' not found in skin of layout '" << getName() << "'");
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return nullptr;
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}
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else
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{
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return widgets[0];
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}
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}
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}
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#ifndef MWGUI_EXPOSEDWINDOW_H
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#define MWGUI_EXPOSEDWINDOW_H
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#include "MyGUI_Window.h"
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namespace MWGui
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{
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/**
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* @brief subclass to provide access to some Widget internals.
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*/
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class ExposedWindow : public MyGUI::Window
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{
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MYGUI_RTTI_DERIVED(ExposedWindow)
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public:
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MyGUI::VectorWidgetPtr getSkinWidgetsByName (const std::string &name);
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MyGUI::Widget* getSkinWidget(const std::string & _name, bool _throw = true);
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///< Get a widget defined in the inner skin of this window.
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};
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}
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#endif
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