Don't move the player if opposite direction keys are held down at the same time (Fixes #4233)

0.6.3
Capostrophic 7 years ago committed by Capostrophic
parent 9b8c56761b
commit 41f89c84f8

@ -524,30 +524,29 @@ namespace MWInput
isRunning = xAxis > .75 || xAxis < .25 || yAxis > .75 || yAxis < .25;
if(triedToMove) resetIdleTime();
if (actionIsActive(A_MoveLeft))
if (actionIsActive(A_MoveLeft) && !actionIsActive(A_MoveRight))
{
triedToMove = true;
mPlayer->setLeftRight (-1);
}
else if (actionIsActive(A_MoveRight))
else if (actionIsActive(A_MoveRight) && !actionIsActive(A_MoveLeft))
{
triedToMove = true;
mPlayer->setLeftRight (1);
}
if (actionIsActive(A_MoveForward))
if (actionIsActive(A_MoveForward) && !actionIsActive(A_MoveBackward))
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (1);
}
else if (actionIsActive(A_MoveBackward))
else if (actionIsActive(A_MoveBackward) && !actionIsActive(A_MoveForward))
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (-1);
}
else if(mPlayer->getAutoMove())
{
triedToMove = true;

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