diff --git a/apps/openmw/mwmechanics/aicombat.cpp b/apps/openmw/mwmechanics/aicombat.cpp index 487a4773e..9a78e44ff 100644 --- a/apps/openmw/mwmechanics/aicombat.cpp +++ b/apps/openmw/mwmechanics/aicombat.cpp @@ -261,8 +261,8 @@ namespace MWMechanics //then start attacking float speed1 = cls.getSpeed(actor); float speed2 = mTarget.getClass().getSpeed(mTarget); - if(actor.getClass().getMovementSettings(mTarget).mPosition[0] == 0 - && actor.getClass().getMovementSettings(mTarget).mPosition[1] == 0) + if(mTarget.getClass().getMovementSettings(mTarget).mPosition[0] == 0 + && mTarget.getClass().getMovementSettings(mTarget).mPosition[1] == 0) speed2 = 0; float s1 = distBetween - weapRange;