[General] Implement PlayerAnimPlay packet

0.6.2
David Cernat 7 years ago
parent 50d5fffb7f
commit 413893aa51

@ -53,3 +53,18 @@ void DialogueFunctions::SendTopicChanges(unsigned short pid, bool toOthers) noex
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC)->Send(toOthers);
}
void DialogueFunctions::PlayAnimation(unsigned short pid, const char* groupname, int mode, int count, bool persist) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->animation.groupname = groupname;
player->animation.mode = mode;
player->animation.count = count;
player->animation.persist = persist;
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_ANIM_PLAY)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_ANIM_PLAY)->Send(false);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_ANIM_PLAY)->Send(true);
}

@ -10,7 +10,9 @@
\
{"GetTopicId", DialogueFunctions::GetTopicId},\
\
{"SendTopicChanges", DialogueFunctions::SendTopicChanges}
{"SendTopicChanges", DialogueFunctions::SendTopicChanges},\
\
{"PlayAnimation", DialogueFunctions::PlayAnimation}
class DialogueFunctions
{
@ -61,6 +63,9 @@ public:
* \return void
*/
static void SendTopicChanges(unsigned short pid, bool toOthers = false) noexcept;
static void PlayAnimation(unsigned short pid, const char* groupname, int mode = 0, int count = 1, bool persist = false) noexcept;
private:
};

@ -283,6 +283,12 @@ void DedicatedPlayer::setMarkerState(bool state)
removeMarker();
}
void DedicatedPlayer::playAnimation()
{
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(getPtr(),
animation.groupname, animation.mode, animation.count, animation.persist);
}
MWWorld::Ptr DedicatedPlayer::getPtr()
{
return ptr;

@ -43,6 +43,8 @@ namespace mwmp
void removeMarker();
void setMarkerState(bool state);
void playAnimation();
MWWorld::Ptr getPtr();
MWWorld::Ptr getLiveCellPtr();
MWWorld::ManualRef* getRef();

@ -1446,3 +1446,9 @@ void LocalPlayer::storeCurrentContainer(const MWWorld::Ptr &container, bool loot
currentContainer.mpNum = container.getCellRef().getMpNum();
currentContainer.loot = loot;
}
void LocalPlayer::playAnimation()
{
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(getPlayerPtr(),
animation.groupname, animation.mode, animation.count, animation.persist);
}

@ -90,6 +90,8 @@ namespace mwmp
void storeCellState(ESM::Cell cell, int stateType);
void storeCurrentContainer(const MWWorld::Ptr& container, bool loot);
void playAnimation();
private:
Networking *getNetworking();
MWWorld::Ptr getPlayerPtr();

@ -15,7 +15,13 @@ namespace mwmp
virtual void Do(PlayerPacket &packet, BasePlayer *player)
{
// Placeholder to be filled in later
if (isLocal())
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_ANIM_PLAY about LocalPlayer from server");
static_cast<LocalPlayer*>(player)->playAnimation();
}
else if (player != 0)
static_cast<DedicatedPlayer*>(player)->playAnimation();
}
};
}

@ -271,6 +271,8 @@ namespace mwmp
CGStage charGenStage;
std::string passw;
Animation animation;
bool isWerewolf;
std::string creatureModel;
bool useCreatureName;

@ -10,5 +10,8 @@ void mwmp::PacketPlayerAnimPlay::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
// Placeholder to be filled in later
RW(player->animation.groupname, send);
RW(player->animation.mode, send);
RW(player->animation.count, send);
RW(player->animation.persist, send);
}

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