forked from mirror/openmw-tes3mp
Don't move the player if opposite direction keys are held down at the same time (Fixes #4233)
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1 changed files with 4 additions and 5 deletions
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@ -524,30 +524,29 @@ namespace MWInput
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isRunning = xAxis > .75 || xAxis < .25 || yAxis > .75 || yAxis < .25;
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if(triedToMove) resetIdleTime();
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if (actionIsActive(A_MoveLeft))
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if (actionIsActive(A_MoveLeft) && !actionIsActive(A_MoveRight))
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{
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triedToMove = true;
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mPlayer->setLeftRight (-1);
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}
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else if (actionIsActive(A_MoveRight))
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else if (actionIsActive(A_MoveRight) && !actionIsActive(A_MoveLeft))
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{
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triedToMove = true;
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mPlayer->setLeftRight (1);
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}
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if (actionIsActive(A_MoveForward))
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if (actionIsActive(A_MoveForward) && !actionIsActive(A_MoveBackward))
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{
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triedToMove = true;
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mPlayer->setAutoMove (false);
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mPlayer->setForwardBackward (1);
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}
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else if (actionIsActive(A_MoveBackward))
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else if (actionIsActive(A_MoveBackward) && !actionIsActive(A_MoveForward))
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{
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triedToMove = true;
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mPlayer->setAutoMove (false);
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mPlayer->setForwardBackward (-1);
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}
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else if(mPlayer->getAutoMove())
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{
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triedToMove = true;
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