[Client] Fix logic for mwmp::Cell initialization

This commit is contained in:
David Cernat 2017-04-08 12:33:41 +03:00
parent 89a8ace41c
commit 3d6dc74bdc
3 changed files with 28 additions and 20 deletions

View file

@ -55,36 +55,43 @@ void CellController::updateDedicated(float dt)
} }
} }
void CellController::initializeCellLocal(const ESM::Cell& cell) void CellController::initializeCell(const ESM::Cell& cell)
{ {
MWWorld::CellStore *cellStore = getCell(cell); std::string mapIndex = cell.getDescription();
if (!cellStore) return; // If this key doesn't exist, create it
if (cellsActive.count(mapIndex) == 0)
{
MWWorld::CellStore *cellStore = getCell(cell);
mwmp::Cell *mpCell = new mwmp::Cell(cellStore); if (!cellStore) return;
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Initialized mwmp::Cell %s", mpCell->getDescription().c_str()); mwmp::Cell *mpCell = new mwmp::Cell(cellStore);
cellsActive[mapIndex] = mpCell;
mpCell->initializeLocalActors(); LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "- Initialized mwmp::Cell %s", mpCell->getDescription().c_str());
}
}
std::string mapIndex = mpCell->getDescription(); void CellController::initializeLocalActors(const ESM::Cell& cell)
cellsActive[mapIndex] = mpCell; {
std::string mapIndex = cell.getDescription();
initializeCell(cell);
// If this now exists, initialize local actors in it
if (cellsActive.count(mapIndex) > 0)
{
cellsActive[mapIndex]->uninitializeDedicatedActors();
cellsActive[mapIndex]->initializeLocalActors();
}
} }
void CellController::readCellFrame(WorldEvent& worldEvent) void CellController::readCellFrame(WorldEvent& worldEvent)
{ {
std::string mapIndex = worldEvent.cell.getDescription(); std::string mapIndex = worldEvent.cell.getDescription();
// If this key doesn't exist, create it initializeCell(worldEvent.cell);
if (cellsActive.count(mapIndex) == 0)
{
MWWorld::CellStore *cellStore = getCell(worldEvent.cell);
if (!cellStore) return;
mwmp::Cell *mpCell = new mwmp::Cell(cellStore);
cellsActive[mapIndex] = mpCell;
}
// If this now exists, send it the data // If this now exists, send it the data
if (cellsActive.count(mapIndex) > 0) if (cellsActive.count(mapIndex) > 0)

View file

@ -19,7 +19,8 @@ namespace mwmp
void updateLocal(); void updateLocal();
void updateDedicated(float dt); void updateDedicated(float dt);
void initializeCellLocal(const ESM::Cell& cell); void initializeCell(const ESM::Cell& cell);
void initializeLocalActors(const ESM::Cell& cell);
void readCellFrame(mwmp::WorldEvent& worldEvent); void readCellFrame(mwmp::WorldEvent& worldEvent);
void setLocalActorRecord(std::string actorIndex, std::string cellIndex); void setLocalActorRecord(std::string actorIndex, std::string cellIndex);

View file

@ -859,7 +859,7 @@ void Networking::processWorldPacket(RakNet::Packet *packet)
{ {
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received ID_ACTOR_AUTHORITY about %s", worldEvent.cell.getDescription().c_str()); LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received ID_ACTOR_AUTHORITY about %s", worldEvent.cell.getDescription().c_str());
//Main::get().getCellController()->initializeCellLocal(worldEvent.cell); //Main::get().getCellController()->initializeLocalActors(worldEvent.cell);
break; break;
} }