Update door.cpp

typo fix
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Bret Curtis 2018-06-17 10:13:03 +02:00 committed by GitHub
parent 2a65aaf5ab
commit 3cc6da1db2
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@ -122,7 +122,7 @@ namespace MWClass
std::string keyName;
// FIXME: If NPC activate teleporting door, it can lead to crash due to iterator invalidation in the Actors update.
// Make such activation a no-op for now, how in vanilla game.
// Make such activation a no-op for now, like how it is in the vanilla game.
if (actor != MWMechanics::getPlayer() && ptr.getCellRef().getTeleport())
{
std::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction(std::string(), ptr));