From 427152c518aa9c4ffef873772dcc254a9fb44204 Mon Sep 17 00:00:00 2001 From: scrawl Date: Tue, 19 Feb 2013 03:15:31 +0100 Subject: [PATCH] Disabled ripples until we can properly trigger them from the new character controller. --- apps/openmw/mwrender/water.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/apps/openmw/mwrender/water.cpp b/apps/openmw/mwrender/water.cpp index a76b0d1d3..f0680f208 100644 --- a/apps/openmw/mwrender/water.cpp +++ b/apps/openmw/mwrender/water.cpp @@ -393,10 +393,9 @@ void Water::update(float dt, Ogre::Vector3 player) mRendering->getSkyManager ()->setGlareEnabled (!mIsUnderwater); - /// \todo player.y is the scene node position (which is above the head) and not the feet position //if (player.y <= mTop) { - mSimulation->addImpulse(Ogre::Vector2(player.x, player.z)); + //mSimulation->addImpulse(Ogre::Vector2(player.x, player.z)); } mSimulation->update(dt, Ogre::Vector2(player.x, player.z));