Base key config/shortcut implementation

coverity_scan^2
Aesylwinn 9 years ago
parent 4ac5174d89
commit 40297701d0

@ -86,12 +86,12 @@ opencs_units (view/widget
opencs_units (view/render
scenewidget worldspacewidget pagedworldspacewidget unpagedworldspacewidget
previewwidget editmode instancemode instanceselectionmode instancemovemode
orbitcameramode pathgridmode selectionmode pathgridselectionmode
orbitcameramode pathgridmode selectionmode pathgridselectionmode cameracontroller
)
opencs_units_noqt (view/render
lighting lightingday lightingnight lightingbright object cell terrainstorage tagbase
cellarrow cellmarker cellborder cameracontroller pathgrid
cellarrow cellmarker cellborder pathgrid
)
opencs_hdrs_noqt (view/render
@ -112,7 +112,8 @@ opencs_units (view/prefs
)
opencs_units (model/prefs
state setting intsetting doublesetting boolsetting enumsetting coloursetting
state setting intsetting doublesetting boolsetting enumsetting coloursetting shortcut
shortcutmanager shortcutsetting
)
opencs_units_noqt (model/prefs

@ -0,0 +1,139 @@
#include "shortcut.hpp"
#include <QKeyEvent>
#include <QMouseEvent>
#include <QShortcut>
#include "state.hpp"
#include "shortcutmanager.hpp"
namespace CSMPrefs
{
Shortcut::Shortcut(const std::string& name, QObject* parent)
: QObject(parent)
, mName(name)
, mCurrentPos(0)
, mLastPos(0)
{
State::get().getShortcutManager().addShortcut(this);
setSequence(State::get().getShortcutManager().getSequence(name));
}
Shortcut::~Shortcut()
{
State::get().getShortcutManager().removeShortcut(this);
}
const std::string& Shortcut::getName() const
{
return mName;
}
const QKeySequence& Shortcut::getSequence() const
{
return mSequence;
}
void Shortcut::setSequence(const QKeySequence& sequence)
{
mSequence = sequence;
mCurrentPos = 0;
mLastPos = sequence.count() - 1;
}
void Shortcut::keyPressEvent(QKeyEvent* event)
{
int withMod = event->key() | event->modifiers();
int noMod = event->key();
if (withMod == mSequence[mCurrentPos] || (mCurrentPos > 0 && noMod == mSequence[mCurrentPos]))
{
if (mCurrentPos == mLastPos)
{
activated(true);
}
else
++mCurrentPos;
}
}
void Shortcut::keyReleaseEvent(QKeyEvent* event)
{
const int KeyMask = 0x01FFFFFF;
if ((mSequence[mCurrentPos] & KeyMask) == event->key())
{
if (mCurrentPos == mLastPos)
{
activated(false);
mCurrentPos = 0; // Resets to start, maybe shouldn't?
}
else if (mCurrentPos > 0)
{
--mCurrentPos;
}
}
}
void Shortcut::mousePressEvent(QMouseEvent* event)
{
int withMod = event->button() | (int)event->modifiers();
int noMod = event->button();
if (withMod == mSequence[mCurrentPos] || (mCurrentPos > 0 && noMod == mSequence[mCurrentPos]))
{
if (mCurrentPos == mLastPos)
activated(true);
else
++mCurrentPos;
}
}
void Shortcut::mouseReleaseEvent(QMouseEvent* event)
{
const int MouseMask = 0x0000001F;
if ((mSequence[mCurrentPos] & MouseMask) == event->button())
{
if (mCurrentPos == mLastPos)
{
activated(false);
mCurrentPos = 0;
}
else if (mCurrentPos > 0)
{
--mCurrentPos;
}
}
}
QShortcutWrapper::QShortcutWrapper(const std::string& name, QShortcut* shortcut)
: QObject(shortcut)
, mName(name)
, mShortcut(shortcut)
{
State::get().getShortcutManager().addShortcut(this);
setSequence(State::get().getShortcutManager().getSequence(name));
}
QShortcutWrapper::~QShortcutWrapper()
{
State::get().getShortcutManager().removeShortcut(this);
}
const std::string& QShortcutWrapper::getName() const
{
return mName;
}
const QKeySequence& QShortcutWrapper::getSequence() const
{
return mSequence;
}
void QShortcutWrapper::setSequence(const QKeySequence& sequence)
{
mSequence = sequence;
mShortcut->setKey(sequence);
}
}

@ -0,0 +1,71 @@
#ifndef CSM_PREFS_SHORTCUT_H
#define CSM_PREFS_SHORTCUT_H
#include <QKeySequence>
#include <QObject>
class QKeyEvent;
class QMouseEvent;
class QShortcut;
namespace CSMPrefs
{
/// A class similar in purpose to QShortcut, but with the ability to use mouse buttons
class Shortcut : public QObject
{
Q_OBJECT
public:
Shortcut(const std::string& name, QObject* parent);
~Shortcut();
const std::string& getName() const;
const QKeySequence& getSequence() const;
void setSequence(const QKeySequence& sequence);
private:
std::string mName;
QKeySequence mSequence;
int mCurrentPos;
int mLastPos;
public slots:
void keyPressEvent(QKeyEvent* event);
void keyReleaseEvent(QKeyEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
signals:
/// Triggered when the shortcut is activated or deactived; can be determined from \p active
void activated(bool active);
};
/// Wraps a QShortcut object so that the sequence can be modified by the settings
class QShortcutWrapper : public QObject
{
Q_OBJECT
public:
QShortcutWrapper(const std::string& name, QShortcut* shortcut);
~QShortcutWrapper();
const std::string& getName() const;
const QKeySequence& getSequence() const;
void setSequence(const QKeySequence& sequence);
private:
std::string mName;
QKeySequence mSequence;
QShortcut* mShortcut;
};
}
#endif

@ -0,0 +1,197 @@
#include "shortcutmanager.hpp"
#include <sstream>
#include <iostream>
#include <QMetaEnum>
#include "shortcut.hpp"
namespace CSMPrefs
{
void ShortcutManager::addShortcut(Shortcut* shortcut)
{
mShortcuts.insert(std::make_pair(shortcut->getName(), shortcut));
}
void ShortcutManager::addShortcut(QShortcutWrapper* wrapper)
{
mShortcutWrappers.insert(std::make_pair(wrapper->getName(), wrapper));
}
void ShortcutManager::removeShortcut(Shortcut* shortcut)
{
std::pair<ShortcutMap::iterator, ShortcutMap::iterator> range = mShortcuts.equal_range(shortcut->getName());
for (ShortcutMap::iterator it = range.first; it != range.second;)
{
if (it->second == shortcut)
{
it = mShortcuts.erase(it);
}
else
{
++it;
}
}
}
void ShortcutManager::removeShortcut(QShortcutWrapper* wrapper)
{
std::pair<ShortcutWrapperMap::iterator, ShortcutWrapperMap::iterator> range = mShortcutWrappers.equal_range(
wrapper->getName());
for (ShortcutWrapperMap::iterator it = range.first; it != range.second;)
{
if (it->second == wrapper)
{
it = mShortcutWrappers.erase(it);
}
else
{
++it;
}
}
}
QKeySequence ShortcutManager::getSequence(const std::string& name) const
{
QKeySequence sequence;
SequenceMap::const_iterator item = mSequences.find(name);
if (item != mSequences.end())
{
sequence = item->second;
}
return sequence;
}
void ShortcutManager::setSequence(const std::string& name, const QKeySequence& sequence)
{
// Add to map/modify
SequenceMap::iterator item = mSequences.find(name);
if (item != mSequences.end())
{
item->second = sequence;
}
else
{
mSequences.insert(std::make_pair(name, sequence));
}
// Change active shortcuts
std::pair<ShortcutMap::iterator, ShortcutMap::iterator> rangeS = mShortcuts.equal_range(name);
std::pair<ShortcutWrapperMap::iterator, ShortcutWrapperMap::iterator> rangeW = mShortcutWrappers.equal_range(name);
for (ShortcutMap::iterator it = rangeS.first; it != rangeS.second; ++it)
{
it->second->setSequence(sequence);
}
for (ShortcutWrapperMap::iterator it = rangeW.first; it != rangeW.second; ++it)
{
it->second->setSequence(sequence);
}
}
std::string ShortcutManager::sequenceToString(const QKeySequence& seq)
{
const int MouseMask = 0x0000001F; // Conflicts with key
const int KeyMask = 0x01FFFFFF;
const int ModMask = 0x7E000000;
const int KeyEnumIndex = staticQtMetaObject.indexOfEnumerator("Key");
const int ModEnumIndex = staticQtMetaObject.indexOfEnumerator("KeyboardModifiers");
std::string output;
for (int i = 0; i < seq.count(); ++i)
{
if (seq[i] & ModMask)
{
// TODO separate out modifiers to allow more than 1
output.append(staticQtMetaObject.enumerator(ModEnumIndex).valueToKey(seq[i] & ModMask));
output.append("+");
}
if (seq[i] & KeyMask & ~MouseMask)
{
// Is a key
output.append(staticQtMetaObject.enumerator(KeyEnumIndex).valueToKey(seq[i] & KeyMask));
output.append(",");
}
else if (seq[i] & MouseMask)
{
std::stringstream ss;
std::string num;
unsigned int value = (unsigned int)(seq[i] & MouseMask);
// value will never be 0
int exponent = 1; // Offset by 1
while (value >>= 1)
++exponent;
ss << exponent;
ss >> num;
// Is a mouse button
output.append("Mouse");
output.append(num);
output.append(",");
}
}
// Remove last comma
if (output.size() > 0)
{
output.resize(output.size() - 1);
}
return output;
}
QKeySequence ShortcutManager::stringToSequence(const std::string& input)
{
const int KeyEnumIndex = staticQtMetaObject.indexOfEnumerator("Key");
const int ModEnumIndex = staticQtMetaObject.indexOfEnumerator("KeyboardModifiers");
int keys[4] = { 0, 0, 0, 0 };
QRegExp splitRX("[, ]");
QStringList keyStrs = QString(input.c_str()).split(splitRX, QString::SkipEmptyParts);
for (int i = 0; i < keyStrs.size(); ++i)
{
QRegExp modSeparator("[+]");
QStringList separatedList = keyStrs[i].split(modSeparator, QString::SkipEmptyParts);
for (int j = 0; j < separatedList.size(); ++j)
{
if (separatedList[j].startsWith("Mouse"))
{
QString num = separatedList[j].mid(5);
if (num > 0)
{
keys[i] |= 1 << (num.toInt() - 1); // offset by 1
}
}
else if (staticQtMetaObject.enumerator(ModEnumIndex).keyToValue(separatedList[j].toUtf8().data()) != -1)
{
keys[i] |= staticQtMetaObject.enumerator(ModEnumIndex).keyToValue(separatedList[j].toUtf8().data());
}
else if (staticQtMetaObject.enumerator(KeyEnumIndex).keyToValue(separatedList[j].toUtf8().data()) != -1)
{
keys[i] |= staticQtMetaObject.enumerator(KeyEnumIndex).keyToValue(separatedList[j].toUtf8().data());
}
}
}
// TODO remove
std::cout << input << '.' << keys[0] << '.'<< keys[1] << '.'<< keys[2] << '.'<< keys[3] << std::endl;
return QKeySequence(keys[0], keys[1], keys[2], keys[3]);
}
}

@ -0,0 +1,51 @@
#ifndef CSM_PREFS_SHORTCUTMANAGER_H
#define CSM_PREFS_SHORTCUTMANAGER_H
#include <map>
#include <QKeySequence>
#include <QObject>
namespace CSMPrefs
{
class Shortcut;
class QShortcutWrapper;
/// Class used to track and update shortcuts/sequences
class ShortcutManager : public QObject
{
Q_OBJECT
public:
/// The shortcut class will do this automatically
void addShortcut(Shortcut* shortcut);
/// The wrapper class will do this automatically
void addShortcut(QShortcutWrapper* wrapper);
/// The shortcut class will do this automatically
void removeShortcut(Shortcut* shortcut);
/// The wrapper class will do this automatically
void removeShortcut(QShortcutWrapper* wrapper);
QKeySequence getSequence(const std::string& name) const;
void setSequence(const std::string& name, const QKeySequence& sequence);
std::string sequenceToString(const QKeySequence& sequence);
QKeySequence stringToSequence(const std::string& str);
private:
// Need a multimap in case multiple shortcuts share the same name
typedef std::multimap<std::string, Shortcut*> ShortcutMap;
typedef std::multimap<std::string, QShortcutWrapper*> ShortcutWrapperMap;
typedef std::map<std::string, QKeySequence> SequenceMap;
ShortcutMap mShortcuts;
ShortcutWrapperMap mShortcutWrappers;
SequenceMap mSequences;
};
}
#endif

@ -0,0 +1,43 @@
#include "shortcutsetting.hpp"
#include <QLabel>
#include <QLineEdit>
#include <QWidget>
#include "state.hpp"
#include "shortcutmanager.hpp"
namespace CSMPrefs
{
ShortcutSetting::ShortcutSetting(Category* parent, Settings::Manager* values, QMutex* mutex, const std::string& key,
const std::string& label, const QKeySequence& default_)
: Setting(parent, values, mutex, key, label)
, mDefault(default_)
{
State::get().getShortcutManager().setSequence(key, mDefault);
}
std::pair<QWidget*, QWidget*> ShortcutSetting::makeWidgets(QWidget* parent)
{
QLabel* label = new QLabel(QString::fromUtf8(getLabel().c_str()), parent);
QLineEdit* widget = new QLineEdit(State::get().getShortcutManager().sequenceToString(mDefault).c_str(), parent);
connect(widget, SIGNAL(textChanged(const QString&)), this, SLOT(valueChanged(const QString&)));
return std::make_pair(label, widget);
}
void ShortcutSetting::valueChanged(const QString& text)
{
{
QMutexLocker lock(getMutex());
getValues().setString(getKey(), getParent()->getKey(), text.toUtf8().data());
QKeySequence sequence = State::get().getShortcutManager().stringToSequence(text.toUtf8().data());
State::get().getShortcutManager().setSequence(getKey(), sequence);
}
getParent()->getState()->update(*this);
}
}

@ -0,0 +1,30 @@
#ifndef CSM_PREFS_SHORTCUTSETTING_H
#define CSM_PREFS_SHORTCUTSETTING_H
#include <QKeySequence>
#include "setting.hpp"
namespace CSMPrefs
{
class ShortcutSetting : public Setting
{
Q_OBJECT
QKeySequence mDefault;
public:
ShortcutSetting(Category* parent, Settings::Manager* values, QMutex* mutex, const std::string& key,
const std::string& label, const QKeySequence& default_);
// TODO replace with custom page
virtual std::pair<QWidget*, QWidget*> makeWidgets(QWidget* parent);
private slots:
void valueChanged(const QString& text);
};
}
#endif

@ -5,10 +5,13 @@
#include <algorithm>
#include <sstream>
#include <QMetaEnum>
#include "intsetting.hpp"
#include "doublesetting.hpp"
#include "boolsetting.hpp"
#include "coloursetting.hpp"
#include "shortcutsetting.hpp"
CSMPrefs::State *CSMPrefs::State::sThis = 0;
@ -224,6 +227,15 @@ void CSMPrefs::State::declare()
addValues (insertOutsideCell);
declareEnum ("outside-visible-drop", "Handling drops outside of visible cells", showAndInsert).
addValues (insertOutsideVisibleCell);
declareCategory ("Key Bindings");
declareShortcut ("free-forward", "Free camera forward", QKeySequence(Qt::Key_W));
declareShortcut ("free-backward", "Free camera backward", QKeySequence(Qt::Key_S));
declareShortcut ("free-left", "Free camera left", QKeySequence(Qt::Key_A));
declareShortcut ("free-right", "Free camera right", QKeySequence(Qt::Key_D));
declareShortcut ("free-roll-left", "Free camera roll left", QKeySequence(Qt::Key_Q));
declareShortcut ("free-roll-right", "Free camera roll right", QKeySequence(Qt::Key_E));
declareShortcut ("free-speed-mode", "Free camera speed mode toggle", QKeySequence(Qt::Key_F));
}
void CSMPrefs::State::declareCategory (const std::string& key)
@ -340,6 +352,26 @@ CSMPrefs::ColourSetting& CSMPrefs::State::declareColour (const std::string& key,
return *setting;
}
CSMPrefs::ShortcutSetting& CSMPrefs::State::declareShortcut (const std::string& key, const std::string& label,
const QKeySequence& default_)
{
if (mCurrentCategory==mCategories.end())
throw std::logic_error ("no category for setting");
std::string seqStr = getShortcutManager().sequenceToString(default_);
setDefault (key, seqStr);
QKeySequence seq = getShortcutManager().stringToSequence(mSettings.getString(key,
mCurrentCategory->second.getKey()));
CSMPrefs::ShortcutSetting *setting = new CSMPrefs::ShortcutSetting (&mCurrentCategory->second, &mSettings, &mMutex,
key, label, seq);
mCurrentCategory->second.addSetting (setting);
return *setting;
}
void CSMPrefs::State::declareSeparator()
{
if (mCurrentCategory==mCategories.end())
@ -369,10 +401,10 @@ CSMPrefs::State::State (const Files::ConfigurationManager& configurationManager)
if (sThis)
throw std::logic_error ("An instance of CSMPRefs::State already exists");
sThis = this;
load();
declare();
sThis = this;
}
CSMPrefs::State::~State()
@ -396,6 +428,11 @@ CSMPrefs::State::Iterator CSMPrefs::State::end()
return mCategories.end();
}
CSMPrefs::ShortcutManager& CSMPrefs::State::getShortcutManager()
{
return mShortcutManager;
}
CSMPrefs::Category& CSMPrefs::State::operator[] (const std::string& key)
{
Iterator iter = mCategories.find (key);

@ -16,6 +16,7 @@
#include "category.hpp"
#include "setting.hpp"
#include "enumsetting.hpp"
#include "shortcutmanager.hpp"
class QColor;
@ -25,6 +26,7 @@ namespace CSMPrefs
class DoubleSetting;
class BoolSetting;
class ColourSetting;
class ShortcutSetting;
/// \brief User settings state
///
@ -45,6 +47,7 @@ namespace CSMPrefs
const std::string mConfigFile;
const Files::ConfigurationManager& mConfigurationManager;
ShortcutManager mShortcutManager;
Settings::Manager mSettings;
Collection mCategories;
Iterator mCurrentCategory;
@ -71,6 +74,8 @@ namespace CSMPrefs
ColourSetting& declareColour (const std::string& key, const std::string& label, QColor default_);
ShortcutSetting& declareShortcut (const std::string& key, const std::string& label, const QKeySequence& default_);
void declareSeparator();
void setDefault (const std::string& key, const std::string& default_);
@ -87,6 +92,8 @@ namespace CSMPrefs
Iterator end();
ShortcutManager& getShortcutManager();
Category& operator[](const std::string& key);
void update (const Setting& setting);

@ -14,6 +14,10 @@
#include <osgUtil/LineSegmentIntersector>
#include "../../model/prefs/shortcut.hpp"
#include "scenewidget.hpp"
namespace CSVRender
{
@ -140,7 +144,7 @@ namespace CSVRender
Free Camera Controller
*/
FreeCameraController::FreeCameraController()
FreeCameraController::FreeCameraController(SceneWidget* scene)
: mLockUpright(false)
, mModified(false)
, mFast(false)
@ -155,6 +159,33 @@ namespace CSVRender
, mRotSpeed(osg::PI / 2)
, mSpeedMult(8)
{
CSMPrefs::Shortcut* forwardShortcut = new CSMPrefs::Shortcut("free-forward", this);
scene->addShortcut(forwardShortcut);
connect(forwardShortcut, SIGNAL(activated(bool)), this, SLOT(forward(bool)));
CSMPrefs::Shortcut* leftShortcut = new CSMPrefs::Shortcut("free-left", this);
scene->addShortcut(leftShortcut);
connect(leftShortcut, SIGNAL(activated(bool)), this, SLOT(left(bool)));
CSMPrefs::Shortcut* backShortcut = new CSMPrefs::Shortcut("free-backward", this);
scene->addShortcut(backShortcut);
connect(backShortcut, SIGNAL(activated(bool)), this, SLOT(backward(bool)));
CSMPrefs::Shortcut* rightShortcut = new CSMPrefs::Shortcut("free-right", this);
scene->addShortcut(rightShortcut);
connect(rightShortcut, SIGNAL(activated(bool)), this, SLOT(right(bool)));
CSMPrefs::Shortcut* rollLeftShortcut = new CSMPrefs::Shortcut("free-roll-left", this);
scene->addShortcut(rollLeftShortcut);
connect(rollLeftShortcut, SIGNAL(activated(bool)), this, SLOT(rollLeft(bool)));
CSMPrefs::Shortcut* rollRightShortcut = new CSMPrefs::Shortcut("free-roll-right", this);
scene->addShortcut(rollRightShortcut);
connect(rollRightShortcut, SIGNAL(activated(bool)), this, SLOT(rollRight(bool)));
CSMPrefs::Shortcut* speedModeShortcut = new CSMPrefs::Shortcut("free-speed-mode", this);
scene->addShortcut(speedModeShortcut);
connect(speedModeShortcut, SIGNAL(activated(bool)), this, SLOT(swapSpeedMode(bool)));
}
double FreeCameraController::getLinearSpeed() const
@ -204,39 +235,6 @@ namespace CSVRender
if (!isActive())
return false;
if (event->key() == Qt::Key_Q)
{
mRollLeft = pressed;
}
else if (event->key() == Qt::Key_E)
{
mRollRight = pressed;
}
else if (event->key() == Qt::Key_A)
{
mLeft = pressed;
}
else if (event->key() == Qt::Key_D)
{
mRight = pressed;
}
else if (event->key() == Qt::Key_W)
{
mForward = pressed;
}
else if (event->key() == Qt::Key_S)
{
mBackward = pressed;
}
else if (event->key() == Qt::Key_Shift)
{
mFast = pressed;
}
else
{
return false;
}
return true;
}
@ -368,11 +366,53 @@ namespace CSVRender
getCamera()->setViewMatrixAsLookAt(eye, center, mUp);
}
void FreeCameraController::forward(bool active)
{
if (isActive())
mForward = active;
}
void FreeCameraController::left(bool active)
{
if (isActive())
mLeft = active;
}
void FreeCameraController::backward(bool active)
{
if (isActive())
mBackward = active;
}
void FreeCameraController::right(bool active)
{
if (isActive())
mRight = active;
}
void FreeCameraController::rollLeft(bool active)
{
if (isActive())
mRollLeft = active;
}
void FreeCameraController::rollRight(bool active)
{
if (isActive())
mRollRight = active;
}
void FreeCameraController::swapSpeedMode(bool active)
{
if (isActive() && active)
mFast = !mFast;
}
/*
Orbit Camera Controller
*/
OrbitCameraController::OrbitCameraController()
OrbitCameraController::OrbitCameraController(SceneWidget* widget)
: mInitialized(false)
, mFast(false)
, mLeft(false)

@ -3,6 +3,8 @@
#include <string>
#include <QObject>
#include <osg/ref_ptr>
#include <osg/Vec3d>
@ -16,8 +18,12 @@ namespace osg
namespace CSVRender
{
class CameraController
class SceneWidget;
class CameraController : public QObject
{
Q_OBJECT
public:
static const osg::Vec3d WorldUp;
@ -69,9 +75,11 @@ namespace CSVRender
class FreeCameraController : public CameraController
{
Q_OBJECT
public:
FreeCameraController();
FreeCameraController(SceneWidget* widget);
double getLinearSpeed() const;
double getRotationalSpeed() const;
@ -107,13 +115,25 @@ namespace CSVRender
double mLinSpeed;
double mRotSpeed;
double mSpeedMult;
private slots:
void forward(bool active);
void left(bool active);
void backward(bool active);
void right(bool active);
void rollLeft(bool active);
void rollRight(bool active);
void swapSpeedMode(bool active);
};
class OrbitCameraController : public CameraController
{
Q_OBJECT
public:
OrbitCameraController();
OrbitCameraController(SceneWidget* widget);
osg::Vec3d getCenter() const;
double getOrbitSpeed() const;

@ -19,6 +19,7 @@
#include "../widget/scenetoolmode.hpp"
#include "../../model/prefs/state.hpp"
#include "../../model/prefs/shortcut.hpp"
#include "lighting.hpp"
#include "mask.hpp"
@ -158,11 +159,15 @@ SceneWidget::SceneWidget(boost::shared_ptr<Resource::ResourceSystem> resourceSys
, mHasDefaultAmbient(false)
, mPrevMouseX(0)
, mPrevMouseY(0)
, mFreeCamControl(new FreeCameraController())
, mOrbitCamControl(new OrbitCameraController())
, mCurrentCamControl(mFreeCamControl.get())
, mFreeCamControl(0)
, mOrbitCamControl(0)
, mCurrentCamControl(0)
, mCamPositionSet(false)
{
mFreeCamControl.reset(new FreeCameraController(this));
mOrbitCamControl.reset(new OrbitCameraController(this));
mCurrentCamControl = mFreeCamControl.get();
mOrbitCamControl->setPickingMask(Mask_Reference | Mask_Terrain);
selectNavigationMode("free");
@ -175,11 +180,11 @@ SceneWidget::SceneWidget(boost::shared_ptr<Resource::ResourceSystem> resourceSys
// Recieve mouse move event even if mouse button is not pressed
setMouseTracking(true);
setFocusPolicy(Qt::StrongFocus);
setFocusPolicy(Qt::ClickFocus);
/// \todo make shortcut configurable
QShortcut *focusToolbar = new QShortcut (Qt::Key_T, this, 0, 0, Qt::WidgetWithChildrenShortcut);
connect (focusToolbar, SIGNAL (activated()), this, SIGNAL (focusToolbarRequest()));
//QShortcut *focusToolbar = new QShortcut (Qt::Key_T, this, 0, 0, Qt::WidgetWithChildrenShortcut);
//connect (focusToolbar, SIGNAL (activated()), this, SIGNAL (focusToolbarRequest()));
connect (&CSMPrefs::State::get(), SIGNAL (settingChanged (const CSMPrefs::Setting *)),
this, SLOT (settingChanged (const CSMPrefs::Setting *)));
@ -271,17 +276,57 @@ void SceneWidget::setDefaultAmbient (const osg::Vec4f& colour)
setAmbient(mLighting->getAmbientColour(&mDefaultAmbient));
}
bool SceneWidget::event(QEvent *event)
{
if (event->type() == QEvent::KeyPress)
{
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
SceneWidget::keyPressEvent(keyEvent);
}
else if (event->type() == QEvent::KeyRelease)
{
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
SceneWidget::keyReleaseEvent(keyEvent);
}
else if (event->type() == QEvent::MouseButtonPress)
{
QMouseEvent* keyEvent = static_cast<QMouseEvent*>(event);
SceneWidget::mousePressEvent(keyEvent);
}
else if (event->type() == QEvent::MouseButtonRelease)
{
QMouseEvent* keyEvent = static_cast<QMouseEvent*>(event);
SceneWidget::mouseReleaseEvent(keyEvent);
}
else
{
return RenderWidget::event(event);
}
return true;
}
void SceneWidget::mousePressEvent (QMouseEvent *event)
{
mMouseMode = mapButton(event);
mPrevMouseX = event->x();
mPrevMouseY = event->y();
for (std::vector<CSMPrefs::Shortcut*>::iterator it = mShortcuts.begin(); it != mShortcuts.end(); ++it)
{
(*it)->mousePressEvent(event);
}
}
void SceneWidget::mouseReleaseEvent (QMouseEvent *event)
{
mMouseMode = "";
for (std::vector<CSMPrefs::Shortcut*>::iterator it = mShortcuts.begin(); it != mShortcuts.end(); ++it)
{
(*it)->mouseReleaseEvent(event);
}
}
void SceneWidget::mouseMoveEvent (QMouseEvent *event)
@ -305,11 +350,21 @@ void SceneWidget::wheelEvent(QWheelEvent *event)
void SceneWidget::keyPressEvent (QKeyEvent *event)
{
mCurrentCamControl->handleKeyEvent(event, true);
for (std::vector<CSMPrefs::Shortcut*>::iterator it = mShortcuts.begin(); it != mShortcuts.end(); ++it)
{
(*it)->keyPressEvent(event);
}
}
void SceneWidget::keyReleaseEvent (QKeyEvent *event)
{
mCurrentCamControl->handleKeyEvent(event, false);
for (std::vector<CSMPrefs::Shortcut*>::iterator it = mShortcuts.begin(); it != mShortcuts.end(); ++it)
{
(*it)->keyReleaseEvent(event);
}
}
void SceneWidget::update(double dt)
@ -453,4 +508,9 @@ std::string SceneWidget::mapButton (QMouseEvent *event)
return "";
}
void SceneWidget::addShortcut(CSMPrefs::Shortcut* shortcut)
{
mShortcuts.push_back(shortcut);
}
}

@ -36,6 +36,7 @@ namespace CSVWidget
namespace CSMPrefs
{
class Setting;
class Shortcut;
}
namespace CSVRender
@ -84,12 +85,15 @@ namespace CSVRender
void setDefaultAmbient (const osg::Vec4f& colour);
///< \note The actual ambient colour may differ based on lighting settings.
void addShortcut(CSMPrefs::Shortcut* shortcut);
protected:
void setLighting (Lighting *lighting);
///< \attention The ownership of \a lighting is not transferred to *this.
void setAmbient(const osg::Vec4f& ambient);
virtual bool event(QEvent *event);
virtual void mousePressEvent (QMouseEvent *event);
virtual void mouseReleaseEvent (QMouseEvent *event);
virtual void mouseMoveEvent (QMouseEvent *event);
@ -120,6 +124,7 @@ namespace CSVRender
CameraController* mCurrentCamControl;
std::map<std::pair<Qt::MouseButton, bool>, std::string> mButtonMapping;
std::vector<CSMPrefs::Shortcut*> mShortcuts;
private:
bool mCamPositionSet;

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