forked from mirror/openmw-tes3mp
consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0. On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
This commit is contained in:
parent
cf077dcf5d
commit
3f28634d1f
37 changed files with 214 additions and 92 deletions
|
@ -10,6 +10,8 @@
|
|||
|
||||
#include <SDL.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/compiler/extensions0.hpp>
|
||||
|
||||
#include <components/bsa/resources.hpp>
|
||||
|
@ -191,6 +193,7 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
|
|||
, mExportFonts(false)
|
||||
, mNewGame (false)
|
||||
{
|
||||
OEngine::Misc::Rng::init();
|
||||
std::srand ( static_cast<unsigned int>(std::time(NULL)) );
|
||||
MWClass::registerClasses();
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
|
||||
#include "creature.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/loadcrea.hpp>
|
||||
#include <components/esm/creaturestate.hpp>
|
||||
|
||||
|
@ -249,7 +251,7 @@ namespace MWClass
|
|||
|
||||
float hitchance = MWMechanics::getHitChance(ptr, victim, ref->mBase->mData.mCombat);
|
||||
|
||||
if((::rand()/(RAND_MAX+1.0)) >= hitchance/100.0f)
|
||||
if(OEngine::Misc::Rng::rollProbability() >= hitchance/100.0f)
|
||||
{
|
||||
victim.getClass().onHit(victim, 0.0f, false, MWWorld::Ptr(), ptr, false);
|
||||
MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
|
||||
|
@ -375,8 +377,7 @@ namespace MWClass
|
|||
float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * getGmst().fKnockDownMult->getFloat();
|
||||
float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
|
||||
* getGmst().iKnockDownOddsMult->getInt() * 0.01f + getGmst().iKnockDownOddsBase->getInt();
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
if (ishealth && agilityTerm <= damage && knockdownTerm <= roll)
|
||||
if (ishealth && agilityTerm <= damage && knockdownTerm <= OEngine::Misc::Rng::roll0to99())
|
||||
{
|
||||
getCreatureStats(ptr).setKnockedDown(true);
|
||||
|
||||
|
@ -680,7 +681,7 @@ namespace MWClass
|
|||
++sound;
|
||||
}
|
||||
if(!sounds.empty())
|
||||
return sounds[(int)(rand()/(RAND_MAX+1.0)*sounds.size())]->mSound;
|
||||
return sounds[OEngine::Misc::Rng::rollDice(sounds.size())]->mSound;
|
||||
}
|
||||
|
||||
if (type == ESM::SoundGenerator::Land)
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
#include <OgreSceneNode.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/loadmgef.hpp>
|
||||
#include <components/esm/loadnpc.hpp>
|
||||
#include <components/esm/npcstate.hpp>
|
||||
|
@ -513,7 +515,7 @@ namespace MWClass
|
|||
|
||||
float hitchance = MWMechanics::getHitChance(ptr, victim, ptr.getClass().getSkill(ptr, weapskill));
|
||||
|
||||
if((::rand()/(RAND_MAX+1.0)) >= hitchance/100.0f)
|
||||
if (OEngine::Misc::Rng::rollProbability() >= hitchance / 100.0f)
|
||||
{
|
||||
othercls.onHit(victim, 0.0f, false, weapon, ptr, false);
|
||||
MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
|
||||
|
@ -643,8 +645,7 @@ namespace MWClass
|
|||
const GMST& gmst = getGmst();
|
||||
|
||||
int chance = store.get<ESM::GameSetting>().find("iVoiceHitOdds")->getInt();
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
if (roll < chance)
|
||||
if (OEngine::Misc::Rng::roll0to99() < chance)
|
||||
{
|
||||
MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
|
||||
}
|
||||
|
@ -653,8 +654,7 @@ namespace MWClass
|
|||
float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * gmst.fKnockDownMult->getFloat();
|
||||
float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
|
||||
* gmst.iKnockDownOddsMult->getInt() * 0.01f + gmst.iKnockDownOddsBase->getInt();
|
||||
roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
if (ishealth && agilityTerm <= damage && knockdownTerm <= roll)
|
||||
if (ishealth && agilityTerm <= damage && knockdownTerm <= OEngine::Misc::Rng::roll0to99())
|
||||
{
|
||||
getCreatureStats(ptr).setKnockedDown(true);
|
||||
|
||||
|
@ -680,7 +680,7 @@ namespace MWClass
|
|||
MWWorld::InventoryStore::Slot_RightPauldron, MWWorld::InventoryStore::Slot_RightPauldron,
|
||||
MWWorld::InventoryStore::Slot_LeftGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet
|
||||
};
|
||||
int hitslot = hitslots[(int)(::rand()/(RAND_MAX+1.0)*20.0)];
|
||||
int hitslot = hitslots[OEngine::Misc::Rng::rollDice(20)];
|
||||
|
||||
float unmitigatedDamage = damage;
|
||||
float x = damage / (damage + getArmorRating(ptr));
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include <MyGUI_ScrollBar.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
@ -83,7 +85,7 @@ namespace MWGui
|
|||
std::set<int> skills;
|
||||
for (int day=0; day<mDays; ++day)
|
||||
{
|
||||
int skill = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * ESM::Skill::Length);
|
||||
int skill = OEngine::Misc::Rng::rollDice(ESM::Skill::Length);
|
||||
skills.insert(skill);
|
||||
|
||||
MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill);
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
#include <MyGUI_Gui.h>
|
||||
#include <MyGUI_TextBox.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -146,7 +148,7 @@ namespace MWGui
|
|||
|
||||
if (!mResources.empty())
|
||||
{
|
||||
std::string const & randomSplash = mResources.at (rand() % mResources.size());
|
||||
std::string const & randomSplash = mResources.at(OEngine::Misc::Rng::rollDice(mResources.size()));
|
||||
|
||||
Ogre::TextureManager::getSingleton ().load (randomSplash, Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
|
||||
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "pickpocketitemmodel.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
|
@ -12,11 +14,13 @@ namespace MWGui
|
|||
int chance = thief.getClass().getSkill(thief, ESM::Skill::Sneak);
|
||||
|
||||
mSourceModel->update();
|
||||
|
||||
// build list of items that player is unable to find when attempts to pickpocket.
|
||||
if (hideItems)
|
||||
{
|
||||
for (size_t i = 0; i<mSourceModel->getItemCount(); ++i)
|
||||
{
|
||||
if (std::rand() / static_cast<float>(RAND_MAX) * 100 > chance)
|
||||
if (chance <= OEngine::Misc::Rng::roll0to99())
|
||||
mHiddenItems.push_back(mSourceModel->getItem(i));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
#include <MyGUI_ScrollView.h>
|
||||
#include <MyGUI_Gui.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/records.hpp>
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
|
@ -161,7 +163,7 @@ void Recharge::onItemClicked(MyGUI::Widget *sender)
|
|||
intelligenceTerm = 1;
|
||||
|
||||
float x = (npcStats.getSkill(ESM::Skill::Enchant).getModified() + intelligenceTerm + luckTerm) * stats.getFatigueTerm();
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
int roll = OEngine::Misc::Rng::roll0to99();
|
||||
if (roll < x)
|
||||
{
|
||||
std::string soul = gem.getCellRef().getSoul();
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include <MyGUI_InputManager.h>
|
||||
#include <MyGUI_ControllerManager.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/widgets/numericeditbox.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -365,7 +367,7 @@ namespace MWGui
|
|||
else
|
||||
x += abs(int(npcTerm - pcTerm));
|
||||
|
||||
int roll = std::rand()%100 + 1;
|
||||
int roll = OEngine::Misc::Rng::rollDice(100) + 1;
|
||||
if(roll > x || (mCurrentMerchantOffer < 0) != (mCurrentBalance < 0)) //trade refused
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <MyGUI_ProgressBar.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/widgets/box.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
@ -152,10 +154,9 @@ namespace MWGui
|
|||
const ESM::Region *region = world->getStore().get<ESM::Region>().find (regionstr);
|
||||
if (!region->mSleepList.empty())
|
||||
{
|
||||
// figure out if player will be woken while sleeping
|
||||
float fSleepRandMod = world->getStore().get<ESM::GameSetting>().find("fSleepRandMod")->getFloat();
|
||||
int x = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * hoursToWait); // [0, hoursRested]
|
||||
float y = fSleepRandMod * hoursToWait;
|
||||
if (x > y)
|
||||
if (OEngine::Misc::Rng::rollProbability() > fSleepRandMod)
|
||||
{
|
||||
float fSleepRestMod = world->getStore().get<ESM::GameSetting>().find("fSleepRestMod")->getFloat();
|
||||
mInterruptAt = hoursToWait - int(fSleepRestMod * hoursToWait);
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "activespells.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
||||
#include <components/esm/loadmgef.hpp>
|
||||
|
@ -229,8 +231,7 @@ namespace MWMechanics
|
|||
{
|
||||
for (TContainer::iterator it = mSpells.begin(); it != mSpells.end(); )
|
||||
{
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
if (roll < chance)
|
||||
if (OEngine::Misc::Rng::roll0to99() < chance)
|
||||
mSpells.erase(it++);
|
||||
else
|
||||
++it;
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <OgreMath.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/aisequence.hpp>
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
|
@ -393,7 +395,7 @@ namespace MWMechanics
|
|||
if (!distantCombat) attackType = chooseBestAttack(weapon, movement);
|
||||
else attackType = ESM::Weapon::AT_Chop; // cause it's =0
|
||||
|
||||
strength = static_cast<float>(rand()) / RAND_MAX;
|
||||
strength = OEngine::Misc::Rng::rollClosedProbability();
|
||||
|
||||
// Note: may be 0 for some animations
|
||||
timerAttack = minMaxAttackDuration[attackType][0] +
|
||||
|
@ -404,8 +406,7 @@ namespace MWMechanics
|
|||
{
|
||||
const MWWorld::ESMStore &store = world->getStore();
|
||||
int chance = store.get<ESM::GameSetting>().find("iVoiceAttackOdds")->getInt();
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
if (roll < chance)
|
||||
if (OEngine::Misc::Rng::roll0to99() < chance)
|
||||
{
|
||||
MWBase::Environment::get().getDialogueManager()->say(actor, "attack");
|
||||
}
|
||||
|
@ -512,17 +513,17 @@ namespace MWMechanics
|
|||
{
|
||||
if(movement.mPosition[0] || movement.mPosition[1])
|
||||
{
|
||||
timerCombatMove = 0.1f + 0.1f * static_cast<float>(rand())/RAND_MAX;
|
||||
timerCombatMove = 0.1f + 0.1f * OEngine::Misc::Rng::rollClosedProbability();
|
||||
combatMove = true;
|
||||
}
|
||||
// only NPCs are smart enough to use dodge movements
|
||||
else if(actorClass.isNpc() && (!distantCombat || (distantCombat && distToTarget < rangeAttack/2)))
|
||||
{
|
||||
//apply sideway movement (kind of dodging) with some probability
|
||||
if(static_cast<float>(rand())/RAND_MAX < 0.25)
|
||||
if (OEngine::Misc::Rng::rollClosedProbability() < 0.25)
|
||||
{
|
||||
movement.mPosition[0] = static_cast<float>(rand())/RAND_MAX < 0.5? 1.0f : -1.0f;
|
||||
timerCombatMove = 0.05f + 0.15f * static_cast<float>(rand())/RAND_MAX;
|
||||
movement.mPosition[0] = OEngine::Misc::Rng::rollProbability() < 0.5 ? 1.0f : -1.0f;
|
||||
timerCombatMove = 0.05f + 0.15f * OEngine::Misc::Rng::rollClosedProbability();
|
||||
combatMove = true;
|
||||
}
|
||||
}
|
||||
|
@ -637,7 +638,7 @@ namespace MWMechanics
|
|||
float s2 = speed2 * t;
|
||||
float t_swing =
|
||||
minMaxAttackDuration[ESM::Weapon::AT_Thrust][0] +
|
||||
(minMaxAttackDuration[ESM::Weapon::AT_Thrust][1] - minMaxAttackDuration[ESM::Weapon::AT_Thrust][0]) * static_cast<float>(rand()) / RAND_MAX;
|
||||
(minMaxAttackDuration[ESM::Weapon::AT_Thrust][1] - minMaxAttackDuration[ESM::Weapon::AT_Thrust][0]) * OEngine::Misc::Rng::rollClosedProbability();
|
||||
|
||||
if (t + s2/speed1 <= t_swing)
|
||||
{
|
||||
|
@ -761,10 +762,10 @@ ESM::Weapon::AttackType chooseBestAttack(const ESM::Weapon* weapon, MWMechanics:
|
|||
if (weapon == NULL)
|
||||
{
|
||||
//hand-to-hand deal equal damage for each type
|
||||
float roll = static_cast<float>(rand())/RAND_MAX;
|
||||
float roll = OEngine::Misc::Rng::rollClosedProbability();
|
||||
if(roll <= 0.333f) //side punch
|
||||
{
|
||||
movement.mPosition[0] = (static_cast<float>(rand())/RAND_MAX < 0.5f)? 1.0f : -1.0f;
|
||||
movement.mPosition[0] = OEngine::Misc::Rng::rollClosedProbability() ? 1.0f : -1.0f;
|
||||
movement.mPosition[1] = 0;
|
||||
attackType = ESM::Weapon::AT_Slash;
|
||||
}
|
||||
|
@ -788,10 +789,10 @@ ESM::Weapon::AttackType chooseBestAttack(const ESM::Weapon* weapon, MWMechanics:
|
|||
|
||||
float total = static_cast<float>(slash + chop + thrust);
|
||||
|
||||
float roll = static_cast<float>(rand())/RAND_MAX;
|
||||
float roll = OEngine::Misc::Rng::rollClosedProbability();
|
||||
if(roll <= (slash/total))
|
||||
{
|
||||
movement.mPosition[0] = (static_cast<float>(rand())/RAND_MAX < 0.5f)? 1.0f : -1.0f;
|
||||
movement.mPosition[0] = (OEngine::Misc::Rng::rollClosedProbability() < 0.5f) ? 1.0f : -1.0f;
|
||||
movement.mPosition[1] = 0;
|
||||
attackType = ESM::Weapon::AT_Slash;
|
||||
}
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include <OgreVector3.h>
|
||||
#include <OgreSceneNode.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/aisequence.hpp>
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
|
@ -315,7 +317,7 @@ namespace MWMechanics
|
|||
static float fVoiceIdleOdds = MWBase::Environment::get().getWorld()->getStore()
|
||||
.get<ESM::GameSetting>().find("fVoiceIdleOdds")->getFloat();
|
||||
|
||||
float roll = std::rand()/ (static_cast<float> (RAND_MAX) + 1) * 10000;
|
||||
float roll = OEngine::Misc::Rng::rollProbability() * 10000.0f;
|
||||
|
||||
// In vanilla MW the chance was FPS dependent, and did not allow proper changing of fVoiceIdleOdds
|
||||
// due to the roll being an integer.
|
||||
|
@ -490,7 +492,7 @@ namespace MWMechanics
|
|||
if(!storage.mPathFinder.isPathConstructed())
|
||||
{
|
||||
assert(mAllowedNodes.size());
|
||||
unsigned int randNode = (int)(rand() / ((double)RAND_MAX + 1) * mAllowedNodes.size());
|
||||
unsigned int randNode = OEngine::Misc::Rng::rollDice(mAllowedNodes.size());
|
||||
// NOTE: initially constructed with local (i.e. cell) co-ordinates
|
||||
Ogre::Vector3 destNodePos(PathFinder::MakeOgreVector3(mAllowedNodes[randNode]));
|
||||
|
||||
|
@ -637,7 +639,7 @@ namespace MWMechanics
|
|||
.get<ESM::GameSetting>().find("fIdleChanceMultiplier")->getFloat();
|
||||
|
||||
unsigned short idleChance = static_cast<unsigned short>(fIdleChanceMultiplier * mIdle[counter]);
|
||||
unsigned short randSelect = (int)(rand() / ((double)RAND_MAX + 1) * int(100 / fIdleChanceMultiplier));
|
||||
unsigned short randSelect = (int)(OEngine::Misc::Rng::rollProbability() * int(100 / fIdleChanceMultiplier));
|
||||
if(randSelect < idleChance && randSelect > idleRoll)
|
||||
{
|
||||
playedIdle = counter+2;
|
||||
|
@ -659,7 +661,7 @@ namespace MWMechanics
|
|||
|
||||
state.moveIn(new AiWanderStorage());
|
||||
|
||||
int index = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * mAllowedNodes.size());
|
||||
int index = OEngine::Misc::Rng::rollDice(mAllowedNodes.size());
|
||||
ESM::Pathgrid::Point dest = mAllowedNodes[index];
|
||||
|
||||
// apply a slight offset to prevent overcrowding
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include <stdexcept>
|
||||
#include <map>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/loadskil.hpp>
|
||||
#include <components/esm/loadappa.hpp>
|
||||
#include <components/esm/loadgmst.hpp>
|
||||
|
@ -294,7 +296,7 @@ void MWMechanics::Alchemy::addPotion (const std::string& name)
|
|||
|
||||
newRecord.mName = name;
|
||||
|
||||
int index = static_cast<int> (std::rand()/(static_cast<double> (RAND_MAX)+1)*6);
|
||||
int index = OEngine::Misc::Rng::rollDice(6);
|
||||
assert (index>=0 && index<6);
|
||||
|
||||
static const char *meshes[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
|
||||
|
@ -467,7 +469,7 @@ MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& na
|
|||
return Result_RandomFailure;
|
||||
}
|
||||
|
||||
if (getAlchemyFactor()<std::rand()/static_cast<double> (RAND_MAX)*100)
|
||||
if (getAlchemyFactor() < OEngine::Misc::Rng::roll0to99())
|
||||
{
|
||||
removeIngredients();
|
||||
return Result_RandomFailure;
|
||||
|
|
|
@ -27,6 +27,8 @@
|
|||
#include "creaturestats.hpp"
|
||||
#include "security.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include "../mwrender/animation.hpp"
|
||||
|
@ -220,7 +222,7 @@ std::string CharacterController::chooseRandomGroup (const std::string& prefix, i
|
|||
while (mAnimation->hasAnimation(prefix + Ogre::StringConverter::toString(numAnims+1)))
|
||||
++numAnims;
|
||||
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * numAnims) + 1; // [1, numAnims]
|
||||
int roll = OEngine::Misc::Rng::rollDice(numAnims) + 1; // [1, numAnims]
|
||||
if (num)
|
||||
*num = roll;
|
||||
return prefix + Ogre::StringConverter::toString(roll);
|
||||
|
@ -829,7 +831,7 @@ bool CharacterController::updateCreatureState()
|
|||
}
|
||||
if (weapType != WeapType_Spell || !mAnimation->hasAnimation("spellcast")) // Not all creatures have a dedicated spellcast animation
|
||||
{
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 3); // [0, 2]
|
||||
int roll = OEngine::Misc::Rng::rollDice(3); // [0, 2]
|
||||
if (roll == 0)
|
||||
mCurrentWeapon = "attack1";
|
||||
else if (roll == 1)
|
||||
|
@ -1125,7 +1127,7 @@ bool CharacterController::updateWeaponState()
|
|||
// most creatures don't actually have an attack wind-up animation, so use a uniform random value
|
||||
// (even some creatures that can use weapons don't have a wind-up animation either, e.g. Rieklings)
|
||||
// Note: vanilla MW uses a random value for *all* non-player actors, but we probably don't need to go that far.
|
||||
attackStrength = std::min(1.f, 0.1f + std::rand() / float(RAND_MAX));
|
||||
attackStrength = std::min(1.f, 0.1f + OEngine::Misc::Rng::rollClosedProbability());
|
||||
}
|
||||
|
||||
if(mWeaponType != WeapType_Crossbow && mWeaponType != WeapType_BowAndArrow)
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <OgreSceneNode.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
@ -107,8 +109,7 @@ namespace MWMechanics
|
|||
int iBlockMinChance = gmst.find("iBlockMinChance")->getInt();
|
||||
x = std::min(iBlockMaxChance, std::max(iBlockMinChance, x));
|
||||
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
if (roll < x)
|
||||
if (OEngine::Misc::Rng::roll0to99() < x)
|
||||
{
|
||||
// Reduce shield durability by incoming damage
|
||||
int shieldhealth = shield->getClass().getItemHealth(*shield);
|
||||
|
@ -186,7 +187,7 @@ namespace MWMechanics
|
|||
int skillValue = attacker.getClass().getSkill(attacker,
|
||||
weapon.getClass().getEquipmentSkill(weapon));
|
||||
|
||||
if((::rand()/(RAND_MAX+1.0)) >= getHitChance(attacker, victim, skillValue)/100.0f)
|
||||
if (OEngine::Misc::Rng::rollProbability() >= getHitChance(attacker, victim, skillValue) / 100.0f)
|
||||
{
|
||||
victim.getClass().onHit(victim, 0.0f, false, projectile, attacker, false);
|
||||
MWMechanics::reduceWeaponCondition(0.f, false, weapon, attacker);
|
||||
|
@ -224,7 +225,7 @@ namespace MWMechanics
|
|||
&& !appliedEnchantment)
|
||||
{
|
||||
float fProjectileThrownStoreChance = gmst.find("fProjectileThrownStoreChance")->getFloat();
|
||||
if ((::rand()/(RAND_MAX+1.0)) < fProjectileThrownStoreChance/100.f)
|
||||
if (OEngine::Misc::Rng::rollProbability() < fProjectileThrownStoreChance / 100.f)
|
||||
victim.getClass().getContainerStore(victim).add(projectile, 1, victim);
|
||||
}
|
||||
|
||||
|
@ -291,8 +292,7 @@ namespace MWMechanics
|
|||
|
||||
saveTerm *= 1.25f * normalisedFatigue;
|
||||
|
||||
float roll = std::rand()/ (static_cast<float> (RAND_MAX) + 1) * 100; // [0, 99]
|
||||
float x = std::max(0.f, saveTerm - roll);
|
||||
float x = std::max(0.f, saveTerm - OEngine::Misc::Rng::roll0to99());
|
||||
|
||||
int element = ESM::MagicEffect::FireDamage;
|
||||
if (i == 1)
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef OPENMW_MECHANICS_DISEASE_H
|
||||
#define OPENMW_MECHANICS_DISEASE_H
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
@ -49,9 +51,7 @@ namespace MWMechanics
|
|||
continue;
|
||||
|
||||
int x = static_cast<int>(fDiseaseXferChance * 100 * resist);
|
||||
float roll = static_cast<float>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 10000); // [0, 9999]
|
||||
|
||||
if (roll < x)
|
||||
if (OEngine::Misc::Rng::rollDice(10000) < x)
|
||||
{
|
||||
// Contracted disease!
|
||||
actor.getClass().getCreatureStats(actor).getSpells().add(it->first);
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
#include "enchanting.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwworld/manualref.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
|
@ -67,7 +70,7 @@ namespace MWMechanics
|
|||
|
||||
if(mSelfEnchanting)
|
||||
{
|
||||
if(getEnchantChance()<std::rand()/static_cast<double> (RAND_MAX)*100)
|
||||
if(getEnchantChance() <= (OEngine::Misc::Rng::roll0to99()))
|
||||
return false;
|
||||
|
||||
mEnchanter.getClass().skillUsageSucceeded (mEnchanter, ESM::Skill::Enchant, 2);
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef OPENMW_MECHANICS_LEVELLEDLIST_H
|
||||
#define OPENMW_MECHANICS_LEVELLEDLIST_H
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/manualref.hpp"
|
||||
|
@ -22,8 +24,7 @@ namespace MWMechanics
|
|||
|
||||
failChance += levItem->mChanceNone;
|
||||
|
||||
int random = static_cast<int>(static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100)); // [0, 99]
|
||||
if (random < failChance)
|
||||
if (OEngine::Misc::Rng::roll0to99() < failChance)
|
||||
return std::string();
|
||||
|
||||
std::vector<std::string> candidates;
|
||||
|
@ -52,7 +53,7 @@ namespace MWMechanics
|
|||
}
|
||||
if (candidates.empty())
|
||||
return std::string();
|
||||
std::string item = candidates[std::rand()%candidates.size()];
|
||||
std::string item = candidates[OEngine::Misc::Rng::rollDice(candidates.size())];
|
||||
|
||||
// Vanilla doesn't fail on nonexistent items in levelled lists
|
||||
if (!MWBase::Environment::get().getWorld()->getStore().find(Misc::StringUtils::lowerCase(item)))
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "mechanicsmanagerimp.hpp"
|
||||
#include "npcstats.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/stolenitems.hpp>
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
@ -723,7 +725,7 @@ namespace MWMechanics
|
|||
float x = 0;
|
||||
float y = 0;
|
||||
|
||||
float roll = static_cast<float> (std::rand()) / RAND_MAX * 100;
|
||||
float roll = OEngine::Misc::Rng::rollClosedProbability() * 100;
|
||||
|
||||
if (type == PT_Admire)
|
||||
{
|
||||
|
@ -1378,9 +1380,8 @@ namespace MWMechanics
|
|||
y = obsTerm * observerStats.getFatigueTerm() * fSneakViewMult;
|
||||
|
||||
float target = x - y;
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
|
||||
return (roll >= target);
|
||||
return (OEngine::Misc::Rng::roll0to99() >= target);
|
||||
}
|
||||
|
||||
void MechanicsManager::startCombat(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "pickpocket.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
||||
|
@ -39,7 +41,7 @@ namespace MWMechanics
|
|||
int iPickMaxChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
||||
.find("iPickMaxChance")->getInt();
|
||||
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
int roll = OEngine::Misc::Rng::roll0to99();
|
||||
if (t < pcSneak / iPickMinChance)
|
||||
{
|
||||
return (roll > int(pcSneak / iPickMinChance));
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
@ -46,7 +48,7 @@ void Repair::repair(const MWWorld::Ptr &itemToRepair)
|
|||
|
||||
float x = (0.1f * pcStrength + 0.1f * pcLuck + armorerSkill) * fatigueTerm;
|
||||
|
||||
int roll = static_cast<int>(static_cast<float> (std::rand()) / RAND_MAX * 100);
|
||||
int roll = OEngine::Misc::Rng::roll0to99();
|
||||
if (roll <= x)
|
||||
{
|
||||
int y = static_cast<int>(fRepairAmountMult * toolQuality * roll);
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "security.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/containerstore.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
@ -48,8 +50,7 @@ namespace MWMechanics
|
|||
else
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->objectOpened(mActor, lock);
|
||||
int roll = static_cast<int>(static_cast<float> (std::rand()) / RAND_MAX * 100);
|
||||
if (roll <= x)
|
||||
if (OEngine::Misc::Rng::roll0to99() <= x)
|
||||
{
|
||||
lock.getClass().unlock(lock);
|
||||
resultMessage = "#{sLockSuccess}";
|
||||
|
@ -90,8 +91,7 @@ namespace MWMechanics
|
|||
else
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager()->objectOpened(mActor, trap);
|
||||
int roll = static_cast<int>(static_cast<float> (std::rand()) / RAND_MAX * 100);
|
||||
if (roll <= x)
|
||||
if (OEngine::Misc::Rng::roll0to99() <= x)
|
||||
{
|
||||
trap.getCellRef().setTrap("");
|
||||
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
@ -280,7 +282,7 @@ namespace MWMechanics
|
|||
if (castChance > 0)
|
||||
x *= 50 / castChance;
|
||||
|
||||
float roll = static_cast<float>(std::rand()) / RAND_MAX * 100;
|
||||
float roll = OEngine::Misc::Rng::rollClosedProbability() * 100;
|
||||
if (magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude)
|
||||
roll -= resistance;
|
||||
|
||||
|
@ -383,8 +385,7 @@ namespace MWMechanics
|
|||
target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
|
||||
: target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::ResistBlightDisease).getMagnitude();
|
||||
|
||||
int roll = static_cast<int>(std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100); // [0, 99]
|
||||
if (roll <= x)
|
||||
if (OEngine::Misc::Rng::roll0to99() <= x)
|
||||
{
|
||||
// Fully resisted, show message
|
||||
if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
|
||||
|
@ -414,8 +415,7 @@ namespace MWMechanics
|
|||
if (spell && caster != target && target.getClass().isActor())
|
||||
{
|
||||
float absorb = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::SpellAbsorption).getMagnitude();
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
absorbed = (roll < absorb);
|
||||
absorbed = (OEngine::Misc::Rng::roll0to99() < absorb);
|
||||
if (absorbed)
|
||||
{
|
||||
const ESM::Static* absorbStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_Absorb");
|
||||
|
@ -463,8 +463,7 @@ namespace MWMechanics
|
|||
if (!reflected && magnitudeMult > 0 && !caster.isEmpty() && caster != target && !(magicEffect->mData.mFlags & ESM::MagicEffect::Unreflectable))
|
||||
{
|
||||
float reflect = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::Reflect).getMagnitude();
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
bool isReflected = (roll < reflect);
|
||||
bool isReflected = (OEngine::Misc::Rng::roll0to99() < reflect);
|
||||
if (isReflected)
|
||||
{
|
||||
const ESM::Static* reflectStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_Reflect");
|
||||
|
@ -492,7 +491,7 @@ namespace MWMechanics
|
|||
|
||||
if (magnitudeMult > 0 && !absorbed)
|
||||
{
|
||||
float random = std::rand() / static_cast<float>(RAND_MAX);
|
||||
float random = OEngine::Misc::Rng::rollClosedProbability();
|
||||
float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
|
||||
magnitude *= magnitudeMult;
|
||||
|
||||
|
@ -824,8 +823,7 @@ namespace MWMechanics
|
|||
|
||||
// Check success
|
||||
float successChance = getSpellSuccessChance(spell, mCaster);
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
if (!fail && roll >= successChance)
|
||||
if (OEngine::Misc::Rng::roll0to99() >= successChance)
|
||||
{
|
||||
if (mCaster == MWBase::Environment::get().getWorld()->getPlayerPtr())
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
|
||||
|
@ -903,7 +901,7 @@ namespace MWMechanics
|
|||
+ 0.1f * creatureStats.getAttribute (ESM::Attribute::Luck).getModified())
|
||||
* creatureStats.getFatigueTerm();
|
||||
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
|
||||
int roll = OEngine::Misc::Rng::roll0to99();
|
||||
if (roll > x)
|
||||
{
|
||||
// "X has no effect on you"
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace MWMechanics
|
|||
for (unsigned int i=0; i<spell->mEffects.mList.size();++i)
|
||||
{
|
||||
if (spell->mEffects.mList[i].mMagnMin != spell->mEffects.mList[i].mMagnMax)
|
||||
random[i] = static_cast<float> (std::rand()) / RAND_MAX;
|
||||
random[i] = OEngine::Misc::Rng::rollClosedProbability();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
|
||||
#include <extern/shiny/Main/Factory.hpp>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
@ -101,7 +103,7 @@ void HeadAnimationTime::setEnabled(bool enabled)
|
|||
|
||||
void HeadAnimationTime::resetBlinkTimer()
|
||||
{
|
||||
mBlinkTimer = -(2 + (std::rand() / static_cast<float>(RAND_MAX)) * 6);
|
||||
mBlinkTimer = -(2.0f + OEngine::Misc::Rng::rollDice(6));
|
||||
}
|
||||
|
||||
void HeadAnimationTime::update(float dt)
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/nifogre/ogrenifloader.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
|
@ -464,8 +466,8 @@ void SkyManager::updateRain(float dt)
|
|||
|
||||
// TODO: handle rain settings from Morrowind.ini
|
||||
const float rangeRandom = 100;
|
||||
float xOffs = (std::rand()/(RAND_MAX+1.0f)) * rangeRandom - (rangeRandom/2);
|
||||
float yOffs = (std::rand()/(RAND_MAX+1.0f)) * rangeRandom - (rangeRandom/2);
|
||||
float xOffs = OEngine::Misc::Rng::rollProbability() * rangeRandom - (rangeRandom / 2);
|
||||
float yOffs = OEngine::Misc::Rng::rollProbability() * rangeRandom - (rangeRandom / 2);
|
||||
|
||||
// Create a separate node to control the offset, since a node with setInheritOrientation(false) will still
|
||||
// consider the orientation of the parent node for its position, just not for its orientation
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include <algorithm>
|
||||
#include <map>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/statemanager.hpp"
|
||||
|
@ -224,7 +226,7 @@ namespace MWSound
|
|||
if(!filelist.size())
|
||||
return;
|
||||
|
||||
int i = rand()%filelist.size();
|
||||
int i = OEngine::Misc::Rng::rollDice(filelist.size());
|
||||
|
||||
// Don't play the same music track twice in a row
|
||||
if (filelist[i] == mLastPlayedMusic)
|
||||
|
@ -559,7 +561,7 @@ namespace MWSound
|
|||
if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound)
|
||||
return;
|
||||
|
||||
float a = std::rand() / static_cast<float>(RAND_MAX);
|
||||
float a = OEngine::Misc::Rng::rollClosedProbability();
|
||||
// NOTE: We should use the "Minimum Time Between Environmental Sounds" and
|
||||
// "Maximum Time Between Environmental Sounds" fallback settings here.
|
||||
sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a);
|
||||
|
@ -588,7 +590,7 @@ namespace MWSound
|
|||
return;
|
||||
}
|
||||
|
||||
int r = (int)(rand()/((double)RAND_MAX+1) * total);
|
||||
int r = OEngine::Misc::Rng::rollDice(total);
|
||||
int pos = 0;
|
||||
|
||||
soundIter = regn->mSoundList.begin();
|
||||
|
|
|
@ -364,7 +364,7 @@ void MWWorld::InventoryStore::updateMagicEffects(const Ptr& actor)
|
|||
// Roll some dice, one for each effect
|
||||
params.resize(enchantment.mEffects.mList.size());
|
||||
for (unsigned int i=0; i<params.size();++i)
|
||||
params[i].mRandom = static_cast<float> (std::rand()) / RAND_MAX;
|
||||
params[i].mRandom = OEngine::Misc::Rng::rollClosedProbability();
|
||||
|
||||
// Try resisting each effect
|
||||
int i=0;
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/esmwriter.hpp>
|
||||
|
||||
#include <components/loadinglistener/loadinglistener.hpp>
|
||||
|
@ -178,7 +180,7 @@ namespace MWWorld
|
|||
std::vector<const T*> results;
|
||||
std::for_each(mShared.begin(), mShared.end(), GetRecords(id, &results));
|
||||
if(!results.empty())
|
||||
return results[int(std::rand()/((double)RAND_MAX+1)*results.size())];
|
||||
return results[OEngine::Misc::Rng::rollDice(results.size())];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include "weather.hpp"
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/esm/weatherstate.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -526,7 +528,7 @@ void WeatherManager::update(float duration, bool paused)
|
|||
if (mThunderSoundDelay <= 0)
|
||||
{
|
||||
// pick a random sound
|
||||
int sound = rand() % 4;
|
||||
int sound = OEngine::Misc::Rng::rollDice(4);
|
||||
std::string* soundName = NULL;
|
||||
if (sound == 0) soundName = &mThunderSoundID0;
|
||||
else if (sound == 1) soundName = &mThunderSoundID1;
|
||||
|
@ -542,7 +544,7 @@ void WeatherManager::update(float duration, bool paused)
|
|||
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
|
||||
else
|
||||
{
|
||||
mThunderChanceNeeded = static_cast<float>(rand() % 100);
|
||||
mThunderChanceNeeded = static_cast<float>(OEngine::Misc::Rng::rollDice(100));
|
||||
mThunderChance = 0;
|
||||
mRendering->getSkyManager()->setLightningStrength( 0.f );
|
||||
}
|
||||
|
@ -624,7 +626,7 @@ std::string WeatherManager::nextWeather(const ESM::Region* region) const
|
|||
* 70% will be greater than 30 (in theory).
|
||||
*/
|
||||
|
||||
int chance = (rand() % 100) + 1; // 1..100
|
||||
int chance = OEngine::Misc::Rng::rollDice(100) + 1; // 1..100
|
||||
int sum = 0;
|
||||
unsigned int i = 0;
|
||||
for (; i < probability.size(); ++i)
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
#include <libs/openengine/bullet/trace.h>
|
||||
#include <libs/openengine/bullet/physic.hpp>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <components/bsa/bsa_archive.hpp>
|
||||
#include <components/files/collections.hpp>
|
||||
#include <components/compiler/locals.hpp>
|
||||
|
@ -3133,7 +3135,7 @@ namespace MWWorld
|
|||
const ESM::CreatureLevList* list = getStore().get<ESM::CreatureLevList>().find(creatureList);
|
||||
|
||||
int iNumberCreatures = getStore().get<ESM::GameSetting>().find("iNumberCreatures")->getInt();
|
||||
int numCreatures = static_cast<int>(1 + std::rand() / (static_cast<double> (RAND_MAX)+1) * iNumberCreatures); // [1, iNumberCreatures]
|
||||
int numCreatures = 1 + OEngine::Misc::Rng::rollDice(iNumberCreatures); // [1, iNumberCreatures]
|
||||
|
||||
for (int i=0; i<numCreatures; ++i)
|
||||
{
|
||||
|
@ -3184,7 +3186,7 @@ namespace MWWorld
|
|||
|
||||
std::stringstream modelName;
|
||||
modelName << "Blood_Model_";
|
||||
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 3); // [0, 2]
|
||||
int roll = OEngine::Misc::Rng::rollDice(3); // [0, 2]
|
||||
modelName << roll;
|
||||
std::string model = "meshes\\" + getFallback()->getFallbackString(modelName.str());
|
||||
|
||||
|
|
|
@ -160,7 +160,11 @@ include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
|
|||
|
||||
add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
|
||||
|
||||
target_link_libraries(components ${Boost_LIBRARIES} ${OGRE_LIBRARIES})
|
||||
target_link_libraries(components
|
||||
${Boost_LIBRARIES}
|
||||
${OGRE_LIBRARIES}
|
||||
${OENGINE_LIBRARY}
|
||||
)
|
||||
|
||||
if (GIT_CHECKOUT)
|
||||
add_dependencies (components git-version)
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#include <OgreSceneNode.h>
|
||||
#include <OgreSceneManager.h>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
/* FIXME: "Nif" isn't really an appropriate emitter name. */
|
||||
class NifEmitter : public Ogre::ParticleEmitter
|
||||
{
|
||||
|
@ -171,7 +173,7 @@ public:
|
|||
Ogre::Real& timeToLive = particle->timeToLive;
|
||||
#endif
|
||||
|
||||
Ogre::Node* emitterBone = mEmitterBones.at((int)(::rand()/(RAND_MAX+1.0)*mEmitterBones.size()));
|
||||
Ogre::Node* emitterBone = mEmitterBones.at(OEngine::Misc::Rng::rollDice(mEmitterBones.size()));
|
||||
|
||||
position = xOff + yOff + zOff +
|
||||
mParticleBone->_getDerivedOrientation().Inverse() * (emitterBone->_getDerivedPosition()
|
||||
|
|
|
@ -23,7 +23,12 @@ set(OENGINE_BULLET
|
|||
bullet/trace.h
|
||||
)
|
||||
|
||||
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_BULLET})
|
||||
set(OENGINE_MISC
|
||||
misc/rng.cpp
|
||||
misc/rng.hpp
|
||||
)
|
||||
|
||||
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_BULLET} ${OENGINE_MISC})
|
||||
|
||||
set(OENGINE_LIBRARY "oengine")
|
||||
set(OENGINE_LIBRARY ${OENGINE_LIBRARY} PARENT_SCOPE)
|
||||
|
|
29
libs/openengine/misc/rng.cpp
Normal file
29
libs/openengine/misc/rng.cpp
Normal file
|
@ -0,0 +1,29 @@
|
|||
#include "rng.hpp"
|
||||
#include <cstdlib>
|
||||
#include <ctime>
|
||||
|
||||
namespace OEngine {
|
||||
namespace Misc {
|
||||
|
||||
void Rng::init()
|
||||
{
|
||||
std::srand(static_cast<unsigned int>(std::time(NULL)));
|
||||
}
|
||||
|
||||
float Rng::rollProbability()
|
||||
{
|
||||
return static_cast<float>(std::rand() / (static_cast<double>(RAND_MAX)+1.0));
|
||||
}
|
||||
|
||||
float Rng::rollClosedProbability()
|
||||
{
|
||||
return static_cast<float>(std::rand() / static_cast<double>(RAND_MAX));
|
||||
}
|
||||
|
||||
int Rng::rollDice(int max)
|
||||
{
|
||||
return static_cast<int>((std::rand() / (static_cast<double>(RAND_MAX)+1.0)) * (max));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
36
libs/openengine/misc/rng.hpp
Normal file
36
libs/openengine/misc/rng.hpp
Normal file
|
@ -0,0 +1,36 @@
|
|||
#ifndef MISC_RNG_H
|
||||
#define MISC_RNG_H
|
||||
|
||||
#include <cassert>
|
||||
|
||||
namespace OEngine {
|
||||
namespace Misc
|
||||
{
|
||||
|
||||
/*
|
||||
Provides central implementation of the RNG logic
|
||||
*/
|
||||
class Rng
|
||||
{
|
||||
public:
|
||||
|
||||
/// seed the RNG
|
||||
static void init();
|
||||
|
||||
/// return value in range [0.0f, 1.0f) <- note open upper range.
|
||||
static float rollProbability();
|
||||
|
||||
/// return value in range [0.0f, 1.0f] <- note closed upper range.
|
||||
static float rollClosedProbability();
|
||||
|
||||
/// return value in range [0, max) <- note open upper range.
|
||||
static int rollDice(int max);
|
||||
|
||||
/// return value in range [0, 99]
|
||||
static int roll0to99() { return rollDice(100); }
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -10,6 +10,8 @@
|
|||
|
||||
#include <stdexcept>
|
||||
|
||||
#include <openengine/misc/rng.hpp>
|
||||
|
||||
#include <extern/shiny/Main/Factory.hpp>
|
||||
|
||||
namespace OEngine
|
||||
|
@ -145,7 +147,7 @@ namespace Render
|
|||
|
||||
void SelectionBuffer::getNextColour ()
|
||||
{
|
||||
Ogre::ARGB color = static_cast<Ogre::ARGB>((float(rand()) / float(RAND_MAX)) * std::numeric_limits<Ogre::uint32>::max());
|
||||
Ogre::ARGB color = static_cast<Ogre::ARGB>(OEngine::Misc::Rng::rollClosedProbability() * std::numeric_limits<Ogre::uint32>::max());
|
||||
|
||||
if (mCurrentColour.getAsARGB () == color)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue