Merge remote-tracking branch 'scrawl/alchemy'

This commit is contained in:
Marc Zinnschlag 2012-10-19 20:09:45 +02:00
commit 3f6afb13f1
12 changed files with 735 additions and 375 deletions

View file

@ -62,7 +62,7 @@ add_openmw_dir (mwclass
add_openmw_dir (mwmechanics add_openmw_dir (mwmechanics
mechanicsmanagerimp stat creaturestats magiceffects movement actors drawstate spells mechanicsmanagerimp stat creaturestats magiceffects movement actors drawstate spells
activespells npcstats aipackage aisequence activespells npcstats aipackage aisequence alchemy
) )
add_openmw_dir (mwbase add_openmw_dir (mwbase

View file

@ -423,21 +423,10 @@ void OMW::Engine::activate()
if (handle.empty()) if (handle.empty())
return; return;
// the faced handle is not updated immediately, so on a cell change it might MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->searchPtrViaHandle (handle);
// point to an object that doesn't exist anymore
// therefore, we are catching the "Unknown Ogre handle" exception that occurs in this case
MWWorld::Ptr ptr;
try
{
ptr = MWBase::Environment::get().getWorld()->getPtrViaHandle (handle);
if (ptr.isEmpty()) if (ptr.isEmpty())
return; return;
}
catch (std::runtime_error&)
{
return;
}
MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr); MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);

View file

@ -142,6 +142,9 @@ namespace MWBase
virtual MWWorld::Ptr getPtrViaHandle (const std::string& handle) = 0; virtual MWWorld::Ptr getPtrViaHandle (const std::string& handle) = 0;
///< Return a pointer to a liveCellRef with the given Ogre handle. ///< Return a pointer to a liveCellRef with the given Ogre handle.
virtual MWWorld::Ptr searchPtrViaHandle (const std::string& handle) = 0;
///< Return a pointer to a liveCellRef with the given Ogre handle or Ptr() if not found
/// \todo enable reference in the OGRE scene /// \todo enable reference in the OGRE scene
virtual void enable (const MWWorld::Ptr& ptr) = 0; virtual void enable (const MWWorld::Ptr& ptr) = 0;

View file

@ -28,25 +28,25 @@ namespace MWGui
{ {
AlchemyWindow::AlchemyWindow(MWBase::WindowManager& parWindowManager) AlchemyWindow::AlchemyWindow(MWBase::WindowManager& parWindowManager)
: WindowBase("openmw_alchemy_window.layout", parWindowManager) : WindowBase("openmw_alchemy_window.layout", parWindowManager)
, ContainerBase(0) , ContainerBase(0), mApparatus (4), mIngredients (4)
{ {
getWidget(mCreateButton, "CreateButton"); getWidget(mCreateButton, "CreateButton");
getWidget(mCancelButton, "CancelButton"); getWidget(mCancelButton, "CancelButton");
getWidget(mIngredient1, "Ingredient1"); getWidget(mIngredients[0], "Ingredient1");
getWidget(mIngredient2, "Ingredient2"); getWidget(mIngredients[1], "Ingredient2");
getWidget(mIngredient3, "Ingredient3"); getWidget(mIngredients[2], "Ingredient3");
getWidget(mIngredient4, "Ingredient4"); getWidget(mIngredients[3], "Ingredient4");
getWidget(mApparatus1, "Apparatus1"); getWidget(mApparatus[0], "Apparatus1");
getWidget(mApparatus2, "Apparatus2"); getWidget(mApparatus[1], "Apparatus2");
getWidget(mApparatus3, "Apparatus3"); getWidget(mApparatus[2], "Apparatus3");
getWidget(mApparatus4, "Apparatus4"); getWidget(mApparatus[3], "Apparatus4");
getWidget(mEffectsBox, "CreatedEffects"); getWidget(mEffectsBox, "CreatedEffects");
getWidget(mNameEdit, "NameEdit"); getWidget(mNameEdit, "NameEdit");
mIngredient1->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected); mIngredients[0]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredient2->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected); mIngredients[1]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredient3->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected); mIngredients[2]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredient4->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected); mIngredients[3]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mCreateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCreateButtonClicked); mCreateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCreateButtonClicked);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCancelButtonClicked); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCancelButtonClicked);
@ -62,157 +62,52 @@ namespace MWGui
void AlchemyWindow::onCancelButtonClicked(MyGUI::Widget* _sender) void AlchemyWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
{ {
mAlchemy.clear();
mWindowManager.removeGuiMode(GM_Alchemy); mWindowManager.removeGuiMode(GM_Alchemy);
mWindowManager.removeGuiMode(GM_Inventory); mWindowManager.removeGuiMode(GM_Inventory);
} }
void AlchemyWindow::onCreateButtonClicked(MyGUI::Widget* _sender) void AlchemyWindow::onCreateButtonClicked(MyGUI::Widget* _sender)
{ {
std::string name = mNameEdit->getCaption();
boost::algorithm::trim(name);
MWMechanics::Alchemy::Result result = mAlchemy.create (mNameEdit->getCaption ());
if (result == MWMechanics::Alchemy::Result_NoName)
{
mWindowManager.messageBox("#{sNotifyMessage37}", std::vector<std::string>());
return;
}
// check if mortar & pestle is available (always needed) // check if mortar & pestle is available (always needed)
/// \todo check albemic, calcinator, retort (sometimes needed) if (result == MWMechanics::Alchemy::Result_NoMortarAndPestle)
if (!mApparatus1->isUserString("ToolTipType"))
{ {
mWindowManager.messageBox("#{sNotifyMessage45}", std::vector<std::string>()); mWindowManager.messageBox("#{sNotifyMessage45}", std::vector<std::string>());
return; return;
} }
// make sure 2 or more ingredients were selected // make sure 2 or more ingredients were selected
int numIngreds = 0; if (result == MWMechanics::Alchemy::Result_LessThanTwoIngredients)
if (mIngredient1->isUserString("ToolTipType"))
++numIngreds;
if (mIngredient2->isUserString("ToolTipType"))
++numIngreds;
if (mIngredient3->isUserString("ToolTipType"))
++numIngreds;
if (mIngredient4->isUserString("ToolTipType"))
++numIngreds;
if (numIngreds < 2)
{ {
mWindowManager.messageBox("#{sNotifyMessage6a}", std::vector<std::string>()); mWindowManager.messageBox("#{sNotifyMessage6a}", std::vector<std::string>());
return; return;
} }
// make sure a name was entered if (result == MWMechanics::Alchemy::Result_NoEffects)
std::string name = mNameEdit->getCaption();
boost::algorithm::trim(name);
if (name == "")
{
mWindowManager.messageBox("#{sNotifyMessage37}", std::vector<std::string>());
return;
}
// if there are no created effects, the potion will always fail (but the ingredients won't be destroyed)
if (mEffects.empty())
{ {
mWindowManager.messageBox("#{sNotifyMessage8}", std::vector<std::string>()); mWindowManager.messageBox("#{sNotifyMessage8}", std::vector<std::string>());
MWBase::Environment::get().getSoundManager()->playSound("potion fail", 1.f, 1.f); MWBase::Environment::get().getSoundManager()->playSound("potion fail", 1.f, 1.f);
return; return;
} }
if (rand() % 2 == 0) /// \todo if (result == MWMechanics::Alchemy::Result_Success)
{ {
ESM::Potion newPotion;
newPotion.mName = mNameEdit->getCaption();
ESM::EffectList effects;
for (unsigned int i=0; i<4; ++i)
{
if (mEffects.size() >= i+1)
{
ESM::ENAMstruct effect;
effect.mEffectID = mEffects[i].mEffectID;
effect.mArea = 0;
effect.mRange = ESM::RT_Self;
effect.mSkill = mEffects[i].mSkill;
effect.mAttribute = mEffects[i].mAttribute;
effect.mMagnMin = 1; /// \todo
effect.mMagnMax = 10; /// \todo
effect.mDuration = 60; /// \todo
effects.mList.push_back(effect);
}
}
// UESP Wiki / Morrowind:Alchemy
// "The weight of a potion is an average of the weight of the ingredients, rounded down."
// note by scrawl: not rounding down here, I can't imagine a created potion to
// have 0 weight when using ingredients with 0.1 weight respectively
float weight = 0;
if (mIngredient1->isUserString("ToolTipType"))
weight += mIngredient1->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->mData.mWeight;
if (mIngredient2->isUserString("ToolTipType"))
weight += mIngredient2->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->mData.mWeight;
if (mIngredient3->isUserString("ToolTipType"))
weight += mIngredient3->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->mData.mWeight;
if (mIngredient4->isUserString("ToolTipType"))
weight += mIngredient4->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->mData.mWeight;
newPotion.mData.mWeight = weight / float(numIngreds);
newPotion.mData.mValue = 100; /// \todo
newPotion.mEffects = effects;
// pick a random mesh and icon
std::vector<std::string> names;
/// \todo is the mesh/icon dependent on alchemy skill?
names.push_back("standard");
names.push_back("bargain");
names.push_back("cheap");
names.push_back("fresh");
names.push_back("exclusive");
names.push_back("quality");
int random = rand() % names.size();
newPotion.mModel = "m\\misc_potion_" + names[random ] + "_01.nif";
newPotion.mIcon = "m\\tx_potion_" + names[random ] + "_01.dds";
// check if a similiar potion record exists already
bool found = false;
std::string objectId;
typedef std::map<std::string, ESM::Potion> PotionMap;
PotionMap potions = MWBase::Environment::get().getWorld()->getStore().potions.list;
for (PotionMap::const_iterator it = potions.begin(); it != potions.end(); ++it)
{
if (found) break;
if (it->second.mData.mValue == newPotion.mData.mValue
&& it->second.mData.mWeight == newPotion.mData.mWeight
&& it->second.mName == newPotion.mName
&& it->second.mEffects.mList.size() == newPotion.mEffects.mList.size())
{
// check effects
for (unsigned int i=0; i < it->second.mEffects.mList.size(); ++i)
{
const ESM::ENAMstruct& a = it->second.mEffects.mList[i];
const ESM::ENAMstruct& b = newPotion.mEffects.mList[i];
if (a.mEffectID == b.mEffectID
&& a.mArea == b.mArea
&& a.mRange == b.mRange
&& a.mSkill == b.mSkill
&& a.mAttribute == b.mAttribute
&& a.mMagnMin == b.mMagnMin
&& a.mMagnMax == b.mMagnMax
&& a.mDuration == b.mDuration)
{
found = true;
objectId = it->first;
break;
}
}
}
}
if (!found)
{
std::pair<std::string, const ESM::Potion*> result = MWBase::Environment::get().getWorld()->createRecord(newPotion);
objectId = result.first;
}
// create a reference and add it to player inventory
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), objectId);
MWWorld::ContainerStore& store = MWWorld::Class::get(mPtr).getContainerStore(mPtr);
ref.getPtr().getRefData().setCount(1);
store.add(ref.getPtr());
mWindowManager.messageBox("#{sPotionSuccess}", std::vector<std::string>()); mWindowManager.messageBox("#{sPotionSuccess}", std::vector<std::string>());
MWBase::Environment::get().getSoundManager()->playSound("potion success", 1.f, 1.f); MWBase::Environment::get().getSoundManager()->playSound("potion success", 1.f, 1.f);
} }
else else if (result == MWMechanics::Alchemy::Result_RandomFailure)
{ {
// potion failed // potion failed
mWindowManager.messageBox("#{sNotifyMessage8}", std::vector<std::string>()); mWindowManager.messageBox("#{sNotifyMessage8}", std::vector<std::string>());
@ -220,91 +115,36 @@ namespace MWGui
} }
// reduce count of the ingredients // reduce count of the ingredients
if (mIngredient1->isUserString("ToolTipType")) for (int i=0; i<4; ++i)
if (mIngredients[i]->isUserString("ToolTipType"))
{ {
MWWorld::Ptr ingred = *mIngredient1->getUserData<MWWorld::Ptr>(); MWWorld::Ptr ingred = *mIngredients[i]->getUserData<MWWorld::Ptr>();
ingred.getRefData().setCount(ingred.getRefData().getCount()-1); ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
if (ingred.getRefData().getCount() == 0) if (ingred.getRefData().getCount() == 0)
removeIngredient(mIngredient1); removeIngredient(mIngredients[i]);
}
if (mIngredient2->isUserString("ToolTipType"))
{
MWWorld::Ptr ingred = *mIngredient2->getUserData<MWWorld::Ptr>();
ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
if (ingred.getRefData().getCount() == 0)
removeIngredient(mIngredient2);
}
if (mIngredient3->isUserString("ToolTipType"))
{
MWWorld::Ptr ingred = *mIngredient3->getUserData<MWWorld::Ptr>();
ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
if (ingred.getRefData().getCount() == 0)
removeIngredient(mIngredient3);
}
if (mIngredient4->isUserString("ToolTipType"))
{
MWWorld::Ptr ingred = *mIngredient4->getUserData<MWWorld::Ptr>();
ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
if (ingred.getRefData().getCount() == 0)
removeIngredient(mIngredient4);
} }
update(); update();
} }
void AlchemyWindow::open() void AlchemyWindow::open()
{ {
openContainer(MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); openContainer (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); // this sets mPtr
setFilter (ContainerBase::Filter_Ingredients); setFilter (ContainerBase::Filter_Ingredients);
// pick the best available apparatus mAlchemy.setAlchemist (mPtr);
MWWorld::ContainerStore& store = MWWorld::Class::get(mPtr).getContainerStore(mPtr);
MWWorld::Ptr bestAlbemic; int index = 0;
MWWorld::Ptr bestMortarPestle;
MWWorld::Ptr bestCalcinator;
MWWorld::Ptr bestRetort;
for (MWWorld::ContainerStoreIterator it(store.begin(MWWorld::ContainerStore::Type_Apparatus)); for (MWMechanics::Alchemy::TToolsIterator iter (mAlchemy.beginTools());
it != store.end(); ++it) iter!=mAlchemy.endTools() && index<static_cast<int> (mApparatus.size()); ++iter, ++index)
{ {
MWWorld::LiveCellRef<ESM::Apparatus>* ref = it->get<ESM::Apparatus>(); if (!iter->isEmpty())
if (ref->base->mData.mType == ESM::Apparatus::Albemic {
&& (bestAlbemic.isEmpty() || ref->base->mData.mQuality > bestAlbemic.get<ESM::Apparatus>()->base->mData.mQuality)) mApparatus.at (index)->setUserString ("ToolTipType", "ItemPtr");
bestAlbemic = *it; mApparatus.at (index)->setUserData (*iter);
else if (ref->base->mData.mType == ESM::Apparatus::MortarPestle mApparatus.at (index)->setImageTexture (getIconPath (*iter));
&& (bestMortarPestle.isEmpty() || ref->base->mData.mQuality > bestMortarPestle.get<ESM::Apparatus>()->base->mData.mQuality))
bestMortarPestle = *it;
else if (ref->base->mData.mType == ESM::Apparatus::Calcinator
&& (bestCalcinator.isEmpty() || ref->base->mData.mQuality > bestCalcinator.get<ESM::Apparatus>()->base->mData.mQuality))
bestCalcinator = *it;
else if (ref->base->mData.mType == ESM::Apparatus::Retort
&& (bestRetort.isEmpty() || ref->base->mData.mQuality > bestRetort.get<ESM::Apparatus>()->base->mData.mQuality))
bestRetort = *it;
} }
if (!bestMortarPestle.isEmpty())
{
mApparatus1->setUserString("ToolTipType", "ItemPtr");
mApparatus1->setUserData(bestMortarPestle);
mApparatus1->setImageTexture(getIconPath(bestMortarPestle));
}
if (!bestAlbemic.isEmpty())
{
mApparatus2->setUserString("ToolTipType", "ItemPtr");
mApparatus2->setUserData(bestAlbemic);
mApparatus2->setImageTexture(getIconPath(bestAlbemic));
}
if (!bestCalcinator.isEmpty())
{
mApparatus3->setUserString("ToolTipType", "ItemPtr");
mApparatus3->setUserData(bestCalcinator);
mApparatus3->setImageTexture(getIconPath(bestCalcinator));
}
if (!bestRetort.isEmpty())
{
mApparatus4->setUserString("ToolTipType", "ItemPtr");
mApparatus4->setUserData(bestRetort);
mApparatus4->setImageTexture(getIconPath(bestRetort));
} }
} }
@ -323,45 +163,27 @@ namespace MWGui
// (which could happen if two similiar ingredients don't stack because of script / owner) // (which could happen if two similiar ingredients don't stack because of script / owner)
bool alreadyAdded = false; bool alreadyAdded = false;
std::string name = MWWorld::Class::get(item).getName(item); std::string name = MWWorld::Class::get(item).getName(item);
if (mIngredient1->isUserString("ToolTipType")) for (int i=0; i<4; ++i)
if (mIngredients[i]->isUserString("ToolTipType"))
{ {
MWWorld::Ptr item2 = *mIngredient1->getUserData<MWWorld::Ptr>(); MWWorld::Ptr item2 = *mIngredients[i]->getUserData<MWWorld::Ptr>();
std::string name2 = MWWorld::Class::get(item2).getName(item2);
if (name == name2)
alreadyAdded = true;
}
if (mIngredient2->isUserString("ToolTipType"))
{
MWWorld::Ptr item2 = *mIngredient2->getUserData<MWWorld::Ptr>();
std::string name2 = MWWorld::Class::get(item2).getName(item2);
if (name == name2)
alreadyAdded = true;
}
if (mIngredient3->isUserString("ToolTipType"))
{
MWWorld::Ptr item2 = *mIngredient3->getUserData<MWWorld::Ptr>();
std::string name2 = MWWorld::Class::get(item2).getName(item2);
if (name == name2)
alreadyAdded = true;
}
if (mIngredient4->isUserString("ToolTipType"))
{
MWWorld::Ptr item2 = *mIngredient4->getUserData<MWWorld::Ptr>();
std::string name2 = MWWorld::Class::get(item2).getName(item2); std::string name2 = MWWorld::Class::get(item2).getName(item2);
if (name == name2) if (name == name2)
alreadyAdded = true; alreadyAdded = true;
} }
if (alreadyAdded) if (alreadyAdded)
return; return;
if (!mIngredient1->isUserString("ToolTipType")) for (int i=0; i<4; ++i)
add = mIngredient1; if (!mIngredients[i]->isUserString("ToolTipType"))
if (add == NULL && !mIngredient2->isUserString("ToolTipType")) {
add = mIngredient2; add = mIngredients[i];
if (add == NULL && !mIngredient3->isUserString("ToolTipType"))
add = mIngredient3; mAlchemy.addIngredient(item);
if (add == NULL && !mIngredient4->isUserString("ToolTipType"))
add = mIngredient4; break;
}
if (add != NULL) if (add != NULL)
{ {
@ -380,50 +202,22 @@ namespace MWGui
{ {
std::vector<MWWorld::Ptr> ignore; std::vector<MWWorld::Ptr> ignore;
// don't show ingredients that are currently selected in the "available ingredients" box. // don't show ingredients that are currently selected in the "available ingredients" box.
if (mIngredient1->isUserString("ToolTipType")) for (int i=0; i<4; ++i)
ignore.push_back(*mIngredient1->getUserData<MWWorld::Ptr>()); if (mIngredients[i]->isUserString("ToolTipType"))
if (mIngredient2->isUserString("ToolTipType")) ignore.push_back(*mIngredients[i]->getUserData<MWWorld::Ptr>());
ignore.push_back(*mIngredient2->getUserData<MWWorld::Ptr>());
if (mIngredient3->isUserString("ToolTipType"))
ignore.push_back(*mIngredient3->getUserData<MWWorld::Ptr>());
if (mIngredient4->isUserString("ToolTipType"))
ignore.push_back(*mIngredient4->getUserData<MWWorld::Ptr>());
return ignore; return ignore;
} }
void AlchemyWindow::update() void AlchemyWindow::update()
{ {
Widgets::SpellEffectList effects;
for (int i=0; i<4; ++i) for (int i=0; i<4; ++i)
{ {
MyGUI::ImageBox* ingredient; MyGUI::ImageBox* ingredient = mIngredients[i];
if (i==0)
ingredient = mIngredient1;
else if (i==1)
ingredient = mIngredient2;
else if (i==2)
ingredient = mIngredient3;
else if (i==3)
ingredient = mIngredient4;
if (!ingredient->isUserString("ToolTipType")) if (!ingredient->isUserString("ToolTipType"))
continue; continue;
// add the effects of this ingredient to list of effects
MWWorld::LiveCellRef<ESM::Ingredient>* ref = ingredient->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>();
for (int i=0; i<4; ++i)
{
if (ref->base->mData.mEffectID[i] < 0)
continue;
MWGui::Widgets::SpellEffectParams params;
params.mEffectID = ref->base->mData.mEffectID[i];
params.mAttribute = ref->base->mData.mAttributes[i];
params.mSkill = ref->base->mData.mSkills[i];
effects.push_back(params);
}
// update ingredient count labels // update ingredient count labels
if (ingredient->getChildCount()) if (ingredient->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0)); MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
@ -436,50 +230,14 @@ namespace MWGui
text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount())); text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
} }
// now remove effects that are only present once std::vector<ESM::ENAMstruct> effects;
Widgets::SpellEffectList::iterator it = effects.begin(); ESM::EffectList list;
while (it != effects.end()) list.mList = effects;
for (MWMechanics::Alchemy::TEffectsIterator it = mAlchemy.beginEffects (); it != mAlchemy.endEffects (); ++it)
{ {
Widgets::SpellEffectList::iterator next = it; list.mList.push_back(*it);
++next;
bool found = false;
for (; next != effects.end(); ++next)
{
if (*next == *it)
found = true;
} }
if (!found)
it = effects.erase(it);
else
++it;
}
// now remove duplicates, and don't allow more than 4 effects
Widgets::SpellEffectList old = effects;
effects.clear();
int i=0;
for (Widgets::SpellEffectList::iterator it = old.begin();
it != old.end(); ++it)
{
bool found = false;
for (Widgets::SpellEffectList::iterator it2 = effects.begin();
it2 != effects.end(); ++it2)
{
// MW considers all "foritfy attribute" effects as the same effect. See the
// "Can't create multi-state boost potions" discussion on http://www.uesp.net/wiki/Morrowind_talk:Alchemy
// thus, we are only checking effectID here and not attribute or skill
if (it2->mEffectID == it->mEffectID)
found = true;
}
if (!found && i<4)
{
++i;
effects.push_back(*it);
}
}
mEffects = effects;
while (mEffectsBox->getChildCount()) while (mEffectsBox->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0)); MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));
@ -487,7 +245,9 @@ namespace MWGui
Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList> Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top); ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
effectsWidget->setWindowManager(&mWindowManager); effectsWidget->setWindowManager(&mWindowManager);
effectsWidget->setEffectList(effects);
Widgets::SpellEffectList _list = Widgets::MWEffectList::effectListFromESM(&list);
effectsWidget->setEffectList(_list);
std::vector<MyGUI::WidgetPtr> effectItems; std::vector<MyGUI::WidgetPtr> effectItems;
effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0); effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
@ -500,5 +260,9 @@ namespace MWGui
static_cast<MyGUI::ImageBox*>(ingredient)->setImageTexture(""); static_cast<MyGUI::ImageBox*>(ingredient)->setImageTexture("");
if (ingredient->getChildCount()) if (ingredient->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0)); MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
for (int i=0; i<4; ++i)
if (mIngredients[i] == ingredient)
mAlchemy.removeIngredient (i);
} }
} }

View file

@ -1,6 +1,10 @@
#ifndef MWGUI_ALCHEMY_H #ifndef MWGUI_ALCHEMY_H
#define MWGUI_ALCHEMY_H #define MWGUI_ALCHEMY_H
#include <vector>
#include "../mwmechanics/alchemy.hpp"
#include "window_base.hpp" #include "window_base.hpp"
#include "container.hpp" #include "container.hpp"
#include "widgets.hpp" #include "widgets.hpp"
@ -18,22 +22,10 @@ namespace MWGui
MyGUI::Button* mCreateButton; MyGUI::Button* mCreateButton;
MyGUI::Button* mCancelButton; MyGUI::Button* mCancelButton;
MyGUI::ImageBox* mIngredient1;
MyGUI::ImageBox* mIngredient2;
MyGUI::ImageBox* mIngredient3;
MyGUI::ImageBox* mIngredient4;
MyGUI::ImageBox* mApparatus1;
MyGUI::ImageBox* mApparatus2;
MyGUI::ImageBox* mApparatus3;
MyGUI::ImageBox* mApparatus4;
MyGUI::Widget* mEffectsBox; MyGUI::Widget* mEffectsBox;
MyGUI::EditBox* mNameEdit; MyGUI::EditBox* mNameEdit;
Widgets::SpellEffectList mEffects; // effects of created potion
void onCancelButtonClicked(MyGUI::Widget* _sender); void onCancelButtonClicked(MyGUI::Widget* _sender);
void onCreateButtonClicked(MyGUI::Widget* _sender); void onCreateButtonClicked(MyGUI::Widget* _sender);
void onIngredientSelected(MyGUI::Widget* _sender); void onIngredientSelected(MyGUI::Widget* _sender);
@ -46,6 +38,13 @@ namespace MWGui
virtual void onReferenceUnavailable() { ; } virtual void onReferenceUnavailable() { ; }
void update(); void update();
private:
MWMechanics::Alchemy mAlchemy;
std::vector<MyGUI::ImageBox *> mApparatus;
std::vector<MyGUI::ImageBox *> mIngredients;
}; };
} }

View file

@ -245,15 +245,7 @@ void HUD::onWorldClicked(MyGUI::Widget* _sender)
return; return;
std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle(); std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle();
MWWorld::Ptr object; MWWorld::Ptr object = MWBase::Environment::get().getWorld()->searchPtrViaHandle(handle);
try
{
object = MWBase::Environment::get().getWorld()->getPtrViaHandle(handle);
}
catch (std::exception& /* e */)
{
return;
}
if (mode == GM_Console) if (mode == GM_Console)
MWBase::Environment::get().getWindowManager()->getConsole()->setSelectedObject(object); MWBase::Environment::get().getWindowManager()->getConsole()->setSelectedObject(object);

View file

@ -79,14 +79,10 @@ void ToolTips::onFrame(float frameDuration)
|| (mWindowManager->getMode() == GM_Inventory))) || (mWindowManager->getMode() == GM_Inventory)))
{ {
std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle(); std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle();
try
{ mFocusObject = MWBase::Environment::get().getWorld()->searchPtrViaHandle(handle);
mFocusObject = MWBase::Environment::get().getWorld()->getPtrViaHandle(handle); if (mFocusObject.isEmpty ())
}
catch (std::exception /* & e */)
{
return; return;
}
MyGUI::IntSize tooltipSize = getToolTipViaPtr(true); MyGUI::IntSize tooltipSize = getToolTipViaPtr(true);

View file

@ -0,0 +1,490 @@
#include "alchemy.hpp"
#include <cassert>
#include <cstdlib>
#include <algorithm>
#include <stdexcept>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadappa.hpp>
#include <components/esm/loadgmst.hpp>
#include <components/esm/loadmgef.hpp>
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/manualref.hpp"
#include "magiceffects.hpp"
#include "creaturestats.hpp"
#include "npcstats.hpp"
std::set<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
{
std::set<EffectKey> effects;
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
{
if (!iter->isEmpty())
{
const MWWorld::LiveCellRef<ESM::Ingredient> *ingredient = iter->get<ESM::Ingredient>();
for (int i=0; i<4; ++i)
if (ingredient->base->mData.mEffectID[i]!=-1)
effects.insert (EffectKey (
ingredient->base->mData.mEffectID[i], ingredient->base->mData.mSkills[i]!=-1 ?
ingredient->base->mData.mSkills[i] : ingredient->base->mData.mAttributes[i]));
}
}
return effects;
}
void MWMechanics::Alchemy::filterEffects (std::set<EffectKey>& effects) const
{
std::set<EffectKey>::iterator iter = effects.begin();
while (iter!=effects.end())
{
bool remove = false;
const EffectKey& key = *iter;
{ // dodge pointless g++ warning
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
{
bool found = false;
if (iter->isEmpty())
continue;
const MWWorld::LiveCellRef<ESM::Ingredient> *ingredient = iter->get<ESM::Ingredient>();
for (int i=0; i<4; ++i)
if (key.mId==ingredient->base->mData.mEffectID[i] &&
(key.mArg==ingredient->base->mData.mSkills[i] ||
key.mArg==ingredient->base->mData.mAttributes[i]))
{
found = true;
break;
}
if (!found)
{
remove = true;
break;
}
}
}
if (remove)
effects.erase (iter++);
else
++iter;
}
}
void MWMechanics::Alchemy::applyTools (int flags, float& value) const
{
bool magnitude = !(flags & ESM::MagicEffect::NoMagnitude);
bool duration = !(flags & ESM::MagicEffect::NoDuration);
bool negative = flags & (ESM::MagicEffect::Negative | ESM::MagicEffect::Harmful);
int tool = negative ? ESM::Apparatus::Retort : ESM::Apparatus::Albemic;
int setup = 0;
if (!mTools[tool].isEmpty() && !mTools[ESM::Apparatus::Calcinator].isEmpty())
setup = 1;
else if (!mTools[tool].isEmpty())
setup = 2;
else if (!mTools[ESM::Apparatus::Calcinator].isEmpty())
setup = 3;
else
return;
float toolQuality = setup==1 || setup==2 ? mTools[tool].get<ESM::Apparatus>()->base->mData.mQuality : 0;
float calcinatorQuality = setup==1 || setup==3 ?
mTools[ESM::Apparatus::Calcinator].get<ESM::Apparatus>()->base->mData.mQuality : 0;
float quality = 1;
switch (setup)
{
case 1:
quality = negative ? 2 * toolQuality + 3 * calcinatorQuality :
(magnitude && duration ?
2 * toolQuality + calcinatorQuality : 2/3.0 * (toolQuality + calcinatorQuality) + 0.5);
break;
case 2:
quality = negative ? 1+toolQuality : (magnitude && duration ? toolQuality : toolQuality + 0.5);
break;
case 3:
quality = magnitude && duration ? calcinatorQuality : calcinatorQuality + 0.5;
break;
}
if (setup==3 || !negative)
{
value += quality;
}
else
{
if (quality==0)
throw std::runtime_error ("invalid derived alchemy apparatus quality");
value /= quality;
}
}
void MWMechanics::Alchemy::updateEffects()
{
mEffects.clear();
mValue = 0;
if (countIngredients()<2 || mAlchemist.isEmpty() || mTools[ESM::Apparatus::MortarPestle].isEmpty())
return;
// find effects
std::set<EffectKey> effects (listEffects());
filterEffects (effects);
// general alchemy factor
float x = getChance();
x *= mTools[ESM::Apparatus::MortarPestle].get<ESM::Apparatus>()->base->mData.mQuality;
x *= MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionStrengthMult")->getFloat();
// value
mValue = static_cast<int> (
x * MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("iAlchemyMod")->getFloat());
// build quantified effect list
for (std::set<EffectKey>::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
{
const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().magicEffects.find (iter->mId);
if (magicEffect->mData.mBaseCost<=0)
throw std::runtime_error ("invalid base cost for magic effect " + iter->mId);
float fPotionT1MagMul =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionT1MagMult")->getFloat();
if (fPotionT1MagMul<=0)
throw std::runtime_error ("invalid gmst: fPotionT1MagMul");
float fPotionT1DurMult =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionT1DurMult")->getFloat();
if (fPotionT1DurMult<=0)
throw std::runtime_error ("invalid gmst: fPotionT1DurMult");
float magnitude = magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude ?
1 : (x / fPotionT1MagMul) / magicEffect->mData.mBaseCost;
float duration = magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration ?
1 : (x / fPotionT1DurMult) / magicEffect->mData.mBaseCost;
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
applyTools (magicEffect->mData.mFlags, magnitude);
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
applyTools (magicEffect->mData.mFlags, duration);
duration = static_cast<int> (duration+0.5);
magnitude = static_cast<int> (magnitude+0.5);
if (magnitude>0 && duration>0)
{
ESM::ENAMstruct effect;
effect.mEffectID = iter->mId;
effect.mSkill = effect.mAttribute = iter->mArg; // somewhat hack-ish, but should work
effect.mRange = 0;
effect.mArea = 0;
effect.mDuration = duration;
effect.mMagnMin = effect.mMagnMax = magnitude;
mEffects.push_back (effect);
}
}
}
const ESM::Potion *MWMechanics::Alchemy::getRecord() const
{
for (ESMS::RecListWithIDT<ESM::Potion>::MapType::const_iterator iter (
MWBase::Environment::get().getWorld()->getStore().potions.list.begin());
iter!=MWBase::Environment::get().getWorld()->getStore().potions.list.end(); ++iter)
{
if (iter->second.mEffects.mList.size()!=mEffects.size())
continue;
bool mismatch = false;
for (int i=0; i<static_cast<int> (iter->second.mEffects.mList.size()); ++iter)
{
const ESM::ENAMstruct& first = iter->second.mEffects.mList[i];
const ESM::ENAMstruct& second = mEffects[i];
if (first.mEffectID!=second.mEffectID ||
first.mArea!=second.mArea ||
first.mRange!=second.mRange ||
first.mSkill!=second.mSkill ||
first.mAttribute!=second.mAttribute ||
first.mMagnMin!=second.mMagnMin ||
first.mMagnMax!=second.mMagnMax ||
first.mDuration!=second.mDuration)
{
mismatch = true;
break;
}
}
if (!mismatch)
return &iter->second;
}
return 0;
}
void MWMechanics::Alchemy::removeIngredients()
{
bool needsUpdate = false;
for (TIngredientsContainer::iterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
if (!iter->isEmpty())
{
iter->getRefData().setCount (iter->getRefData().getCount()-1);
if (iter->getRefData().getCount()<1)
{
needsUpdate = true;
*iter = MWWorld::Ptr();
}
}
if (needsUpdate)
updateEffects();
}
void MWMechanics::Alchemy::addPotion (const std::string& name)
{
const ESM::Potion *record = getRecord();
if (!record)
{
ESM::Potion newRecord;
newRecord.mData.mWeight = 0;
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->base->mData.mWeight;
newRecord.mData.mWeight /= countIngredients();
newRecord.mData.mValue = mValue;
newRecord.mData.mAutoCalc = 0;
newRecord.mName = name;
int index = static_cast<int> (std::rand()/static_cast<double> (RAND_MAX)*6);
assert (index>=0 && index<6);
static const char *name[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
newRecord.mModel = "m\\misc_potion_" + std::string (name[index]) + "_01.nif";
newRecord.mIcon = "m\\tx_potion_" + std::string (name[index]) + "_01.dds";
newRecord.mEffects.mList = mEffects;
record = MWBase::Environment::get().getWorld()->createRecord (newRecord).second;
}
MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), record->mId);
MWWorld::Class::get (mAlchemist).getContainerStore (mAlchemist).add (ref.getPtr());
}
void MWMechanics::Alchemy::increaseSkill()
{
MWWorld::Class::get (mAlchemist).skillUsageSucceeded (mAlchemist, ESM::Skill::Alchemy, 0);
}
float MWMechanics::Alchemy::getChance() const
{
const CreatureStats& creatureStats = MWWorld::Class::get (mAlchemist).getCreatureStats (mAlchemist);
const NpcStats& npcStats = MWWorld::Class::get (mAlchemist).getNpcStats (mAlchemist);
return
(npcStats.getSkill (ESM::Skill::Alchemy).getModified() +
0.1 * creatureStats.getAttribute (1).getModified()
+ 0.1 * creatureStats.getAttribute (7).getModified());
}
int MWMechanics::Alchemy::countIngredients() const
{
int ingredients = 0;
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
++ingredients;
return ingredients;
}
void MWMechanics::Alchemy::setAlchemist (const MWWorld::Ptr& npc)
{
mAlchemist = npc;
mIngredients.resize (4);
std::fill (mIngredients.begin(), mIngredients.end(), MWWorld::Ptr());
mTools.resize (4);
std::fill (mTools.begin(), mTools.end(), MWWorld::Ptr());
mEffects.clear();
MWWorld::ContainerStore& store = MWWorld::Class::get (npc).getContainerStore (npc);
for (MWWorld::ContainerStoreIterator iter (store.begin (MWWorld::ContainerStore::Type_Apparatus));
iter!=store.end(); ++iter)
{
MWWorld::LiveCellRef<ESM::Apparatus>* ref = iter->get<ESM::Apparatus>();
int type = ref->base->mData.mType;
if (type<0 || type>=static_cast<int> (mTools.size()))
throw std::runtime_error ("invalid apparatus type");
if (!mTools[type].isEmpty())
if (ref->base->mData.mQuality<=mTools[type].get<ESM::Apparatus>()->base->mData.mQuality)
continue;
mTools[type] = *iter;
}
}
MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::beginTools() const
{
return mTools.begin();
}
MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::endTools() const
{
return mTools.end();
}
MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::beginIngredients() const
{
return mIngredients.begin();
}
MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::endIngredients() const
{
return mIngredients.end();
}
void MWMechanics::Alchemy::clear()
{
mAlchemist = MWWorld::Ptr();
mTools.clear();
mIngredients.clear();
mEffects.clear();
}
int MWMechanics::Alchemy::addIngredient (const MWWorld::Ptr& ingredient)
{
// find a free slot
int slot = -1;
for (int i=0; i<static_cast<int> (mIngredients.size()); ++i)
if (mIngredients[i].isEmpty())
{
slot = i;
break;
}
if (slot==-1)
return -1;
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
if (!iter->isEmpty() && ingredient.get<ESM::Ingredient>()==iter->get<ESM::Ingredient>())
return -1;
mIngredients[slot] = ingredient;
updateEffects();
return slot;
}
void MWMechanics::Alchemy::removeIngredient (int index)
{
if (index>=0 && index<static_cast<int> (mIngredients.size()))
{
mIngredients[index] = MWWorld::Ptr();
updateEffects();
}
}
MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::beginEffects() const
{
return mEffects.begin();
}
MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::endEffects() const
{
return mEffects.end();
}
std::string MWMechanics::Alchemy::getPotionName() const
{
if (const ESM::Potion *potion = getRecord())
return potion->mName;
return "";
}
MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name)
{
if (mTools[ESM::Apparatus::MortarPestle].isEmpty())
return Result_NoMortarAndPestle;
if (countIngredients()<2)
return Result_LessThanTwoIngredients;
if (name.empty() && getPotionName().empty())
return Result_NoName;
if (beginEffects()==endEffects())
return Result_NoEffects;
if (getChance()<std::rand()/static_cast<double> (RAND_MAX)*100)
{
removeIngredients();
return Result_RandomFailure;
}
addPotion (name);
removeIngredients();
increaseSkill();
return Result_Success;
}

View file

@ -0,0 +1,121 @@
#ifndef GAME_MWMECHANICS_ALCHEMY_H
#define GAME_MWMECHANICS_ALCHEMY_H
#include <vector>
#include <set>
#include <components/esm/effectlist.hpp>
#include "../mwworld/ptr.hpp"
namespace MWMechanics
{
struct EffectKey;
/// \brief Potion creation via alchemy skill
class Alchemy
{
public:
typedef std::vector<MWWorld::Ptr> TToolsContainer;
typedef TToolsContainer::const_iterator TToolsIterator;
typedef std::vector<MWWorld::Ptr> TIngredientsContainer;
typedef TIngredientsContainer::const_iterator TIngredientsIterator;
typedef std::vector<ESM::ENAMstruct> TEffectsContainer;
typedef TEffectsContainer::const_iterator TEffectsIterator;
enum Result
{
Result_Success,
Result_NoMortarAndPestle,
Result_LessThanTwoIngredients,
Result_NoName,
Result_NoEffects,
Result_RandomFailure
};
private:
MWWorld::Ptr mAlchemist;
TToolsContainer mTools;
TIngredientsContainer mIngredients;
TEffectsContainer mEffects;
int mValue;
std::set<EffectKey> listEffects() const;
///< List all effects of all used ingredients.
void filterEffects (std::set<EffectKey>& effects) const;
///< Filter out effects not shared by all ingredients.
void applyTools (int flags, float& value) const;
void updateEffects();
const ESM::Potion *getRecord() const;
///< Return existing recrod for created potion (may return 0)
void removeIngredients();
///< Remove selected ingredients from alchemist's inventory, cleanup selected ingredients and
/// update effect list accordingly.
void addPotion (const std::string& name);
///< Add a potion to the alchemist's inventory.
void increaseSkill();
///< Increase alchemist's skill.
float getChance() const;
///< Return chance of success.
int countIngredients() const;
public:
void setAlchemist (const MWWorld::Ptr& npc);
///< Set alchemist and configure alchemy setup accordingly. \a npc may be empty to indicate that
/// there is no alchemist (alchemy session has ended).
TToolsIterator beginTools() const;
///< \attention Iterates over tool slots, not over tools. Some of the slots may be empty.
TToolsIterator endTools() const;
TIngredientsIterator beginIngredients() const;
///< \attention Iterates over ingredient slots, not over ingredients. Some of the slots may be empty.
TIngredientsIterator endIngredients() const;
void clear();
///< Remove alchemist, tools and ingredients.
int addIngredient (const MWWorld::Ptr& ingredient);
///< Add ingredient into the next free slot.
///
/// \return Slot index or -1, if adding failed because of no free slot or the ingredient type being
/// listed already.
void removeIngredient (int index);
///< Remove ingredient from slot (calling this function on an empty slot is a no-op).
TEffectsIterator beginEffects() const;
TEffectsIterator endEffects() const;
std::string getPotionName() const;
///< Return the name of the potion that would be created when calling create (if a record for such
/// a potion already exists) or return an empty string.
Result create (const std::string& name);
///< Try to create a potion from the ingredients, place it in the inventory of the alchemist and
/// adjust the skills of the alchemist accordingly.
/// \param name must not be an empty string, unless there is already a potion record (
/// getPotionName() does not return an empty string).
};
}
#endif

View file

@ -326,6 +326,14 @@ namespace MWWorld
} }
Ptr World::getPtrViaHandle (const std::string& handle) Ptr World::getPtrViaHandle (const std::string& handle)
{
Ptr res = searchPtrViaHandle (handle);
if (res.isEmpty ())
throw std::runtime_error ("unknown Ogre handle: " + handle);
return res;
}
Ptr World::searchPtrViaHandle (const std::string& handle)
{ {
if (mPlayer->getPlayer().getRefData().getHandle()==handle) if (mPlayer->getPlayer().getRefData().getHandle()==handle)
return mPlayer->getPlayer(); return mPlayer->getPlayer();
@ -339,7 +347,7 @@ namespace MWWorld
return ptr; return ptr;
} }
throw std::runtime_error ("unknown Ogre handle: " + handle); return MWWorld::Ptr();
} }
void World::enable (const Ptr& reference) void World::enable (const Ptr& reference)
@ -850,12 +858,13 @@ namespace MWWorld
mWeatherManager->update (duration); mWeatherManager->update (duration);
// inform the GUI about focused object // inform the GUI about focused object
try MWWorld::Ptr object = searchPtrViaHandle(mFacedHandle);
{
MWWorld::Ptr object = getPtrViaHandle(mFacedHandle);
MWBase::Environment::get().getWindowManager()->setFocusObject(object); MWBase::Environment::get().getWindowManager()->setFocusObject(object);
// retrieve object dimensions so we know where to place the floating label // retrieve object dimensions so we know where to place the floating label
if (!object.isEmpty ())
{
Ogre::SceneNode* node = object.getRefData().getBaseNode(); Ogre::SceneNode* node = object.getRefData().getBaseNode();
Ogre::AxisAlignedBox bounds; Ogre::AxisAlignedBox bounds;
int i; int i;
@ -871,11 +880,6 @@ namespace MWWorld
screenCoords[0], screenCoords[1], screenCoords[2], screenCoords[3]); screenCoords[0], screenCoords[1], screenCoords[2], screenCoords[3]);
} }
} }
catch (std::runtime_error&)
{
MWWorld::Ptr null;
MWBase::Environment::get().getWindowManager()->setFocusObject(null);
}
if (!mRendering->occlusionQuerySupported()) if (!mRendering->occlusionQuerySupported())
{ {

View file

@ -163,6 +163,9 @@ namespace MWWorld
virtual Ptr getPtrViaHandle (const std::string& handle); virtual Ptr getPtrViaHandle (const std::string& handle);
///< Return a pointer to a liveCellRef with the given Ogre handle. ///< Return a pointer to a liveCellRef with the given Ogre handle.
virtual Ptr searchPtrViaHandle (const std::string& handle);
///< Return a pointer to a liveCellRef with the given Ogre handle or Ptr() if not found
virtual void enable (const Ptr& ptr); virtual void enable (const Ptr& ptr);
virtual void disable (const Ptr& ptr); virtual void disable (const Ptr& ptr);

View file

@ -26,7 +26,6 @@ struct MagicEffect
NonRecastable = 0x4000, // Does not land if parent spell is already affecting target. Shows "you cannot re-cast" message for self target. NonRecastable = 0x4000, // Does not land if parent spell is already affecting target. Shows "you cannot re-cast" message for self target.
Unreflectable = 0x10000, // Cannot be reflected, the effect always lands normally. Unreflectable = 0x10000, // Cannot be reflected, the effect always lands normally.
CasterLinked = 0x20000, // Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells. CasterLinked = 0x20000, // Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells.
SpellMaking = 0x0200, SpellMaking = 0x0200,
Enchanting = 0x0400, Enchanting = 0x0400,
Negative = 0x0800 // A harmful effect. Will determine whether Negative = 0x0800 // A harmful effect. Will determine whether