Play all of a spell's casting effects

coverity_scan^2
Allofich 8 years ago
parent b4577fe751
commit 446c0a4fa8

@ -880,7 +880,6 @@ namespace MWMechanics
inflict(mTarget, mCaster, spell->mEffects, ESM::RT_Touch);
}
std::string projectileModel;
std::string sound;
float speed = 0;
@ -970,10 +969,12 @@ namespace MWMechanics
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell *spell = store.get<ESM::Spell>().find(spellid);
const ESM::ENAMstruct &effectentry = spell->mEffects.mList.at(0);
for (std::vector<ESM::ENAMstruct>::const_iterator iter = spell->mEffects.mList.begin();
iter != spell->mEffects.mList.end(); ++iter)
{
const ESM::MagicEffect *effect;
effect = store.get<ESM::MagicEffect>().find(effectentry.mEffectID);
effect = store.get<ESM::MagicEffect>().find(iter->mEffectID);
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(mCaster);
@ -1001,6 +1002,7 @@ namespace MWMechanics
else
sndMgr->playSound3D(mCaster, schools[effect->mData.mSchool]+" cast", 1.0f, 1.0f);
}
}
int getEffectiveEnchantmentCastCost(float castCost, const MWWorld::Ptr &actor)
{

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