forked from mirror/openmw-tes3mp
Remove QShortcut usage,
Add a lot of shortcuts, Remove debug messages
This commit is contained in:
parent
08af82e1bd
commit
3edc77a32b
8 changed files with 121 additions and 33 deletions
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@ -137,7 +137,10 @@ namespace CSMPrefs
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{
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if (mAction)
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{
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disconnect(this, SLOT(actionDeleted()));
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mAction->setText(mActionText);
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disconnect(this, SIGNAL(activated()), mAction, SLOT(trigger()));
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disconnect(mAction, SIGNAL(destroyed()), this, SLOT(actionDeleted()));
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}
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mAction = action;
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@ -147,6 +150,7 @@ namespace CSMPrefs
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mActionText = mAction->text();
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mAction->setText(mActionText + "\t" + State::get().getShortcutManager().convertToString(mSequence).data());
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connect(this, SIGNAL(activated()), mAction, SLOT(trigger()));
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connect(mAction, SIGNAL(destroyed()), this, SLOT(actionDeleted()));
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}
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}
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@ -2,7 +2,6 @@
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#include <algorithm>
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#include <sstream>
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#include <iostream>
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#include <QApplication>
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#include <QMetaEnum>
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@ -141,9 +140,6 @@ namespace CSMPrefs
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std::string ShortcutManager::convertToString(const QKeySequence& sequence, int modifier) const
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{
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std::string concat = convertToString(sequence) + ";" + convertToString(modifier);
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std::cout << sequence[0] << "." << sequence[1] << "."<< sequence[2] << "."<< sequence[3] << "." << modifier << std::endl;
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std::cout << concat << std::endl;
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return concat;
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}
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@ -1,7 +1,5 @@
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#include "shortcutsetting.hpp"
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#include <iostream>
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#include <QEvent>
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#include <QKeyEvent>
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#include <QLabel>
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@ -168,16 +168,6 @@ void CSMPrefs::State::declare()
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"list go to the first/last item");
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declareCategory ("3D Scene Input");
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EnumValue left ("Left Mouse-Button");
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EnumValue cLeft ("Ctrl-Left Mouse-Button");
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EnumValue right ("Right Mouse-Button");
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EnumValue cRight ("Ctrl-Right Mouse-Button");
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EnumValue middle ("Middle Mouse-Button");
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EnumValue cMiddle ("Ctrl-Middle Mouse-Button");
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EnumValues inputButtons;
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inputButtons.add (left).add (cLeft).add (right).add (cRight).add (middle).add (cMiddle);
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declareEnum ("p-navi", "Primary Camera Navigation Button", left).addValues (inputButtons);
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declareEnum ("s-navi", "Secondary Camera Navigation Button", cLeft).addValues (inputButtons);
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declareDouble ("p-navi-free-sensitivity", "Free Camera Sensitivity", 1/650.).setPrecision(5).setRange(0.0, 1.0);
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declareBool ("p-navi-free-invert", "Invert Free Camera Mouse Input", false);
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declareDouble ("p-navi-orbit-sensitivity", "Orbit Camera Sensitivity", 1/650.).setPrecision(5).setRange(0.0, 1.0);
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@ -189,10 +179,6 @@ void CSMPrefs::State::declare()
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declareDouble ("navi-free-speed-mult", "Free Camera Speed Multiplier (from Modifier)", 8).setRange(0.001, 1000.0);
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declareDouble ("navi-orbit-rot-speed", "Orbital Camera Rotational Speed", 3.14 / 4).setRange(0.001, 6.28);
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declareDouble ("navi-orbit-speed-mult", "Orbital Camera Speed Multiplier (from Modifier)", 4).setRange(0.001, 1000.0);
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declareEnum ("p-edit", "Primary Editing Button", right).addValues (inputButtons);
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declareEnum ("s-edit", "Secondary Editing Button", cRight).addValues (inputButtons);
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declareEnum ("p-select", "Primary Selection Button", middle).addValues (inputButtons);
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declareEnum ("s-select", "Secondary Selection Button", cMiddle).addValues (inputButtons);
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declareSeparator();
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declareBool ("context-select", "Context Sensitive Selection", false);
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declareDouble ("drag-factor", "Mouse sensitivity during drag operations", 1.0).
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@ -230,7 +216,57 @@ void CSMPrefs::State::declare()
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declareCategory ("Key Bindings");
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declareShortcut ("document-save", "Save", QKeySequence(Qt::ControlModifier | Qt::Key_S));
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declareShortcut ("document-file-newgame", "Create new game", QKeySequence());
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declareShortcut ("document-file-newaddon", "Create new addon", QKeySequence());
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declareShortcut ("document-file-open", "Open", QKeySequence());
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declareShortcut ("document-file-save", "Save", QKeySequence(Qt::ControlModifier | Qt::Key_S));
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declareShortcut ("document-file-verify", "Verify", QKeySequence(Qt::ControlModifier | Qt::Key_V));
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declareShortcut ("document-file-merge", "Merge", QKeySequence());
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declareShortcut ("document-file-errorlog", "Load error log", QKeySequence());
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declareShortcut ("document-file-metadata", "Meta Data", QKeySequence());
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declareShortcut ("document-file-close", "Close", QKeySequence());
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declareShortcut ("document-file-exit", "Exit", QKeySequence());
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declareShortcut ("document-edit-undo", "Undo", QKeySequence(Qt::ControlModifier | Qt::Key_Z));
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declareShortcut ("document-edit-redo", "Redo", QKeySequence(Qt::ControlModifier | Qt::ShiftModifier | Qt::Key_Z));
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declareShortcut ("document-edit-preferences", "Show Preferences", QKeySequence());
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declareShortcut ("document-edit-search", "Show Search", QKeySequence());
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declareShortcut ("document-view-newview", "New View", QKeySequence());
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declareShortcut ("document-view-statusbar", "Show Status Bar", QKeySequence());
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declareShortcut ("document-view-filters", "Show Filters", QKeySequence());
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declareShortcut ("document-world-regions", "Show Regions", QKeySequence());
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declareShortcut ("document-world-cells", "Show Cells", QKeySequence());
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declareShortcut ("document-world-referencables", "Show Referencables", QKeySequence());
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declareShortcut ("document-world-references", "Show References", QKeySequence());
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declareShortcut ("document-world-pathgrid", "Show Pathgrids", QKeySequence());
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declareShortcut ("document-world-regionmap", "Show Region Map", QKeySequence());
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declareShortcut ("document-mechanics-globals", "Show Globals", QKeySequence());
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declareShortcut ("document-mechanics-gamesettings", "Show Game Settings", QKeySequence());
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declareShortcut ("document-mechanics-scripts", "Show Scripts", QKeySequence());
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declareShortcut ("document-mechanics-spells", "Show Spells", QKeySequence());
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declareShortcut ("document-mechanics-enchantments", "Show Enchantments", QKeySequence());
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declareShortcut ("document-mechanics-magiceffects", "Show Magic Effects", QKeySequence());
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declareShortcut ("document-mechanics-startscripts", "Show Start Scripts", QKeySequence());
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declareShortcut ("document-character-skills", "Show Skills", QKeySequence());
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declareShortcut ("document-character-classes", "Show Classes", QKeySequence());
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declareShortcut ("document-character-factions", "Show Factions", QKeySequence());
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declareShortcut ("document-character-races", "Show Races", QKeySequence());
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declareShortcut ("document-character-birthsigns", "Show Birthsigns", QKeySequence());
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declareShortcut ("document-character-topics", "Show Topics", QKeySequence());
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declareShortcut ("document-character-journals", "Show Journals", QKeySequence());
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declareShortcut ("document-character-topicinfos", "Show Topic Infos", QKeySequence());
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declareShortcut ("document-character-journalinfos", "Show Journal Infos", QKeySequence());
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declareShortcut ("document-character-bodyparts", "Show Body Parts", QKeySequence());
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declareShortcut ("document-assets-sounds", "Show Sound Assets", QKeySequence());
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declareShortcut ("document-assets-soundgens", "Show Sound Generators", QKeySequence());
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declareShortcut ("document-assets-meshes", "Show Mesh Assets", QKeySequence());
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declareShortcut ("document-assets-icons", "Show Icon Assets", QKeySequence());
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declareShortcut ("document-assets-music", "Show Music Assets", QKeySequence());
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declareShortcut ("document-assets-soundres", "Show Sound Files", QKeySequence());
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declareShortcut ("document-assets-textures", "TShow exture Assets", QKeySequence());
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declareShortcut ("document-assets-videos", "Show Video Assets", QKeySequence());
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declareShortcut ("document-debug-run", "Run Debug", QKeySequence());
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declareShortcut ("document-debug-shutdown", "Stop Debug", QKeySequence());
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declareShortcut ("document-debug-runlog", "Run Log", QKeySequence());
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declareSeparator ();
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declareShortcut ("free-forward", "Free camera forward", QKeySequence(Qt::Key_W), Qt::Key_Shift);
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@ -49,47 +49,54 @@ void CSVDoc::View::setupFileMenu()
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QAction *newGame = new QAction (tr ("New Game"), this);
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connect (newGame, SIGNAL (triggered()), this, SIGNAL (newGameRequest()));
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setupShortcut("document-file-newgame", newGame);
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file->addAction (newGame);
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QAction *newAddon = new QAction (tr ("New Addon"), this);
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connect (newAddon, SIGNAL (triggered()), this, SIGNAL (newAddonRequest()));
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setupShortcut("document-file-newaddon", newAddon);
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file->addAction (newAddon);
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QAction *open = new QAction (tr ("&Open"), this);
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connect (open, SIGNAL (triggered()), this, SIGNAL (loadDocumentRequest()));
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setupShortcut("document-file-open", open);
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file->addAction (open);
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mSave = new QAction (tr ("&Save"), this);
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connect (mSave, SIGNAL (triggered()), this, SLOT (save()));
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setupShortcut("document-file-save", mSave);
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file->addAction (mSave);
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CSMPrefs::Shortcut* saveShortcut = new CSMPrefs::Shortcut("document-save", this);
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saveShortcut->associateAction(mSave);
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connect (saveShortcut, SIGNAL(activated()), this, SLOT(save()));
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mVerify = new QAction (tr ("&Verify"), this);
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connect (mVerify, SIGNAL (triggered()), this, SLOT (verify()));
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setupShortcut("document-file-verify", mVerify);
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file->addAction (mVerify);
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mMerge = new QAction (tr ("Merge"), this);
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connect (mMerge, SIGNAL (triggered()), this, SLOT (merge()));
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setupShortcut("document-file-merge", mMerge);
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file->addAction (mMerge);
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QAction *loadErrors = new QAction (tr ("Load Error Log"), this);
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connect (loadErrors, SIGNAL (triggered()), this, SLOT (loadErrorLog()));
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setupShortcut("document-file-errorlog", loadErrors);
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file->addAction (loadErrors);
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QAction *meta = new QAction (tr ("Meta Data"), this);
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connect (meta, SIGNAL (triggered()), this, SLOT (addMetaDataSubView()));
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setupShortcut("document-file-metadata", meta);
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file->addAction (meta);
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QAction *close = new QAction (tr ("&Close"), this);
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connect (close, SIGNAL (triggered()), this, SLOT (close()));
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setupShortcut("document-file-close", close);
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file->addAction(close);
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QAction *exit = new QAction (tr ("&Exit"), this);
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connect (exit, SIGNAL (triggered()), this, SLOT (exit()));
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connect (this, SIGNAL(exitApplicationRequest(CSVDoc::View *)), &mViewManager, SLOT(exitApplication(CSVDoc::View *)));
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setupShortcut("document-file-exit", exit);
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file->addAction(exit);
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}
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@ -99,19 +106,21 @@ void CSVDoc::View::setupEditMenu()
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QMenu *edit = menuBar()->addMenu (tr ("&Edit"));
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mUndo = mDocument->getUndoStack().createUndoAction (this, tr("&Undo"));
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mUndo->setShortcuts (QKeySequence::Undo);
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setupShortcut("document-edit-undo", mUndo);
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edit->addAction (mUndo);
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mRedo= mDocument->getUndoStack().createRedoAction (this, tr("&Redo"));
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mRedo->setShortcuts (QKeySequence::Redo);
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setupShortcut("document-edit-redo", mRedo);
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edit->addAction (mRedo);
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QAction *userSettings = new QAction (tr ("&Preferences"), this);
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connect (userSettings, SIGNAL (triggered()), this, SIGNAL (editSettingsRequest()));
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setupShortcut("document-edit-preferences", userSettings);
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edit->addAction (userSettings);
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QAction *search = new QAction (tr ("Search"), this);
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connect (search, SIGNAL (triggered()), this, SLOT (addSearchSubView()));
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setupShortcut("document-edit-search", search);
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edit->addAction (search);
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}
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@ -121,11 +130,13 @@ void CSVDoc::View::setupViewMenu()
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QAction *newWindow = new QAction (tr ("&New View"), this);
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connect (newWindow, SIGNAL (triggered()), this, SLOT (newView()));
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setupShortcut("document-view-newview", newWindow);
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view->addAction (newWindow);
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mShowStatusBar = new QAction (tr ("Show Status Bar"), this);
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mShowStatusBar->setCheckable (true);
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connect (mShowStatusBar, SIGNAL (toggled (bool)), this, SLOT (toggleShowStatusBar (bool)));
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setupShortcut("document-view-statusbar", mShowStatusBar);
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mShowStatusBar->setChecked (CSMPrefs::get()["Windows"]["show-statusbar"].isTrue());
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@ -133,6 +144,7 @@ void CSVDoc::View::setupViewMenu()
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QAction *filters = new QAction (tr ("Filters"), this);
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connect (filters, SIGNAL (triggered()), this, SLOT (addFiltersSubView()));
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setupShortcut("document-view-filters", filters);
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view->addAction (filters);
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}
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@ -142,28 +154,34 @@ void CSVDoc::View::setupWorldMenu()
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QAction *regions = new QAction (tr ("Regions"), this);
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connect (regions, SIGNAL (triggered()), this, SLOT (addRegionsSubView()));
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setupShortcut("document-world-regions", regions);
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world->addAction (regions);
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QAction *cells = new QAction (tr ("Cells"), this);
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connect (cells, SIGNAL (triggered()), this, SLOT (addCellsSubView()));
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setupShortcut("document-world-cells", cells);
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world->addAction (cells);
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QAction *referenceables = new QAction (tr ("Objects"), this);
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connect (referenceables, SIGNAL (triggered()), this, SLOT (addReferenceablesSubView()));
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setupShortcut("document-world-referencables", referenceables);
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world->addAction (referenceables);
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QAction *references = new QAction (tr ("Instances"), this);
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connect (references, SIGNAL (triggered()), this, SLOT (addReferencesSubView()));
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setupShortcut("document-world-references", references);
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world->addAction (references);
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QAction *grid = new QAction (tr ("Pathgrid"), this);
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connect (grid, SIGNAL (triggered()), this, SLOT (addPathgridSubView()));
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setupShortcut("document-world-pathgrid", grid);
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world->addAction (grid);
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world->addSeparator(); // items that don't represent single record lists follow here
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QAction *regionMap = new QAction (tr ("Region Map"), this);
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connect (regionMap, SIGNAL (triggered()), this, SLOT (addRegionMapSubView()));
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setupShortcut("document-world-regionmap", regionMap);
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world->addAction (regionMap);
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}
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@ -173,30 +191,37 @@ void CSVDoc::View::setupMechanicsMenu()
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QAction *globals = new QAction (tr ("Globals"), this);
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connect (globals, SIGNAL (triggered()), this, SLOT (addGlobalsSubView()));
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setupShortcut("document-mechanics-globals", globals);
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mechanics->addAction (globals);
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QAction *gmsts = new QAction (tr ("Game settings"), this);
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connect (gmsts, SIGNAL (triggered()), this, SLOT (addGmstsSubView()));
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setupShortcut("document-mechanics-gamesettings", gmsts);
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mechanics->addAction (gmsts);
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QAction *scripts = new QAction (tr ("Scripts"), this);
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connect (scripts, SIGNAL (triggered()), this, SLOT (addScriptsSubView()));
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setupShortcut("document-mechanics-scripts", scripts);
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mechanics->addAction (scripts);
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QAction *spells = new QAction (tr ("Spells"), this);
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connect (spells, SIGNAL (triggered()), this, SLOT (addSpellsSubView()));
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setupShortcut("document-mechanics-spells", spells);
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mechanics->addAction (spells);
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QAction *enchantments = new QAction (tr ("Enchantments"), this);
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connect (enchantments, SIGNAL (triggered()), this, SLOT (addEnchantmentsSubView()));
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setupShortcut("document-mechanics-enchantments", enchantments);
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mechanics->addAction (enchantments);
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QAction *effects = new QAction (tr ("Magic Effects"), this);
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connect (effects, SIGNAL (triggered()), this, SLOT (addMagicEffectsSubView()));
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setupShortcut("document-mechanics-magiceffects", effects);
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mechanics->addAction (effects);
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QAction *startScripts = new QAction (tr ("Start Scripts"), this);
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connect (startScripts, SIGNAL (triggered()), this, SLOT (addStartScriptsSubView()));
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setupShortcut("document-mechanics-startscripts", startScripts);
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mechanics->addAction (startScripts);
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}
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@ -206,42 +231,52 @@ void CSVDoc::View::setupCharacterMenu()
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QAction *skills = new QAction (tr ("Skills"), this);
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connect (skills, SIGNAL (triggered()), this, SLOT (addSkillsSubView()));
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setupShortcut("document-character-skills", skills);
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characters->addAction (skills);
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QAction *classes = new QAction (tr ("Classes"), this);
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connect (classes, SIGNAL (triggered()), this, SLOT (addClassesSubView()));
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setupShortcut("document-character-classes", classes);
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characters->addAction (classes);
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QAction *factions = new QAction (tr ("Factions"), this);
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connect (factions, SIGNAL (triggered()), this, SLOT (addFactionsSubView()));
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setupShortcut("document-character-factions", factions);
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characters->addAction (factions);
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QAction *races = new QAction (tr ("Races"), this);
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connect (races, SIGNAL (triggered()), this, SLOT (addRacesSubView()));
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setupShortcut("document-character-races", races);
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characters->addAction (races);
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QAction *birthsigns = new QAction (tr ("Birthsigns"), this);
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connect (birthsigns, SIGNAL (triggered()), this, SLOT (addBirthsignsSubView()));
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setupShortcut("document-character-birthsigns", birthsigns);
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characters->addAction (birthsigns);
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QAction *topics = new QAction (tr ("Topics"), this);
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connect (topics, SIGNAL (triggered()), this, SLOT (addTopicsSubView()));
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setupShortcut("document-character-topics", topics);
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characters->addAction (topics);
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QAction *journals = new QAction (tr ("Journals"), this);
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connect (journals, SIGNAL (triggered()), this, SLOT (addJournalsSubView()));
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setupShortcut("document-character-journals", journals);
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characters->addAction (journals);
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QAction *topicInfos = new QAction (tr ("Topic Infos"), this);
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connect (topicInfos, SIGNAL (triggered()), this, SLOT (addTopicInfosSubView()));
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setupShortcut("document-character-topicinfos", topicInfos);
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characters->addAction (topicInfos);
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QAction *journalInfos = new QAction (tr ("Journal Infos"), this);
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connect (journalInfos, SIGNAL (triggered()), this, SLOT (addJournalInfosSubView()));
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setupShortcut("document-character-journalinfos", journalInfos);
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characters->addAction (journalInfos);
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QAction *bodyParts = new QAction (tr ("Body Parts"), this);
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connect (bodyParts, SIGNAL (triggered()), this, SLOT (addBodyPartsSubView()));
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setupShortcut("document-character-bodyparts", bodyParts);
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characters->addAction (bodyParts);
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}
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@ -251,36 +286,44 @@ void CSVDoc::View::setupAssetsMenu()
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QAction *sounds = new QAction (tr ("Sounds"), this);
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connect (sounds, SIGNAL (triggered()), this, SLOT (addSoundsSubView()));
|
||||
setupShortcut("document-assets-sounds", sounds);
|
||||
assets->addAction (sounds);
|
||||
|
||||
QAction *soundGens = new QAction (tr ("Sound Generators"), this);
|
||||
connect (soundGens, SIGNAL (triggered()), this, SLOT (addSoundGensSubView()));
|
||||
setupShortcut("document-assets-soundgens", soundGens);
|
||||
assets->addAction (soundGens);
|
||||
|
||||
assets->addSeparator(); // resources follow here
|
||||
|
||||
QAction *meshes = new QAction (tr ("Meshes"), this);
|
||||
connect (meshes, SIGNAL (triggered()), this, SLOT (addMeshesSubView()));
|
||||
setupShortcut("document-assets-meshes", meshes);
|
||||
assets->addAction (meshes);
|
||||
|
||||
QAction *icons = new QAction (tr ("Icons"), this);
|
||||
connect (icons, SIGNAL (triggered()), this, SLOT (addIconsSubView()));
|
||||
setupShortcut("document-assets-icons", icons);
|
||||
assets->addAction (icons);
|
||||
|
||||
QAction *musics = new QAction (tr ("Music"), this);
|
||||
connect (musics, SIGNAL (triggered()), this, SLOT (addMusicsSubView()));
|
||||
setupShortcut("document-assets-music", musics);
|
||||
assets->addAction (musics);
|
||||
|
||||
QAction *soundsRes = new QAction (tr ("Sound Files"), this);
|
||||
connect (soundsRes, SIGNAL (triggered()), this, SLOT (addSoundsResSubView()));
|
||||
setupShortcut("document-assets-soundres", soundsRes);
|
||||
assets->addAction (soundsRes);
|
||||
|
||||
QAction *textures = new QAction (tr ("Textures"), this);
|
||||
connect (textures, SIGNAL (triggered()), this, SLOT (addTexturesSubView()));
|
||||
setupShortcut("document-assets-textures", textures);
|
||||
assets->addAction (textures);
|
||||
|
||||
QAction *videos = new QAction (tr ("Videos"), this);
|
||||
connect (videos, SIGNAL (triggered()), this, SLOT (addVideosSubView()));
|
||||
setupShortcut("document-assets-videos", videos);
|
||||
assets->addAction (videos);
|
||||
}
|
||||
|
||||
|
@ -304,12 +347,16 @@ void CSVDoc::View::setupDebugMenu()
|
|||
QAction *runDebug = debug->addMenu (mGlobalDebugProfileMenu);
|
||||
runDebug->setText (tr ("Run OpenMW"));
|
||||
|
||||
setupShortcut("document-debug-run", runDebug);
|
||||
|
||||
mStopDebug = new QAction (tr ("Shutdown OpenMW"), this);
|
||||
connect (mStopDebug, SIGNAL (triggered()), this, SLOT (stop()));
|
||||
setupShortcut("document-debug-shutdown", mStopDebug);
|
||||
debug->addAction (mStopDebug);
|
||||
|
||||
QAction *runLog = new QAction (tr ("Run Log"), this);
|
||||
connect (runLog, SIGNAL (triggered()), this, SLOT (addRunLogSubView()));
|
||||
setupShortcut("document-debug-runlog", runLog);
|
||||
debug->addAction (runLog);
|
||||
}
|
||||
|
||||
|
@ -325,6 +372,12 @@ void CSVDoc::View::setupUi()
|
|||
setupDebugMenu();
|
||||
}
|
||||
|
||||
void CSVDoc::View::setupShortcut(const char* name, QAction* action)
|
||||
{
|
||||
CSMPrefs::Shortcut* shortcut = new CSMPrefs::Shortcut(name, this);
|
||||
shortcut->associateAction(action);
|
||||
}
|
||||
|
||||
void CSVDoc::View::updateTitle()
|
||||
{
|
||||
std::ostringstream stream;
|
||||
|
|
|
@ -84,6 +84,8 @@ namespace CSVDoc
|
|||
|
||||
void setupUi();
|
||||
|
||||
void setupShortcut(const char* name, QAction* action);
|
||||
|
||||
void updateActions();
|
||||
|
||||
void exitApplication();
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
#include <QEvent>
|
||||
#include <QResizeEvent>
|
||||
#include <QTimer>
|
||||
#include <QShortcut>
|
||||
#include <QLayout>
|
||||
|
||||
#include <extern/osgQt/GraphicsWindowQt>
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#include "scenetoolbar.hpp"
|
||||
|
||||
#include <QVBoxLayout>
|
||||
#include <QShortcut>
|
||||
|
||||
#include "../../model/prefs/shortcut.hpp"
|
||||
|
||||
#include "scenetool.hpp"
|
||||
|
||||
|
@ -25,9 +26,8 @@ CSVWidget::SceneToolbar::SceneToolbar (int buttonSize, QWidget *parent)
|
|||
|
||||
setLayout (mLayout);
|
||||
|
||||
/// \todo make shortcut configurable
|
||||
QShortcut *focusScene = new QShortcut (Qt::Key_T, this, 0, 0, Qt::WidgetWithChildrenShortcut);
|
||||
connect (focusScene, SIGNAL (activated()), this, SIGNAL (focusSceneRequest()));
|
||||
CSMPrefs::Shortcut* focusSceneShortcut = new CSMPrefs::Shortcut("scene-focus-toolbar", this);
|
||||
connect(focusSceneShortcut, SIGNAL(activated()), this, SIGNAL(focusSceneRequest()));
|
||||
}
|
||||
|
||||
void CSVWidget::SceneToolbar::addTool (SceneTool *tool, SceneTool *insertPoint)
|
||||
|
|
Loading…
Reference in a new issue